Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
55 lines
10 KiB
Plaintext
55 lines
10 KiB
Plaintext
^C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\AUTOBALANCECOMMAND.OBJ|C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\DROPITEMCOMMAND.OBJ|C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\DROPITEMLISTCOMMAND.OBJ|C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\DUMMYCHARACTERS.OBJ|C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\FIELDSERVERCLIENTDISPATCH.OBJ|C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\LOTTERYEVENTCOMMAND.OBJ|C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\MANAGEGAMEOBJECT.OBJ|C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\NOTIFYCOMMAND.OBJ|C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\RYLGAMESERVER.EXE.EMBED.MANIFEST.RES|C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\RYLGAMESERVER.OBJ|C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\RYLGAMESERVER.RES|C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\RYLGAMESERVERCOMMANDS.OBJ|C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\RYLGAMESERVERMAIN.OBJ|C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\RYLGAMESERVERMAINLOOP.OBJ|C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\RYLGAMESERVERWINDOW.OBJ|C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\SENDGAMESERVERPACKET.OBJ|C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\STDAFX.OBJ|C:\PROJECT\TRUNK\SERVER\LIBRARY\DEBUG\BASELIBRARY.LIB|C:\PROJECT\TRUNK\SERVER\LIBRARY\DEBUG\GMMEMORY.LIB|C:\PROJECT\TRUNK\SERVER\LIBRARY\DEBUG\RYLGAMELIBRARY.LIB|C:\PROJECT\TRUNK\SERVER\LIBRARY\DEBUG\RYLSERVERLIBRARY.LIB|C:\PROJECT\TRUNK\SERVER\LIBRARY\DEBUG\SCRIPTENGINE.LIB|C:\PROJECT\TRUNK\SERVER\LIBRARY\DEBUG\ZLIB.LIB
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C:\PROGRAM FILES (X86)\MICROSOFT SDKS\WINDOWS\V7.0A\LIB\KERNEL32.LIB
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C:\PROGRAM FILES (X86)\MICROSOFT SDKS\WINDOWS\V7.0A\LIB\USER32.LIB
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C:\PROGRAM FILES (X86)\MICROSOFT SDKS\WINDOWS\V7.0A\LIB\GDI32.LIB
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C:\PROGRAM FILES (X86)\MICROSOFT SDKS\WINDOWS\V7.0A\LIB\WINSPOOL.LIB
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C:\PROGRAM FILES (X86)\MICROSOFT SDKS\WINDOWS\V7.0A\LIB\COMDLG32.LIB
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C:\PROGRAM FILES (X86)\MICROSOFT SDKS\WINDOWS\V7.0A\LIB\ADVAPI32.LIB
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C:\PROGRAM FILES (X86)\MICROSOFT SDKS\WINDOWS\V7.0A\LIB\SHELL32.LIB
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C:\PROGRAM FILES (X86)\MICROSOFT SDKS\WINDOWS\V7.0A\LIB\OLE32.LIB
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C:\PROGRAM FILES (X86)\MICROSOFT SDKS\WINDOWS\V7.0A\LIB\OLEAUT32.LIB
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C:\PROGRAM FILES (X86)\MICROSOFT SDKS\WINDOWS\V7.0A\LIB\UUID.LIB
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C:\PROGRAM FILES (X86)\MICROSOFT SDKS\WINDOWS\V7.0A\LIB\ODBC32.LIB
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C:\PROGRAM FILES (X86)\MICROSOFT SDKS\WINDOWS\V7.0A\LIB\ODBCCP32.LIB
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C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\RYLGAMESERVER.RES
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C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\RYLGAMESERVER.EXE.EMBED.MANIFEST.RES
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C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\MANAGEGAMEOBJECT.OBJ
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C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\RYLGAMESERVER.OBJ
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C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\RYLGAMESERVERCOMMANDS.OBJ
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C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\RYLGAMESERVERMAIN.OBJ
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C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\RYLGAMESERVERMAINLOOP.OBJ
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C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\RYLGAMESERVERWINDOW.OBJ
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C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\STDAFX.OBJ
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C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\FIELDSERVERCLIENTDISPATCH.OBJ
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C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\SENDGAMESERVERPACKET.OBJ
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C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\AUTOBALANCECOMMAND.OBJ
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C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\DROPITEMCOMMAND.OBJ
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C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\DROPITEMLISTCOMMAND.OBJ
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C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\DUMMYCHARACTERS.OBJ
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C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\LOTTERYEVENTCOMMAND.OBJ
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C:\PROJECT\TRUNK\SERVER\INTERMEDIATE\RYLGAMESERVER\DEBUG\NOTIFYCOMMAND.OBJ
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C:\PROJECT\TRUNK\SERVER\LIBRARY\DEBUG\GMMEMORY.LIB
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C:\PROJECT\TRUNK\SERVER\LIBRARY\DEBUG\BASELIBRARY.LIB
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C:\PROJECT\TRUNK\SERVER\LIBRARY\DEBUG\RYLSERVERLIBRARY.LIB
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C:\PROJECT\TRUNK\SERVER\LIBRARY\DEBUG\SCRIPTENGINE.LIB
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C:\PROJECT\TRUNK\SERVER\LIBRARY\DEBUG\ZLIB.LIB
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C:\PROJECT\TRUNK\SERVER\LIBRARY\DEBUG\RYLGAMELIBRARY.LIB
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C:\WINDOWS\GLOBALIZATION\SORTING\SORTDEFAULT.NLS
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C:\PROGRAM FILES (X86)\MICROSOFT VISUAL STUDIO 10.0\VC\ATLMFC\LIB\ATLSD.LIB
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C:\PROGRAM FILES (X86)\MICROSOFT SDKS\WINDOWS\V7.0A\LIB\SHLWAPI.LIB
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C:\PROGRAM FILES (X86)\MICROSOFT VISUAL STUDIO 10.0\VC\LIB\MSVCPRTD.LIB
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C:\PROGRAM FILES (X86)\MICROSOFT SDKS\WINDOWS\V7.0A\LIB\DBGHELP.LIB
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C:\PROGRAM FILES (X86)\MICROSOFT SDKS\WINDOWS\V7.0A\LIB\WINMM.LIB
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C:\PROGRAM FILES (X86)\MICROSOFT VISUAL STUDIO 10.0\VC\LIB\MSVCRTD.LIB
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C:\PROGRAM FILES (X86)\MICROSOFT VISUAL STUDIO 10.0\VC\LIB\OLDNAMES.LIB
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C:\PROGRAM FILES (X86)\MICROSOFT SDKS\WINDOWS\V7.0A\LIB\WS2_32.LIB
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C:\PROGRAM FILES (X86)\MICROSOFT SDKS\WINDOWS\V7.0A\LIB\MSWSOCK.LIB
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C:\WINDOWS\SYSTEM32\TZRES.DLL
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C:\PROGRAM FILES (X86)\MICROSOFT VISUAL STUDIO 10.0\VC\BIN\1033\LINKUI.DLL
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C:\PROJECT\TRUNK\SERVER\EXECUTABLE\DEBUG\RYLGAMESERVER.EXP
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C:\PROJECT\TRUNK\SERVER\EXECUTABLE\DEBUG\RYLGAMESERVER.LIB
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C:\PROGRAM FILES (X86)\MICROSOFT VISUAL STUDIO 10.0\VC\BIN\CVTRES.EXE
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C:\PROJECT\TRUNK\SERVER\EXECUTABLE\DEBUG\RYLGAMESERVER.EXE
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C:\WINDOWS\SYSTEM32\RSAENH.DLL
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C:\PROJECT\TRUNK\SERVER\EXECUTABLE\DEBUG\RYLGAMESERVER.PDB
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