Files
Client/GameTools/WORLDCREATOR/MeshContainerBar.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

25 lines
736 B
C++

// MeshContainerBar.h: interface for the CMeshContainerBar class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_MESHCONTAINERBAR_H__D7C1BFD5_F73E_45A1_96F9_E0165BC9EA74__INCLUDED_)
#define AFX_MESHCONTAINERBAR_H__D7C1BFD5_F73E_45A1_96F9_E0165BC9EA74__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "DialogBarEx.h"
#include "MeshContainerSheet.h"
class CMeshContainerBar : public CDialogBarEx
{
public:
virtual void Destory();
CMeshContainerSheet *m_MeshContainerSheet;
CMeshContainerBar();
virtual ~CMeshContainerBar();
virtual void OnInitDialogBar();
};
#endif // !defined(AFX_MESHCONTAINERBAR_H__D7C1BFD5_F73E_45A1_96F9_E0165BC9EA74__INCLUDED_)