Files
Client/Server/Intermediate/RylGameServer/Release/RylGameServer.log
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

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Build started 28.12.2011 16:25:18.
1>Project "C:\project\trunk\Server\RylServerProject\RylGameServer\RylGameServer.vcxproj" on node 5 (rebuild target(s)).
1>_PrepareForClean:
Deleting file "../../Intermediate/RylGameServer/Release\RylGameServer.lastbuildstate".
InitializeBuildStatus:
Creating "../../Intermediate/RylGameServer/Release\RylGameServer.unsuccessfulbuild" because "AlwaysCreate" was specified.
ClCompile:
C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin\CL.exe /c /I../ /I./ /I../BaseLibrary /I../RylServerLibrary /I../RylGameLibrary /I../MemoryManager /I../NFAuthClient /Zi /nologo /W3 /WX- /O2 /Oy- /D WIN32 /D NDEBUG /D NO_GAMEGUARD /D _WINDOWS /D _USE_32BIT_TIME_T /Gm- /EHsc /MD /GS /arch:SSE2 /fp:precise /Zc:wchar_t /Zc:forScope /openmp /Fo"../../Intermediate/RylGameServer/Release\\" /Fd"../../Intermediate/RylGameServer/Release\vc100.pdb" /Gd /TP /wd4996 /wd4819 /wd4482 /analyze- /errorReport:prompt ManageGameObject.cpp RylGameServer.cpp RylGameServerCommands.cpp RylGameServerMain.cpp RylGameServerMainLoop.cpp RylGameServerWindow.cpp stdafx.cpp Network\Dispatch\GameClient\FieldServerClientDispatch.cpp Network\Dispatch\GameClient\SendGameServerPacket.cpp Commands\AutoBalanceCommand.cpp Commands\DropItemCommand.cpp Commands\DropItemListCommand.cpp Commands\DummyCharacters.cpp Commands\LotteryEventCommand.cpp Commands\NotifyCommand.cpp
ManageGameObject.cpp
RylGameServer.cpp
RylGameServerCommands.cpp
RylGameServerMain.cpp
RylGameServerMainLoop.cpp
RylGameServerWindow.cpp
stdafx.cpp
FieldServerClientDispatch.cpp
SendGameServerPacket.cpp
AutoBalanceCommand.cpp
DropItemCommand.cpp
DropItemListCommand.cpp
DummyCharacters.cpp
LotteryEventCommand.cpp
NotifyCommand.cpp
Generating Code...
ResourceCompile:
C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\bin\rc.exe /l"0x0409" /nologo /fo"../../Intermediate/RylGameServer/Release\RylGameServer.res" RylGameServer.rc
Link:
C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"../../Executable/Release\RylGameServer.exe" /INCREMENTAL:NO /NOLOGO kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NODEFAULTLIB:LIBCMT /NODEFAULTLIB:LIBCMTD /MANIFEST /ManifestFile:"../../Intermediate/RylGameServer/Release\RylGameServer.exe.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /DEBUG /PDB:"C:\project\trunk\Server\Executable\Release\RylGameServer.pdb" /SUBSYSTEM:WINDOWS /OPT:REF /OPT:ICF /TLBID:1 /DYNAMICBASE:NO /NXCOMPAT:NO /IMPLIB:"../../Executable/Release\RylGameServer.lib" /MACHINE:X86 ../../Intermediate/RylGameServer/Release\RylGameServer.res
../../Intermediate/RylGameServer/Release\ManageGameObject.obj
../../Intermediate/RylGameServer/Release\RylGameServer.obj
../../Intermediate/RylGameServer/Release\RylGameServerCommands.obj
../../Intermediate/RylGameServer/Release\RylGameServerMain.obj
../../Intermediate/RylGameServer/Release\RylGameServerMainLoop.obj
../../Intermediate/RylGameServer/Release\RylGameServerWindow.obj
../../Intermediate/RylGameServer/Release\stdafx.obj
../../Intermediate/RylGameServer/Release\FieldServerClientDispatch.obj
../../Intermediate/RylGameServer/Release\SendGameServerPacket.obj
../../Intermediate/RylGameServer/Release\AutoBalanceCommand.obj
../../Intermediate/RylGameServer/Release\DropItemCommand.obj
../../Intermediate/RylGameServer/Release\DropItemListCommand.obj
../../Intermediate/RylGameServer/Release\DummyCharacters.obj
../../Intermediate/RylGameServer/Release\LotteryEventCommand.obj
../../Intermediate/RylGameServer/Release\NotifyCommand.obj
C:\project\trunk\Server\Library\Release\GMMemory.lib
C:\project\trunk\Server\Library\Release\BaseLibrary.lib
C:\project\trunk\Server\Library\Release\RylServerLibrary.lib
C:\project\trunk\Server\Library\Release\ScriptEngine.lib
C:\project\trunk\Server\Library\Release\zlib.lib
C:\project\trunk\Server\Library\Release\RylGameLibrary.lib
Creating library ../../Executable/Release\RylGameServer.lib and object ../../Executable/Release\RylGameServer.exp
RylGameServer.vcxproj -> C:\project\trunk\Server\RylServerProject\RylGameServer\../../Executable/Release\RylGameServer.exe
Manifest:
C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\bin\mt.exe /nologo /verbose /outputresource:"../../Executable/Release\RylGameServer.exe;#1" /manifest ../../Intermediate/RylGameServer/Release\RylGameServer.exe.intermediate.manifest
FinalizeBuildStatus:
Deleting file "../../Intermediate/RylGameServer/Release\RylGameServer.unsuccessfulbuild".
Touching "../../Intermediate/RylGameServer/Release\RylGameServer.lastbuildstate".
1>Done Building Project "C:\project\trunk\Server\RylServerProject\RylGameServer\RylGameServer.vcxproj" (rebuild target(s)).
Build succeeded.
Time Elapsed 00:00:37.33