Files
Client/Server/RylServerProject/BaseLibrary/Pattern/Command.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

53 lines
840 B
C++

#ifndef _PATTERN_COMMAND_H_
#define _PATTERN_COMMAND_H_
#include <list>
#include <algorithm>
#include <functional>
#include "../Thread/Lock.h"
class CCommand
{
public:
virtual bool DoProcess() = 0;
virtual bool Destroy() = 0; // 개체의 삭제 방법을 정의한다.
// stack기반 개체는 아무 일도 하지 않고, Heap기반 개체는 delete this를 해 줄 것.
};
class CCommandProcess
{
public:
typedef CCSLock CMDLock;
typedef std::list<CCommand*> CMDList;
CCommandProcess();
~CCommandProcess();
inline void Add(CCommand* lpNewCMD);
void ProcessAll();
protected:
void ClearAll();
CMDLock m_CMDLock;
CMDList m_CMDList;
};
inline void CCommandProcess::Add(CCommand* lpNewCMD)
{
if(NULL != lpNewCMD)
{
CMDLock::Syncronize sync(m_CMDLock);
m_CMDList.push_back(lpNewCMD);
}
}
#endif