Files
Client/Server/Billing/Db/Config.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

65 lines
1.2 KiB
C++

#include "Config.h"
#include <windows.h>
CConfigurator::CConfigurator()
{
}
CConfigurator::~CConfigurator()
{
}
bool CConfigurator::Load(const char* szFileName)
{
FILE* lpFile = fopen(szFileName, "rt");
if(NULL != lpFile)
{
const int MAX_READ = 4096;
char szRead[MAX_READ];
char* szDelimitChars = " =\t\n\r";
while(fgets(szRead, MAX_READ, lpFile))
{
const char* szCommand = strtok(szRead, szDelimitChars);
const char* szValue = strtok(NULL, szDelimitChars);
if(0 != szCommand && 0 != szValue)
{
if(0 != strncmp(szCommand, TEXT("//"), strlen(TEXT("//"))))
{
m_ConfigMap.insert(std::make_pair(szCommand, szValue));
}
}
}
fclose(lpFile);
return true;
}
return false;
}
const char* CConfigurator::Get(const char* szKey)
{
ConfigMap::iterator end = m_ConfigMap.end();
ConfigMap::iterator find = m_ConfigMap.find(szKey);
if(end != find)
{
return find->second.c_str();
}
return 0;
}
void CConfigurator::Clear()
{
m_ConfigMap.clear();
}