Files
Client/GameTools/WORLDCREATOR/OptimizeMesh.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

21 lines
561 B
C++

// OptimizeMesh.h: interface for the COptimizeMesh class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_OPTIMIZEMESH_H__4B7CE501_68EC_475B_8E94_B999153545E0__INCLUDED_)
#define AFX_OPTIMIZEMESH_H__4B7CE501_68EC_475B_8E94_B999153545E0__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class COptimizeMesh
{
public:
void Load(char *strFilename,int mode);
COptimizeMesh();
virtual ~COptimizeMesh();
};
#endif // !defined(AFX_OPTIMIZEMESH_H__4B7CE501_68EC_475B_8E94_B999153545E0__INCLUDED_)