Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
26 lines
579 B
C++
26 lines
579 B
C++
#ifndef _DBAGENT_DISPATCH_H_
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#define _DBAGENT_DISPATCH_H_
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#include <map>
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#include <Network/Stream/SendStream.h>
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#include <Network/Dispatch/RylServerDispatch.h>
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#include <Network/Dispatch/GameClient/GameClientDispatch.h>
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#include <Network/Dispatch/SingleDispatchStorage.h>
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class CDBAgentDispatch : public CRylServerDispatch
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{
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public:
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static CSingleDispatch& GetDispatchTable();
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CDBAgentDispatch(CSession& Session);
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virtual ~CDBAgentDispatch();
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virtual void Connected();
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virtual void Disconnected();
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virtual bool DispatchPacket(PktBase* lpPktBase);
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};
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#endif |