Files
Client/GameTools/Zallad3D SceneClass/Shader_RainV.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

34 lines
835 B
C++

// Shader_RainV.h: interface for the CShader_RainV class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SHADER_RAINV_H__C5AE2F95_934A_4950_BD85_E2FF2216A697__INCLUDED_)
#define AFX_SHADER_RAINV_H__C5AE2F95_934A_4950_BD85_E2FF2216A697__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "ShaderScene.h"
#include "Texture.h"
class CShader_RainV : public CVertexShader
{
public:
CShader_RainV();
virtual ~CShader_RainV();
virtual void Apply();
virtual int GetVertexStride() const { return 0; }
virtual DWORD GetVertexFormat() const { return 0; }
virtual void SetupVertexShaderConstants();
protected:
CTexture *m_pRainTexture;
LPDIRECT3DDEVICE8 m_pDevice;
};
#endif // !defined(AFX_SHADER_RAINV_H__C5AE2F95_934A_4950_BD85_E2FF2216A697__INCLUDED_)