Files
Client/GameTools/NeoRylClient/GUITooltipManager.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

34 lines
914 B
C++

// GUITooltipManager.h: interface for the CGUITooltipManager class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GUITOOLTIPMANAGER_H__3806D783_4DEC_4B10_8E79_64E6133EBC3B__INCLUDED_)
#define AFX_GUITOOLTIPMANAGER_H__3806D783_4DEC_4B10_8E79_64E6133EBC3B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "GUITooltip.h"
#include <vector>
using namespace std;
class CGUITooltipManager
{
public:
vector<CGUITooltip *> m_lstTooltip;
static CGUITooltip *m_ttRenderTarget;
void Render(LPDIRECT3DDEVICE8 lpD3DDevice);
void Update(long lMoveX = 0, long lMoveY = 0);
void DestroyAllTooltip(void);
BOOL AddTooltip(CGUITooltip *pTooltip);
CGUITooltipManager();
~CGUITooltipManager();
};
extern CGUITooltipManager g_TooltipManager;
#endif // !defined(AFX_GUITOOLTIPMANAGER_H__3806D783_4DEC_4B10_8E79_64E6133EBC3B__INCLUDED_)