Files
Client/GameTools/NeoRylClient/GUIWindow.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

69 lines
1.9 KiB
C++

// GUIWindow.h: interface for the CGUIWindow class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GUIWINDOW_H__FBEDCE5C_5D7D_438F_B55B_112096006F1A__INCLUDED_)
#define AFX_GUIWINDOW_H__FBEDCE5C_5D7D_438F_B55B_112096006F1A__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <windows.h>
#include <vector>
#include "Sprite.h"
#include "GUITooltipManager.h"
#include "GUIButtonManager.h"
#include "GUIScroll.h"
using namespace std;
#define WINDOW_FIX 0
#define WINDOW_FLOAT 1
class CGUIWindow
{
protected:
vector<CSprite *> m_lstSprite;
vector<CGUIScroll *> m_lstScroll;
CGUITooltipManager m_TooltipManager;
CGUIButtonManager m_ButtonManager;
public:
unsigned long m_dwWindowKind;
RECT m_rcMoveEdge;
RECT m_rcWindowSize;
unsigned char m_cAlpha;
BOOL m_bShow;
POINT m_ptMove;
POINT m_ptWindowMovePos;
BOOL m_bWindowMoving;
CGUIWindow();
virtual ~CGUIWindow();
void SetAlpha(unsigned char cAlpha) { m_cAlpha = cAlpha; }
void SetWindowPos(unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2)
{
m_rcWindowSize.left = x1; m_rcWindowSize.top = y1; m_rcWindowSize.right = x2; m_rcWindowSize.bottom = y2;
}
void SetMoveEdge(unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2)
{
m_rcMoveEdge.left = x1; m_rcMoveEdge.top = y1; m_rcMoveEdge.right = x2; m_rcMoveEdge.bottom = y2;
}
BOOL WindowMoving(POINT &ptMousePos);
CGUIButton *GetButton(unsigned long dwIndex)
{
return m_ButtonManager.m_lstButton[dwIndex];
}
virtual BOOL Init(unsigned short x, unsigned short y) = 0;
virtual void InitValue(void) = 0;
virtual BOOL Update(BOOL &bClick, BOOL &bEdge) = 0;
virtual void ShowWindow(BOOL bShow) = 0;
virtual void Render(LPDIRECT3DDEVICE8 lpD3DDevice) = 0;
};
#endif // !defined(AFX_GUIWINDOW_H__FBEDCE5C_5D7D_438F_B55B_112096006F1A__INCLUDED_)