Files
Client/Server/RylServerProject/RylGameLibrary/Map/FieldMap/virtualarea/bgserver/BGServerMap.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

874 lines
23 KiB
C++

#include "stdafx.h"
#include <mmsystem.h>
#include <Utility/Math/Math.h>
#include <Creature/Character/Character.h>
#include <Creature/Monster/PatternMonster.h>
#include <Creature/Monster/VirtualMonsterMgr.h>
#include <Network/Dispatch/GameClient/SendCharBGServer.h>
#include <Network/Dispatch/GameClient/GameClientDispatch.h>
#include <Network/Dispatch/GameClient/SendCharEtc.h>
#include <Network/Packet/PacketCommand.h>
#include <Network/Packet/PacketStruct/ServerInfo.h>
#include <Network/Packet/PacketStruct/BGServerPacket.h>
#include "BGServerMap.h"
using namespace VirtualArea;
CBGServerMap::CBGServerMap(const VirtualArea::ProtoType* lpProtoType, unsigned short wMapNumber)
: CVirtualArea(lpProtoType, VirtualArea::BGSERVERMAP | wMapNumber), m_MapInfo(lpProtoType->m_cMapType), m_cStatus(START_WAITING)
{
}
CBGServerMap::~CBGServerMap(void)
{
}
unsigned short CBGServerMap::Enter(CCharacter* lpCharacter, unsigned char cMoveType)
{
if (false == IsPlaying())
{
return PktBase::SERVER_ERROR;
}
switch (cMoveType)
{
case TYPE_PLAYER:
{
return AddCharacter(lpCharacter);
}
case TYPE_SPECTATOR:
{
return AddSpectator(lpCharacter);
}
}
return PktBase::SERVER_ERROR;
}
bool CBGServerMap::Leave(CCharacter* lpCharacter)
{
if (NULL == lpCharacter) return false;
char szNation[8];
if (lpCharacter->GetRace() == CClass::HUMAN) strcpy(szNation, "HUMAN");
else strcpy(szNation, "AKHAN");
CharacterList::iterator pos = std::find(m_CharacterList.begin(), m_CharacterList.end(), lpCharacter);
if (pos != m_CharacterList.end())
{
--m_MapInfo.m_cCurrentCharNum[ lpCharacter->GetRace() ];
m_CharacterList.erase(pos);
m_MapInfo.m_PersonalInfoMap.erase( lpCharacter->GetCID() );
// 로그
DETLOG5(g_Log, "Battle Server Log :: (Channel : %d, %s) - CID : 0x%08x 캐릭터(%s, %s)가 게임에서 나가셨습니다.",
(m_wMapIndex & ~VirtualArea::BGSERVERMAP), GetMapTypeName(),
lpCharacter->GetCID(), lpCharacter->GetCharacterName(), szNation);
return true;
}
pos = std::find(m_SpectatorList.begin(), m_SpectatorList.end(), lpCharacter);
if (pos != m_SpectatorList.end())
{
m_SpectatorList.erase(pos);
// 로그
DETLOG5(g_Log, "Battle Server Log :: (Channel : %d, %s) - CID : 0x%08x 캐릭터(%s, %s)가 게임에서 나가셨습니다.",
(m_wMapIndex & ~VirtualArea::BGSERVERMAP), GetMapTypeName(),
lpCharacter->GetCID(), lpCharacter->GetCharacterName(), szNation);
return true;
}
return false;
}
unsigned short CBGServerMap::AddCharacter(CCharacter* lpCharacter)
{
if (NULL == lpCharacter)
{
return PktBase::SERVER_ERROR;
}
if (m_MapInfo.m_cMaxCharNumOfNation <= m_MapInfo.m_cCurrentCharNum[ lpCharacter->GetRace() ])
{
return PktBGServerMoveZone::FAIL_FULL_MAP;
}
// 진입 인원 제한 걸기
if (m_MapInfo.m_cCurrentCharNum[ lpCharacter->GetRace() ] >= 10)
{
if ( (lpCharacter->GetRace() == CClass::HUMAN && m_MapInfo.m_cCurrentCharNum[CClass::HUMAN] >= m_MapInfo.m_cCurrentCharNum[CClass::AKHAN] * 1.5) ||
(lpCharacter->GetRace() == CClass::AKHAN && m_MapInfo.m_cCurrentCharNum[CClass::AKHAN] >= m_MapInfo.m_cCurrentCharNum[CClass::HUMAN] * 1.5) )
{
return PktBGServerMoveZone::FAIL_FIX_RATE;
}
}
++m_MapInfo.m_cCurrentCharNum[ lpCharacter->GetRace() ];
m_CharacterList.push_back(lpCharacter);
// 들어왔을때 남은 경기시간을 저장해둔다. (남은 경기시간에 따른 차등 점수를 주기위해서...)
MapInfo::PersonalInfo personalInfo(m_MapInfo.m_cRemainPlayMin);
m_MapInfo.m_PersonalInfoMap.insert( make_pair(lpCharacter->GetCID(), personalInfo) );
// 로그 남기기
char szNation[8];
if (lpCharacter->GetRace() == CClass::HUMAN)
{
strcpy(szNation, "HUMAN");
}
else
{
strcpy(szNation, "AKHAN");
}
DETLOG5(g_Log, "Battle Server Log :: (Channel : %d, %s) - CID : 0x%08x 캐릭터(%s, %s)가 Player 로 들어왔습니다.",
(m_wMapIndex & ~VirtualArea::BGSERVERMAP), GetMapTypeName(),
lpCharacter->GetCID(), lpCharacter->GetCharacterName(), szNation);
return PktBase::NO_SERVER_ERR;
}
unsigned short CBGServerMap::AddSpectator(CCharacter* lpSpectator)
{
if (NULL == lpSpectator)
{
return PktBase::SERVER_ERROR;
}
m_SpectatorList.push_back(lpSpectator);
// 로그 남기기
char szNation[8];
if (lpSpectator->GetRace() == CClass::HUMAN) strcpy(szNation, "HUMAN");
else strcpy(szNation, "AKHAN");
DETLOG5(g_Log, "Battle Server Log :: (Channel : %d, %s) - CID : 0x%08x 캐릭터(%s, %s)가 Spectator 로 들어왔습니다.",
(m_wMapIndex & ~VirtualArea::BGSERVERMAP), GetMapTypeName(),
lpSpectator->GetCID(), lpSpectator->GetCharacterName(), szNation);
return PktBase::NO_SERVER_ERR;
}
bool CBGServerMap::IsPlayer(CCharacter* lpCharacter)
{
if (NULL == lpCharacter) return false;
CharacterList::iterator pos = std::find(m_CharacterList.begin(), m_CharacterList.end(), lpCharacter);
if (pos != m_CharacterList.end()) return true;
return false;
}
bool CBGServerMap::IsSpectator(CCharacter* lpCharacter)
{
if (NULL == lpCharacter) return false;
CharacterList::iterator pos = std::find(m_SpectatorList.begin(), m_SpectatorList.end(), lpCharacter);
if (pos != m_SpectatorList.end()) return true;
return false;
}
// 모두 대기실로 이동
bool CBGServerMap::AllRespawn()
{
if (0 == m_CharacterList.size() && 0 == m_SpectatorList.size()) return true;
bool bResult = true;
CharacterList::iterator pos = m_CharacterList.begin();
CharacterList::iterator end = m_CharacterList.end();
while (pos != end)
{
if (NULL == (*pos)) continue;
CGameClientDispatch* lpDispatch = (*pos)->GetDispatcher();
if (NULL != lpDispatch)
{
if (false == GameClientSendPacket::SendCharBGServerMoveZone(lpDispatch->GetSendStream(), SERVER_ID::BATTLE_SERVER, VirtualArea::TYPE_PLAYER, PktBase::NO_SERVER_ERR))
{
ERRLOG2(g_Log, "CID:0x%08x 캐릭터가 가상 존(MapIndex : %d)에서 나가는데 실패하였습니다.", (*pos)->GetCID(), (*pos)->GetMapIndex());
bResult = false;
}
Position RespawnPos(VirtualArea::RespawnPos[ (*pos)->GetRace() ][ Math::Random::ComplexRandom(VirtualArea::MAX_LOBBY_RESPAWN_POS) ]);
RespawnPos.m_fPointX += Math::Random::SimpleRandom(GetTickCount(), 20) - 10;
RespawnPos.m_fPointZ += Math::Random::SimpleRandom(GetTickCount(), 20) - 10;
(*pos)->SetMapIndex(0);
(*pos)->GetEnchantInfo().ResetFlag(Skill::SpellID::Hide);
(*pos)->MoveTo(RespawnPos, false);
}
else
{
ERRLOG2(g_Log, "CID:0x%08x 캐릭터가 가상 존(MapIndex : %d)에서 나가는데 실패하였습니다.", (*pos)->GetCID(), (*pos)->GetMapIndex());
bResult = false;
}
++pos;
}
// 스펙테이터 처리
pos = m_SpectatorList.begin();
end = m_SpectatorList.end();
while (pos != end)
{
if (NULL == (*pos)) continue;
CGameClientDispatch* lpDispatch = (*pos)->GetDispatcher();
if (NULL != lpDispatch)
{
if (false == GameClientSendPacket::SendCharBGServerMoveZone(lpDispatch->GetSendStream(), SERVER_ID::BATTLE_SERVER, VirtualArea::TYPE_PLAYER, PktBase::NO_SERVER_ERR))
{
ERRLOG2(g_Log, "CID:0x%08x 캐릭터가 가상 존(MapIndex : %d)에서 나가는데 실패하였습니다.", (*pos)->GetCID(), (*pos)->GetMapIndex());
bResult = false;
}
Position RespawnPos(VirtualArea::RespawnPos[ (*pos)->GetRace() ][ Math::Random::ComplexRandom(VirtualArea::MAX_LOBBY_RESPAWN_POS) ]);
RespawnPos.m_fPointX += Math::Random::SimpleRandom(GetTickCount(), 20) - 10;
RespawnPos.m_fPointZ += Math::Random::SimpleRandom(GetTickCount(), 20) - 10;
(*pos)->SetMapIndex(0);
(*pos)->GetEnchantInfo().ResetFlag(Skill::SpellID::Hide);
(*pos)->MoveTo(RespawnPos, false);
}
else
{
ERRLOG2(g_Log, "CID:0x%08x 캐릭터가 가상 존(MapIndex : %d)에서 나가는데 실패하였습니다.", (*pos)->GetCID(), (*pos)->GetMapIndex());
bResult = false;
}
++pos;
}
// 리스트 클리어
m_CharacterList.clear();
m_SpectatorList.clear();
return bResult;
}
void CBGServerMap::Process()
{
unsigned long dwCurrentTime = timeGetTime();
int nMin = 0, nSec = 0;
if (m_dwRemainTime < dwCurrentTime) nMin = 0;
else
{
nMin = (m_dwRemainTime - dwCurrentTime) / MILLISEC_PER_MINUTE;
nSec = (m_dwRemainTime - dwCurrentTime) % MILLISEC_PER_MINUTE;
if (nSec > 0) ++nMin;
}
switch (m_cStatus)
{
// 아직 Start 되지 않은 상태라면 아무것도 하지 않는다.
case START_WAITING: return;
case GAME_PLAYING:
{
// 1분에 한번씩 남은 시간을 보내준다.
if (nMin < m_MapInfo.m_cRemainPlayMin)
{
// 남은 시간 갱신
m_MapInfo.m_cRemainPlayMin = static_cast<unsigned char>(nMin);
// 방 정보 전송
SendMapInfo();
}
// 제한 시간이 다 되었다면,
if (0 == m_MapInfo.m_cRemainPlayMin)
{
// 승패를 체크 및 결과 저장
m_ResultInfo.m_cWinRace = RuleCheck(true);
std::copy(&m_MapInfo.m_wScore[0], &m_MapInfo.m_wScore[CClass::MAX_RACE], &m_ResultInfo.m_wScore[0]);
// 결과 전송
// 이긴 종족, 혹은 무승부 캐릭터들에게 보상을 준다.
SendResultInfo();
}
else
{
m_ResultInfo.m_cWinRace = RuleCheck();
// 한 종족이 목표 점수를 달성했을 경우
if (CClass::MAX_RACE != m_ResultInfo.m_cWinRace)
{
// 결과 점수 저장
std::copy(&m_MapInfo.m_wScore[0], &m_MapInfo.m_wScore[CClass::MAX_RACE], &m_ResultInfo.m_wScore[0]);
// 결과 전송
// 이긴 종족의 캐릭터들에게 보상을 준다.
SendResultInfo();
}
}
break;
}
case GAME_RESTING:
{
// 남은 시간 갱신
m_MapInfo.m_cRemainRestMin = static_cast<unsigned char>(nMin);
// 쉬는 시간이 다 되었다면,
if (0 == m_MapInfo.m_cRemainRestMin)
{
GameStart();
}
break;
}
case MOVEZONE_WAITING:
{
// 존이동 시킬 시간이 다 되었다면,
if (m_dwRemainTime <= timeGetTime())
{
SetStatus(GAME_RESTING);
m_dwRemainTime = timeGetTime() + m_MapInfo.m_cRestMin * MILLISEC_PER_MINUTE;
// 캐릭터들을 존 이동 시킨다. (로비로 리스폰)
AllRespawn();
// Item을 모두 지운다.
DeleteAllItem();
// 방 정보 초기화
m_MapInfo.Initialize();
}
break;
}
}
}
bool CBGServerMap::GameStart() // 게임을 시작한다.
{
m_dwRemainTime = timeGetTime() + m_MapInfo.m_cLimitMin * MILLISEC_PER_MINUTE;
InitializeGameObject();
SetStatus(GAME_PLAYING);
return true;
}
bool CBGServerMap::InitializeGameObject()
{
m_CharacterList.clear();
m_SpectatorList.clear();
m_MapInfo.Initialize();
m_ResultInfo.Initialize();
if (STATUE == m_MapInfo.m_cMapType && NULL != GetMonsterManager())
{
// 모든 석상을 다 죽이고, 아무것도 소환하지 않는다.
CVirtualMonsterMgr::MonsterMap::iterator pos = m_pVirtualMonsterMgr->GetMonsterMap().begin();
CVirtualMonsterMgr::MonsterMap::iterator end = m_pVirtualMonsterMgr->GetMonsterMap().end();
while (pos != end)
{
CMonster* lpMonster = pos->second;
if (NULL == lpMonster) continue;
CStatue* lpStatue = lpMonster->DowncastToStatue();
if (NULL != lpStatue)
{
lpStatue->Rest();
}
++pos;
}
// 휴먼, 중립, 아칸 석상을 순서대로 소환한다.
enum { HUMAN_STATUE = 0, NUETRALITY_STATUE1 = 1, AKHAN_STATUE = 2, NUETRALITY_STATUE2 = 3, NUETRALITY_STATUE3 = 4, NONE = 100 };
DWORD dwKind, dwOldKind = NONE;
pos = m_pVirtualMonsterMgr->GetMonsterMap().begin();
end = m_pVirtualMonsterMgr->GetMonsterMap().end();
while (pos != end)
{
CMonster* lpMonster = pos->second;
if (NULL == lpMonster) continue;
CStatue* lpStatue = lpMonster->DowncastToStatue();
if (NULL != lpStatue)
{
// 석상 초기화 시키기
// !!주의!! 스크립트와 관련이 있다. 순서주의
// 종류를 얻어온다. (HUMAN_STATUE = 0, NUETRALITY_STATUE1 = 1, AKHAN_STATUE = 2, NUETRALITY_STATUE2 = 3, NUETRALITY_STATUE3 = 4)
dwKind = (lpStatue->GetCID() & ~(Creature::MONSTER_BIT | Creature::MONSTER_KIND_BIT)) >> 16;
if (dwOldKind != dwKind)
{
switch (dwKind)
{
case HUMAN_STATUE:
lpStatue = lpStatue->GetLinkStatue(MonsterInfo::BG_STATUE_HUMAN_COMPLETE1);
lpStatue->InitMonster(lpStatue->GetOriginalPos());
break;
case NUETRALITY_STATUE1:
case NUETRALITY_STATUE2:
case NUETRALITY_STATUE3:
lpStatue = lpStatue->GetLinkStatue(MonsterInfo::BG_STATUE_NEUTRALITY1);
lpStatue->InitMonster(lpStatue->GetOriginalPos());
break;
case AKHAN_STATUE:
lpStatue = lpStatue->GetLinkStatue(MonsterInfo::BG_STATUE_AKHAN_COMPLETE1);
lpStatue->InitMonster(lpStatue->GetOriginalPos());
break;
}
dwOldKind = dwKind;
}
}
++pos;
}
// 석상 점령전일때의 초기 점수 계산
CalculateScore();
// 로그 남기기
DETLOG4(g_Log, "Battle Server Log :: (Channel : %d, %s) - 석상전을 초기화 합니다. (현재 Score - HM: %d AK: %d)",
(m_wMapIndex & ~VirtualArea::BGSERVERMAP), GetMapTypeName(),
m_MapInfo.m_wScore[CClass::HUMAN], m_MapInfo.m_wScore[CClass::AKHAN]);
}
return true;
}
unsigned char CBGServerMap::RuleCheck(bool bTimeout) // 룰을 체크해서 이긴종족을 리턴
{
unsigned char cWinNation = CClass::MAX_RACE;
// 시간이 다 지났다면, 혹은 운영자 명령으로 게임을 중지 시킬경우
if (true == bTimeout)
{
if (m_MapInfo.m_wScore[CClass::HUMAN] > m_MapInfo.m_wScore[CClass::AKHAN])
{
cWinNation = CClass::HUMAN;
}
else if (m_MapInfo.m_wScore[CClass::HUMAN] < m_MapInfo.m_wScore[CClass::AKHAN])
{
cWinNation = CClass::AKHAN;
}
else
{
// 이경우의 CClass::MAX_RACE 은 무승부이다.
}
SetStatus(MOVEZONE_WAITING);
m_dwRemainTime = timeGetTime() + MOVEZONE_WAIT_TIME;
}
else
{
// 목표 점수에 도달했는가 체크
if (m_MapInfo.m_wScore[CClass::HUMAN] >= m_MapInfo.m_wTargetScore)
{
cWinNation = CClass::HUMAN;
SetStatus(MOVEZONE_WAITING);
m_dwRemainTime = timeGetTime() + MOVEZONE_WAIT_TIME;
}
else if (m_MapInfo.m_wScore[CClass::AKHAN] >= m_MapInfo.m_wTargetScore)
{
cWinNation = CClass::AKHAN;
SetStatus(MOVEZONE_WAITING);
m_dwRemainTime = timeGetTime() + MOVEZONE_WAIT_TIME;
}
// 이경우의 CClass::MAX_RACE 은 게임이 끝나지 않은 상태이다.
}
return cWinNation;
}
void CBGServerMap::AwardToWinner()
{
unsigned short wAwardBase, wRealPlayMin;
unsigned short wPlayMin = m_MapInfo.m_cLimitMin - m_MapInfo.m_cRemainPlayMin;
if (0 == wPlayMin) wPlayMin = 1;
CharacterList winnerList;
CharacterList::iterator pos;
CharacterList::iterator end;
if (CClass::MAX_RACE == m_ResultInfo.m_cWinRace)
{
wAwardBase = m_MapInfo.m_cLimitMin * MILEAGE_PER_MINUTE_FOR_DRAW;
pos = m_CharacterList.begin();
end = m_CharacterList.end();
}
else
{
wAwardBase = m_MapInfo.m_cLimitMin * MILEAGE_PER_MINUTE_FOR_WIN;
FindWinner(winnerList);
pos = winnerList.begin();
end = winnerList.end();
}
while (pos != end)
{
if (NULL != (*pos))
{
MapInfo::PersonalInfoMap::iterator which = m_MapInfo.m_PersonalInfoMap.find( (*pos)->GetCID() );
if (which != m_MapInfo.m_PersonalInfoMap.end())
{
wRealPlayMin = which->second.m_cEnteringMin - m_MapInfo.m_cRemainPlayMin;
unsigned short wAward = wAwardBase * wRealPlayMin / wPlayMin;
(*pos)->SetMileage((*pos)->GetMileage() + wAward);
CGameClientDispatch* lpDispatch = (*pos)->GetDispatcher();
if (NULL != lpDispatch)
{
GameClientSendPacket::SendCharFameInfo(lpDispatch->GetSendStream(), (*pos),
"", "", 0, 0, PktFIAck::FAME_INFO, PktBase::NO_SERVER_ERR);
}
}
}
++pos;
}
}
void CBGServerMap::KillChar(unsigned long dwDeadCID, CCharacter* lpOffencer)
{
if (NULL == lpOffencer) return;
AddScore(lpOffencer->GetRace(), FRAG_SCORE);
// Kill 정보 업데이트
UpdateKillInfo(dwDeadCID, lpOffencer->GetCID());
// 방 정보 전송
SendMapInfo();
}
void CBGServerMap::UpdateKillInfo(unsigned long dwDeadCID, unsigned long dwKillerCID)
{
MapInfo::PersonalInfoMap::iterator pos = m_MapInfo.m_PersonalInfoMap.find( dwDeadCID );
if (pos != m_MapInfo.m_PersonalInfoMap.end()) ++pos->second.m_cKilled;
pos = m_MapInfo.m_PersonalInfoMap.find( dwKillerCID );
if (pos != m_MapInfo.m_PersonalInfoMap.end()) ++pos->second.m_cKill;
}
void CBGServerMap::AddScore(unsigned char cNation, short wScore)
{
if (cNation >= CClass::MAX_CLASS) return;
m_MapInfo.m_wScore[cNation] += wScore;
}
void CBGServerMap::CalculateScore() // 석상 점령전일때 점수 계산
{
if (STATUE == m_MapInfo.m_cMapType && NULL != GetMonsterManager())
{
std::fill_n(m_MapInfo.m_wScore, int(CClass::MAX_RACE), 0);
CVirtualMonsterMgr::MonsterMap::iterator pos = m_pVirtualMonsterMgr->GetMonsterMap().begin();
CVirtualMonsterMgr::MonsterMap::iterator end = m_pVirtualMonsterMgr->GetMonsterMap().end();
while (pos != end)
{
CMonster* lpMonster = pos->second;
if (NULL != lpMonster && lpMonster->GetCurrentState() != STATE_ID_DIE)
{
switch (lpMonster->GetCID() & Creature::MONSTER_KIND_BIT)
{
case MonsterInfo::BG_STATUE_HUMAN_LOADING1:
{
AddScore(CClass::HUMAN, FRIENDLY_LOADING_STATUE_SCORE);
break;
}
case MonsterInfo::BG_STATUE_HUMAN_COMPLETE1:
{
AddScore(CClass::HUMAN, FRIENDLY_STATUE_SCORE);
break;
}
case MonsterInfo::BG_STATUE_AKHAN_LOADING1:
{
AddScore(CClass::AKHAN, FRIENDLY_LOADING_STATUE_SCORE);
break;
}
case MonsterInfo::BG_STATUE_AKHAN_COMPLETE1:
{
AddScore(CClass::AKHAN, FRIENDLY_STATUE_SCORE);
break;
}
case MonsterInfo::BG_STATUE_NEUTRALITY1:
{
AddScore(CClass::AKHAN, NEUTRALITY_STATUE_SCORE);
AddScore(CClass::HUMAN, NEUTRALITY_STATUE_SCORE);
break;
}
}
}
++pos;
}
}
}
// 자기 방의 정보를 보내주는 함수
bool CBGServerMap::SendMapInfo()
{
if (0 == m_CharacterList.size() && 0 == m_SpectatorList.size()) return true;
const int MAX_BUFFER = sizeof(PktBGServerMapList) + sizeof(BGServerMapInfoNode);
char szBuffer[MAX_BUFFER];
PktBGServerMapList* lpPktBGSMLAck = reinterpret_cast<PktBGServerMapList *>(szBuffer);
BGServerMapInfoNode* lpMapInfoNode = reinterpret_cast<BGServerMapInfoNode *>(lpPktBGSMLAck + 1);
lpPktBGSMLAck->m_bAll = false;
lpPktBGSMLAck->m_cMapInfoNodeNum = 1;
lpMapInfoNode->m_bPlaying = IsPlaying();
lpMapInfoNode->m_cMapType = m_MapInfo.m_cMapType;
lpMapInfoNode->m_cMaxCharNumOfNation = m_MapInfo.m_cMaxCharNumOfNation;
lpMapInfoNode->m_wTargetScore = m_MapInfo.m_wTargetScore;
//lpMapInfoNode->m_cRemainMin = (IsPlaying() == true) ? m_MapInfo.m_cRemainPlayMin : m_MapInfo.m_cRemainRestMin;
lpMapInfoNode->m_cRemainMin = (IsPlaying() == true) ? m_MapInfo.m_cRemainPlayMin : 0;
lpMapInfoNode->m_cCurrentCharNum[CClass::HUMAN] = m_MapInfo.m_cCurrentCharNum[CClass::HUMAN];
lpMapInfoNode->m_cCurrentCharNum[CClass::AKHAN] = m_MapInfo.m_cCurrentCharNum[CClass::AKHAN];
lpMapInfoNode->m_wScore[CClass::HUMAN] = m_MapInfo.m_wScore[CClass::HUMAN];
lpMapInfoNode->m_wScore[CClass::AKHAN] = m_MapInfo.m_wScore[CClass::AKHAN];
// 캐릭터 처리
CharacterList::iterator pos = m_CharacterList.begin();
CharacterList::iterator end = m_CharacterList.end();
CGameClientDispatch* lpDispatch = NULL;
while (pos != end)
{
if (NULL == (*pos)) continue;
lpDispatch = (*pos)->GetDispatcher();
if (NULL != lpDispatch)
{
CSendStream& SendStream = lpDispatch->GetSendStream();
SendStream.WrapCompress(szBuffer, sizeof(PktBGServerMapList) + sizeof(BGServerMapInfoNode), CmdBGServerMapList, 0, 0);
}
++pos;
}
// 스펙테이터 처리
pos = m_SpectatorList.begin();
end = m_SpectatorList.end();
while (pos != end)
{
if (NULL == (*pos)) continue;
lpDispatch = (*pos)->GetDispatcher();
if (NULL != lpDispatch)
{
CSendStream& SendStream = lpDispatch->GetSendStream();
SendStream.WrapCompress(szBuffer, sizeof(PktBGServerMapList) + sizeof(BGServerMapInfoNode), CmdBGServerMapList, 0, 0);
}
++pos;
}
return true;
}
bool CBGServerMap::SendResultInfo()
{
const int MAX_BUFFER = sizeof(PktBGServerResultList) + sizeof(BGServerResultInfoNode);
char szBuffer[MAX_BUFFER];
PktBGServerResultList* lpPktBGSRLAck = reinterpret_cast<PktBGServerResultList *>(szBuffer);
BGServerResultInfoNode* lpResultInfoNode = reinterpret_cast<BGServerResultInfoNode *>(lpPktBGSRLAck + 1);
lpPktBGSRLAck->m_bAll = false;
lpPktBGSRLAck->m_cResultInfoNodeNum = 1;
lpResultInfoNode->m_cWinRace = m_ResultInfo.m_cWinRace;
lpResultInfoNode->m_wScore[CClass::HUMAN] = m_ResultInfo.m_wScore[CClass::HUMAN];
lpResultInfoNode->m_wScore[CClass::AKHAN] = m_ResultInfo.m_wScore[CClass::AKHAN];
// 캐릭터(플레이어) 처리
CharacterList::iterator pos = m_CharacterList.begin();
CharacterList::iterator end = m_CharacterList.end();
CGameClientDispatch* lpDispatch = NULL;
unsigned short wAwardBase;
if (CClass::MAX_RACE == m_ResultInfo.m_cWinRace) wAwardBase = m_MapInfo.m_cLimitMin * MILEAGE_PER_MINUTE_FOR_DRAW;
else wAwardBase = m_MapInfo.m_cLimitMin * MILEAGE_PER_MINUTE_FOR_WIN;
unsigned short wPlayMin = m_MapInfo.m_cLimitMin - m_MapInfo.m_cRemainPlayMin;
if (0 == wPlayMin) wPlayMin = 1;
while (pos != end)
{
if (NULL == (*pos)) continue;
lpDispatch = (*pos)->GetDispatcher();
if (NULL != lpDispatch)
{
MapInfo::PersonalInfoMap::iterator which = m_MapInfo.m_PersonalInfoMap.find( (*pos)->GetCID() );
if (which != m_MapInfo.m_PersonalInfoMap.end())
{
lpResultInfoNode->m_cPlayMin = which->second.m_cEnteringMin - m_MapInfo.m_cRemainPlayMin;
lpResultInfoNode->m_cKill = which->second.m_cKill;
lpResultInfoNode->m_cKilled = which->second.m_cKilled;
RULLOG3(g_Log, "CID:0x%08x 이벤트로그 - %s, Kill : %d, Die : %d",
(*pos)->GetCharacterName(), which->second.m_cKill, which->second.m_cKilled);
// 무승부나 승리팀의 캐릭터인 경우 얻은 마일리지를 보내준다.
if (CClass::MAX_RACE == m_ResultInfo.m_cWinRace || (*pos)->GetRace() == m_ResultInfo.m_cWinRace)
{
unsigned short wAward = wAwardBase * lpResultInfoNode->m_cPlayMin / wPlayMin;
lpResultInfoNode->m_wAward = wAward;
(*pos)->SetMileage((*pos)->GetMileage() + wAward);
CGameClientDispatch* lpDispatch = (*pos)->GetDispatcher();
if (NULL != lpDispatch)
{
GameClientSendPacket::SendCharFameInfo(lpDispatch->GetSendStream(), (*pos),
"", "", 0, 0, PktFIAck::FAME_INFO, PktBase::NO_SERVER_ERR);
}
}
else lpResultInfoNode->m_wAward = 0;
CSendStream& SendStream = lpDispatch->GetSendStream();
SendStream.WrapCompress(szBuffer, sizeof(PktBGServerResultList) + sizeof(BGServerResultInfoNode), CmdBGServerResultList, 0, 0);
}
}
++pos;
}
// 스펙테이터 처리
lpResultInfoNode->m_cPlayMin = 0;
lpResultInfoNode->m_wAward = 0;
lpResultInfoNode->m_cKill = 0;
lpResultInfoNode->m_cKilled = 0;
pos = m_SpectatorList.begin();
end = m_SpectatorList.end();
while (pos != end)
{
if (NULL == (*pos)) continue;
lpDispatch = (*pos)->GetDispatcher();
if (NULL != lpDispatch)
{
CSendStream& SendStream = lpDispatch->GetSendStream();
SendStream.WrapCompress(szBuffer, sizeof(PktBGServerResultList) + sizeof(BGServerResultInfoNode), CmdBGServerResultList, 0, 0);
}
++pos;
}
return true;
}
void CBGServerMap::FindWinner(CharacterList& winnerList)
{
CharacterList::iterator pos = m_CharacterList.begin();
CharacterList::iterator end = m_CharacterList.end();
while (pos != end)
{
if (NULL != (*pos))
{
if (m_ResultInfo.m_cWinRace == (*pos)->GetRace())
{
winnerList.push_back((*pos));
}
}
++pos;
}
}
void CBGServerMap::DeleteAllItem()
{
if (NULL == m_CellData)
{
return;
}
CCell* lpCellPastEnd = m_CellData + GetWidth() * GetHeight();
for (CCell* lpCell = m_CellData; lpCell != lpCellPastEnd; ++lpCell)
{
lpCell->DeleteAllItem();
}
}
void CBGServerMap::ResetEnteringMin(unsigned char cMin)
{
if (m_MapInfo.m_PersonalInfoMap.empty()) return;
MapInfo::PersonalInfoMap::iterator pos = m_MapInfo.m_PersonalInfoMap.begin();
MapInfo::PersonalInfoMap::iterator end = m_MapInfo.m_PersonalInfoMap.end();
while (pos != end)
{
pos->second.m_cEnteringMin = cMin;
++pos;
}
}