Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
1346 lines
24 KiB
Plaintext
1346 lines
24 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="Zalla3D SceneClass" - Package Owner=<4>
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SOURCE=.\Z3DMultipartSkin.h
|
|
# End Source File
|
|
# Begin Source File
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|
|
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SOURCE=.\Z3DObject.h
|
|
# End Source File
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# Begin Source File
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|
|
|
SOURCE=.\Z3DRenderable.h
|
|
# End Source File
|
|
# Begin Source File
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|
|
|
SOURCE=.\Z3DSkeletonObject.h
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|
# End Source File
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# Begin Source File
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|
|
|
SOURCE=.\Z3DStringTable.h
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|
# End Source File
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# Begin Source File
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|
|
|
SOURCE=.\Z3DTexture.h
|
|
# End Source File
|
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# Begin Source File
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|
|
|
SOURCE=.\Z3DTexturePiece.h
|
|
# End Source File
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|
# Begin Source File
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|
|
|
SOURCE=.\Z3DTYPES.h
|
|
# End Source File
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# Begin Source File
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|
|
|
SOURCE=.\Z3DWeapon.h
|
|
# End Source File
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# End Group
|
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# Begin Group "Shaders"
|
|
|
|
# PROP Default_Filter ""
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# Begin Source File
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|
|
|
SOURCE=.\Shaders\1_BumpDiffSpec.psh
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Shaders\1_BumpDiffSpec.vsh
|
|
# End Source File
|
|
# End Group
|
|
# End Target
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|
# End Project
|