Files
Client/Server/Intermediate/RylGameServer/Debug/link.read.1.tlog
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

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^C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\AUTOBALANCECOMMAND.OBJ|C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\DROPITEMCOMMAND.OBJ|C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\DROPITEMLISTCOMMAND.OBJ|C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\DUMMYCHARACTERS.OBJ|C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\FIELDSERVERCLIENTDISPATCH.OBJ|C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\LOTTERYEVENTCOMMAND.OBJ|C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\MANAGEGAMEOBJECT.OBJ|C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\NOTIFYCOMMAND.OBJ|C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\RYLGAMESERVER.EXE.EMBED.MANIFEST.RES|C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\RYLGAMESERVER.OBJ|C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\RYLGAMESERVER.RES|C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\RYLGAMESERVERCOMMANDS.OBJ|C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\RYLGAMESERVERMAIN.OBJ|C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\RYLGAMESERVERMAINLOOP.OBJ|C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\RYLGAMESERVERWINDOW.OBJ|C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\SENDGAMESERVERPACKET.OBJ|C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\STDAFX.OBJ|C:\PROJECT\TRUNK\SERVER\LIBRARY\DEBUG\BASELIBRARY.LIB|C:\PROJECT\TRUNK\SERVER\LIBRARY\DEBUG\GMMEMORY.LIB|C:\PROJECT\TRUNK\SERVER\LIBRARY\DEBUG\RYLGAMELIBRARY.LIB|C:\PROJECT\TRUNK\SERVER\LIBRARY\DEBUG\RYLSERVERLIBRARY.LIB|C:\PROJECT\TRUNK\SERVER\LIBRARY\DEBUG\SCRIPTENGINE.LIB|C:\PROJECT\TRUNK\SERVER\LIBRARY\DEBUG\ZLIB.LIB
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C:\PROGRAM FILES (X86)\MICROSOFT SDKS\WINDOWS\V7.0A\LIB\USER32.LIB
C:\PROGRAM FILES (X86)\MICROSOFT SDKS\WINDOWS\V7.0A\LIB\GDI32.LIB
C:\PROGRAM FILES (X86)\MICROSOFT SDKS\WINDOWS\V7.0A\LIB\WINSPOOL.LIB
C:\PROGRAM FILES (X86)\MICROSOFT SDKS\WINDOWS\V7.0A\LIB\COMDLG32.LIB
C:\PROGRAM FILES (X86)\MICROSOFT SDKS\WINDOWS\V7.0A\LIB\ADVAPI32.LIB
C:\PROGRAM FILES (X86)\MICROSOFT SDKS\WINDOWS\V7.0A\LIB\SHELL32.LIB
C:\PROGRAM FILES (X86)\MICROSOFT SDKS\WINDOWS\V7.0A\LIB\OLE32.LIB
C:\PROGRAM FILES (X86)\MICROSOFT SDKS\WINDOWS\V7.0A\LIB\OLEAUT32.LIB
C:\PROGRAM FILES (X86)\MICROSOFT SDKS\WINDOWS\V7.0A\LIB\UUID.LIB
C:\PROGRAM FILES (X86)\MICROSOFT SDKS\WINDOWS\V7.0A\LIB\ODBC32.LIB
C:\PROGRAM FILES (X86)\MICROSOFT SDKS\WINDOWS\V7.0A\LIB\ODBCCP32.LIB
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C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\RYLGAMESERVER.EXE.EMBED.MANIFEST.RES
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C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\RYLGAMESERVER.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\RYLGAMESERVERCOMMANDS.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\RYLGAMESERVERMAIN.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\RYLGAMESERVERMAINLOOP.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\RYLGAMESERVERWINDOW.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\STDAFX.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\FIELDSERVERCLIENTDISPATCH.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\SENDGAMESERVERPACKET.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\AUTOBALANCECOMMAND.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\DROPITEMCOMMAND.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\DROPITEMLISTCOMMAND.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\DUMMYCHARACTERS.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\LOTTERYEVENTCOMMAND.OBJ
C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\NOTIFYCOMMAND.OBJ
C:\PROJECT\TRUNK\SERVER\LIBRARY\DEBUG\GMMEMORY.LIB
C:\PROJECT\TRUNK\SERVER\LIBRARY\DEBUG\BASELIBRARY.LIB
C:\PROJECT\TRUNK\SERVER\LIBRARY\DEBUG\RYLSERVERLIBRARY.LIB
C:\PROJECT\TRUNK\SERVER\LIBRARY\DEBUG\SCRIPTENGINE.LIB
C:\PROJECT\TRUNK\SERVER\LIBRARY\DEBUG\ZLIB.LIB
C:\PROJECT\TRUNK\SERVER\LIBRARY\DEBUG\RYLGAMELIBRARY.LIB
C:\WINDOWS\GLOBALIZATION\SORTING\SORTDEFAULT.NLS
C:\PROGRAM FILES (X86)\MICROSOFT VISUAL STUDIO 10.0\VC\ATLMFC\LIB\ATLSD.LIB
C:\PROGRAM FILES (X86)\MICROSOFT SDKS\WINDOWS\V7.0A\LIB\SHLWAPI.LIB
C:\PROGRAM FILES (X86)\MICROSOFT VISUAL STUDIO 10.0\VC\LIB\MSVCPRTD.LIB
C:\PROGRAM FILES (X86)\MICROSOFT SDKS\WINDOWS\V7.0A\LIB\DBGHELP.LIB
C:\PROGRAM FILES (X86)\MICROSOFT SDKS\WINDOWS\V7.0A\LIB\WINMM.LIB
C:\PROGRAM FILES (X86)\MICROSOFT VISUAL STUDIO 10.0\VC\LIB\MSVCRTD.LIB
C:\PROGRAM FILES (X86)\MICROSOFT VISUAL STUDIO 10.0\VC\LIB\OLDNAMES.LIB
C:\PROGRAM FILES (X86)\MICROSOFT SDKS\WINDOWS\V7.0A\LIB\WS2_32.LIB
C:\PROGRAM FILES (X86)\MICROSOFT SDKS\WINDOWS\V7.0A\LIB\MSWSOCK.LIB
C:\WINDOWS\SYSTEM32\TZRES.DLL
C:\PROGRAM FILES (X86)\MICROSOFT VISUAL STUDIO 10.0\VC\BIN\1033\LINKUI.DLL
C:\PROJECT\TRUNK\SERVER\EXECUTABLE\DEBUG\RYLGAMESERVER.EXP
C:\PROJECT\TRUNK\SERVER\EXECUTABLE\DEBUG\RYLGAMESERVER.LIB
C:\PROGRAM FILES (X86)\MICROSOFT VISUAL STUDIO 10.0\VC\BIN\CVTRES.EXE
C:\PROJECT\TRUNK\SERVER\EXECUTABLE\DEBUG\RYLGAMESERVER.EXE
C:\WINDOWS\SYSTEM32\RSAENH.DLL
C:\PROJECT\TRUNK\SERVER\EXECUTABLE\DEBUG\RYLGAMESERVER.PDB