Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
// X3DEffectEditParticle.h: interface for the CX3DEffectEditParticle class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_X3DEFFECTEDITPARTICLE_H__B7F8F329_65B9_4EAF_94F4_654C29D9BE9C__INCLUDED_)
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#define AFX_X3DEFFECTEDITPARTICLE_H__B7F8F329_65B9_4EAF_94F4_654C29D9BE9C__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "X3DEffectParticle.h"
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#include "X3DEditObject.h"
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class CX3DEffectEditParticle :
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public CX3DEffectParticle,
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public CX3DEditObject
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{
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protected:
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// Editor용 버퍼
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LVertex m_verEmitter[8]; // 이미터 버텍스 정보
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unsigned short m_dwEmitterIndex[36]; // 이미터 버텍스 인덱스 정보
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LVertex m_verVolume[32]; // 볼륨 버텍스 정보
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unsigned short m_dwVolumeIndex[64]; // 볼륨 버텍스 인덱스 정보
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public:
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BOOL ArrangementTexture(const char *strPathName);
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BOOL Interpolation(float fFrame);
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void Render(void);
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CX3DEffectEditParticle();
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~CX3DEffectEditParticle();
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void SetPlay(BOOL bPlay) { };
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void RenderNoTexture(unsigned long dwFrame); // 에디터 용
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unsigned long GetPick(vector3 &vecStart, vector3 &vecEnd, float &fLength); // 에디터 용
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};
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#endif // !defined(AFX_X3DEFFECTEDITPARTICLE_H__B7F8F329_65B9_4EAF_94F4_654C29D9BE9C__INCLUDED_)
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