Files
Client/GameTools/Zallad3D SceneClass/RBspSceneManager.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

47 lines
1.1 KiB
C++

// RBspSceneManager.h: interface for the RBspSceneManager class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_RBSPSCENEMANAGER_H__64ADEA70_AAD1_466D_A048_04FFA818E581__INCLUDED_)
#define AFX_RBSPSCENEMANAGER_H__64ADEA70_AAD1_466D_A048_04FFA818E581__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "RBspScene.h"
#include <vector>
using namespace std;
class RBspSceneManager
{
public:
RBspSceneManager();
~RBspSceneManager();
int InsertBspScene(char *strFileName,float fScale);
int InsertBseScene(char *strFileName,float fScale);
RBspScene *SearchBspScene(char *strFileMame);
int DeleteBspScene(char *strFileName);
void SelectBspScene(char *strFileName);
void Render();
void SetPickIndex(char *strFileName);
void BspSceneOut();
void UpdateBsp();
void ToggleViewLeafBox();
vector<RBspScene *> m_lstBspScene;
int m_iBspSceneNum;
int m_iCurrentSceneIndex;
int m_iPickIndex;
bool m_bViewLeafBox;
RBspScene *m_pCurrentBspScene;
};
#endif // !defined(AFX_RBSPSCENEMANAGER_H__64ADEA70_AAD1_466D_A048_04FFA818E581__INCLUDED_)