Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
1433 lines
86 KiB
Plaintext
1433 lines
86 KiB
Plaintext
<html>
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<body>
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<pre>
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<h1>Build Log</h1>
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<h3>
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--------------------Configuration: Zalla3D Base Class - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP31C.tmp" with contents
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[
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/nologo /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /FAcs /Fa"Release/" /Fp"Release/Zalla3D Base Class.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c
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"C:\Ryl\ZALLA3D BASECLASS\BaseGraphicsLayer.cpp"
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"C:\Ryl\ZALLA3D BASECLASS\color.cpp"
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"C:\Ryl\ZALLA3D BASECLASS\ConvertTexture.cpp"
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"C:\Ryl\ZALLA3D BASECLASS\d3dfont.cpp"
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"C:\Ryl\ZALLA3D BASECLASS\DeviceInput.cpp"
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"C:\Ryl\ZALLA3D BASECLASS\DeviceInputError.cpp"
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"C:\Ryl\ZALLA3D BASECLASS\dxutil.cpp"
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"C:\Ryl\ZALLA3D BASECLASS\EnumD3D.cpp"
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"C:\Ryl\ZALLA3D BASECLASS\Error.cpp"
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"C:\Ryl\ZALLA3D BASECLASS\FastMath.cpp"
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"C:\Ryl\ZALLA3D BASECLASS\FileLoad.cpp"
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"C:\Ryl\ZALLA3D BASECLASS\FrameTimer.cpp"
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"C:\Ryl\ZALLA3D BASECLASS\GlareTexture.cpp"
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"C:\Ryl\ZALLA3D BASECLASS\GraphicLayerError.cpp"
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"C:\Ryl\ZALLA3D BASECLASS\IMEFont.cpp"
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"C:\Ryl\ZALLA3D BASECLASS\Intersection.cpp"
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"C:\Ryl\ZALLA3D BASECLASS\matrix.cpp"
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"C:\Ryl\ZALLA3D BASECLASS\RenderDevice.cpp"
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"C:\Ryl\ZALLA3D BASECLASS\RenderEnvTexture.cpp"
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"C:\Ryl\ZALLA3D BASECLASS\RenderTargetTexture.cpp"
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"C:\Ryl\ZALLA3D BASECLASS\RenderTexture.cpp"
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"C:\Ryl\ZALLA3D BASECLASS\RenderTextureMipmap.cpp"
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"C:\Ryl\ZALLA3D BASECLASS\ShadowMap.cpp"
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"C:\Ryl\ZALLA3D BASECLASS\Sphere.cpp"
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"C:\Ryl\ZALLA3D BASECLASS\StateLog.cpp"
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"C:\Ryl\ZALLA3D BASECLASS\Texture.cpp"
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"C:\Ryl\ZALLA3D BASECLASS\TextureContainer.cpp"
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"C:\Ryl\ZALLA3D BASECLASS\VertexBuffer.cpp"
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"C:\Ryl\ZALLA3D BASECLASS\ViewCamera.cpp"
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"C:\Ryl\ZALLA3D BASECLASS\WinInput.cpp"
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]
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Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP31C.tmp"
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Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP31D.tmp" with contents
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[
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/nologo /out:"Release\Zalla3D Base Class.lib"
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".\Release\BaseGraphicsLayer.obj"
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".\Release\color.obj"
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".\Release\ConvertTexture.obj"
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".\Release\d3dfont.obj"
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".\Release\DeviceInput.obj"
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".\Release\DeviceInputError.obj"
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".\Release\dxutil.obj"
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".\Release\EnumD3D.obj"
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".\Release\Error.obj"
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".\Release\FastMath.obj"
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".\Release\FileLoad.obj"
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".\Release\FrameTimer.obj"
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".\Release\GlareTexture.obj"
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".\Release\GraphicLayerError.obj"
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".\Release\IMEFont.obj"
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".\Release\Intersection.obj"
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".\Release\matrix.obj"
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".\Release\RenderDevice.obj"
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".\Release\RenderEnvTexture.obj"
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".\Release\RenderTargetTexture.obj"
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".\Release\RenderTexture.obj"
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".\Release\RenderTextureMipmap.obj"
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".\Release\ShadowMap.obj"
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".\Release\Sphere.obj"
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".\Release\StateLog.obj"
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".\Release\Texture.obj"
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".\Release\TextureContainer.obj"
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".\Release\VertexBuffer.obj"
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".\Release\ViewCamera.obj"
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".\Release\WinInput.obj"
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]
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Creating command line "link.exe -lib @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP31D.tmp"
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<h3>Output Window</h3>
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Compiling...
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BaseGraphicsLayer.cpp
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C:\Ryl\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
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C:\Ryl\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
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color.cpp
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ConvertTexture.cpp
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d3dfont.cpp
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C:\Ryl\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
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C:\Ryl\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
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DeviceInput.cpp
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DeviceInputError.cpp
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dxutil.cpp
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EnumD3D.cpp
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Error.cpp
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FastMath.cpp
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FileLoad.cpp
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FrameTimer.cpp
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GlareTexture.cpp
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C:\Ryl\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
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C:\Ryl\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
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C:\Ryl\ZALLA3D BASECLASS\GlareTexture.cpp(9) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\./ShaderConstants.h(9) : see previous definition of 'CV_WORLDVIEWPROJ_0'
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C:\Ryl\ZALLA3D BASECLASS\GlareTexture.cpp(10) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\./ShaderConstants.h(10) : see previous definition of 'CV_WORLDVIEWPROJ_1'
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C:\Ryl\ZALLA3D BASECLASS\GlareTexture.cpp(11) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\./ShaderConstants.h(11) : see previous definition of 'CV_WORLDVIEWPROJ_2'
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C:\Ryl\ZALLA3D BASECLASS\GlareTexture.cpp(12) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\./ShaderConstants.h(12) : see previous definition of 'CV_WORLDVIEWPROJ_3'
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GraphicLayerError.cpp
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IMEFont.cpp
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C:\Ryl\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
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C:\Ryl\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
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Intersection.cpp
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matrix.cpp
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RenderDevice.cpp
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RenderEnvTexture.cpp
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C:\Ryl\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
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C:\Ryl\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
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RenderTargetTexture.cpp
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RenderTexture.cpp
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C:\Ryl\ZALLA3D BASECLASS\RenderTexture.cpp(40) : warning C4101: 'mode' : unreferenced local variable
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RenderTextureMipmap.cpp
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C:\Ryl\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
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C:\Ryl\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
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ShadowMap.cpp
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Sphere.cpp
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C:\Ryl\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
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C:\Ryl\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
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StateLog.cpp
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Texture.cpp
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TextureContainer.cpp
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VertexBuffer.cpp
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ViewCamera.cpp
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WinInput.cpp
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Creating library...
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<h3>
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--------------------Configuration: Effect - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP31E.tmp" with contents
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[
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/nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Fp"Release/Effect.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c
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"C:\Ryl\effect\CEffscript.cpp"
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"C:\Ryl\effect\CGemRender.cpp"
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"C:\Ryl\effect\CLightning.cpp"
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"C:\Ryl\effect\EffDebugLog.cpp"
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"C:\Ryl\Effect\MemoryPool.cpp"
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"C:\Ryl\effect\X3DEffect.cpp"
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"C:\Ryl\effect\X3DEffectBase.cpp"
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"C:\Ryl\effect\X3DEffectBillboard.cpp"
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"C:\Ryl\effect\X3DEffectCylinder.cpp"
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"C:\Ryl\effect\X3DEffectManager.cpp"
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"C:\Ryl\effect\X3DEffectMesh.cpp"
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"C:\Ryl\effect\X3DEffectParticle.cpp"
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"C:\Ryl\effect\X3DEffectPlane.cpp"
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"C:\Ryl\effect\X3DEffectSphere.cpp"
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]
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Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP31E.tmp"
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Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP31F.tmp" with contents
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[
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/nologo /out:"Release\Effect.lib"
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.\Release\CEffscript.obj
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.\Release\CGemRender.obj
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.\Release\CLightning.obj
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.\Release\EffDebugLog.obj
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.\Release\MemoryPool.obj
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.\Release\X3DEffect.obj
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.\Release\X3DEffectBase.obj
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.\Release\X3DEffectBillboard.obj
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.\Release\X3DEffectCylinder.obj
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.\Release\X3DEffectManager.obj
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.\Release\X3DEffectMesh.obj
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.\Release\X3DEffectParticle.obj
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.\Release\X3DEffectPlane.obj
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.\Release\X3DEffectSphere.obj
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"\Ryl\ZALLA3D BASECLASS\Release\Zalla3D Base Class.lib"
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]
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Creating command line "link.exe -lib @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP31F.tmp"
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<h3>Output Window</h3>
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Compiling...
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CEffscript.cpp
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C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
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C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
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CGemRender.cpp
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C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
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|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
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C:\Ryl\effect\CGemRender.cpp(877) : warning C4101: 'i' : unreferenced local variable
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CLightning.cpp
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C:\Ryl\effect\CGemRender.cpp(2186) : warning C4700: local variable 'alpha1' used without having been initialized
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C:\Ryl\effect\CGemRender.cpp(2187) : warning C4700: local variable 'alpha2' used without having been initialized
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|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
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C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
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EffDebugLog.cpp
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|
MemoryPool.cpp
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|
X3DEffect.cpp
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C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
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C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
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X3DEffectBase.cpp
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X3DEffectBillboard.cpp
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C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
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C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
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X3DEffectCylinder.cpp
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C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
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C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
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X3DEffectManager.cpp
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C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
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C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
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X3DEffectMesh.cpp
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C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
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C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
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X3DEffectParticle.cpp
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C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
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C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
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X3DEffectPlane.cpp
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C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
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C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
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X3DEffectSphere.cpp
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|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
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|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
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|
Creating library...
|
|
<h3>
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--------------------Configuration: SoundLib - Win32 Release--------------------
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|
</h3>
|
|
<h3>Command Lines</h3>
|
|
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP320.tmp" with contents
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[
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/nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Fp"Release/SoundLib.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c
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"C:\Ryl\SoundLib\DirectMusic.cpp"
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|
"C:\Ryl\SoundLib\DirectSound.cpp"
|
|
"C:\Ryl\SoundLib\DMusic_OggLoader.cpp"
|
|
"C:\Ryl\SoundLib\MusicBuffer.cpp"
|
|
"C:\Ryl\SoundLib\SoundBuffer.cpp"
|
|
"C:\Ryl\SoundLib\SoundGlobal.cpp"
|
|
"C:\Ryl\SoundLib\SoundManager.cpp"
|
|
"C:\Ryl\SoundLib\StreamBuffer.cpp"
|
|
"C:\Ryl\SoundLib\StreamHandler.cpp"
|
|
"C:\Ryl\SoundLib\OggFile.cpp"
|
|
"C:\Ryl\SoundLib\SoundFile.cpp"
|
|
"C:\Ryl\SoundLib\Wave.cpp"
|
|
"C:\Ryl\SoundLib\WavFile.cpp"
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|
]
|
|
Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP320.tmp"
|
|
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP321.tmp" with contents
|
|
[
|
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/nologo /out:"Release\SoundLib.lib"
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|
.\Release\DirectMusic.obj
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|
.\Release\DirectSound.obj
|
|
.\Release\DMusic_OggLoader.obj
|
|
.\Release\MusicBuffer.obj
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|
.\Release\SoundBuffer.obj
|
|
.\Release\SoundGlobal.obj
|
|
.\Release\SoundManager.obj
|
|
.\Release\StreamBuffer.obj
|
|
.\Release\StreamHandler.obj
|
|
.\Release\OggFile.obj
|
|
.\Release\SoundFile.obj
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|
.\Release\Wave.obj
|
|
.\Release\WavFile.obj
|
|
]
|
|
Creating command line "link.exe -lib @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP321.tmp"
|
|
<h3>Output Window</h3>
|
|
Compiling...
|
|
DirectMusic.cpp
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|
DirectSound.cpp
|
|
DMusic_OggLoader.cpp
|
|
MusicBuffer.cpp
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|
SoundBuffer.cpp
|
|
SoundGlobal.cpp
|
|
SoundManager.cpp
|
|
StreamBuffer.cpp
|
|
StreamHandler.cpp
|
|
OggFile.cpp
|
|
SoundFile.cpp
|
|
Wave.cpp
|
|
WavFile.cpp
|
|
Creating library...
|
|
<h3>
|
|
--------------------Configuration: Zalla3D SceneClass - Win32 Release--------------------
|
|
</h3>
|
|
<h3>Command Lines</h3>
|
|
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP322.tmp" with contents
|
|
[
|
|
/nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /FAcs /Fa"Release/" /Fp"Release/Zalla3D SceneClass.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c
|
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"C:\Ryl\Zallad3D SceneClass\AmbienceStruct.cpp"
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|
"C:\Ryl\Zallad3D SceneClass\BGMController.cpp"
|
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"C:\Ryl\Zallad3D SceneClass\BoidScene2.cpp"
|
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"C:\Ryl\Zallad3D SceneClass\BspScene.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\CaldronHouseCacheMgr.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\CharacterLightShadowManager.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\ChristmasParticle.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\CollisionDetection.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\DataCasher.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\FogScene.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\FullSceneEffect.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\FullScenePShader.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\FullSceneShader.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\FullSceneVShader.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\Glare.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\GlareManager.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\GrassManager.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\GrassScene.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\H3DOutfitTable.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\H3DWeaponTable.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\HazeScene.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\HeightFieldScene.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\HouseNameObject.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\HouseObject.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\HouseObjectContainer.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\HouseObjectScene.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\hristmasParticleManager.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\InHouseObjectMap.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\InitValue.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\InstanceObjectManager.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\LightContainer.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\LightEffectManager.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\LightObject.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\LightObjectScene.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\LodMeshObject.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\MapStorage.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\MeshObject.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\MeshObjectContainer.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\NatureParticle.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\ObjectContainer.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\ObjectScene.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\Octree.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\OctreeContainer.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\OctreeScene.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\Particle.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\PerlinNoise.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\QShader.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\RainParticle.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\RBspScene.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\RBspSceneManager.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\RegionTrigger.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\ScatterParticle.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\SceneLayerError.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\SceneManager.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\SceneNode.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\SceneStateMgr.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\SectorDungeonMap.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\SectorEffectMap.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\SectorFallMap.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\SectorHeightMap.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\SectorHouseMap.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\SectorLandscapeEffectMap.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\SectorLight.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\SectorMeshMap.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\SectorMustDivideVertexMap.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\SectorPlantMap.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\SectorScene.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\SectorSoundMap.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\SectorWaterMap.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\SectorWideMap.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\Shader.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\Shader_BumpSpec.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\Shader_BumpSpecP.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\Shader_BumpSpecV.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\Shader_ClassicBumpSpec.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\Shader_ClassicBumpSpecP.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\Shader_ClassicBumpSpecV.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\Shader_Glare.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\Shader_GlareP.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\Shader_Rain.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\Shader_RainV.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\Shader_SalfShadowP.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\Shader_SelfShadow.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\Shader_SelfShadowP.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\Shader_SelfShadowV.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\ShaderManager.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\ShaderScene.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\ShadowVolume.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\SimpleParser.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\SkyScene.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\SmokeParticle.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\SnowFall.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\SunScene.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\TextureUtils.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\TreeScene.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\TriggerEvent.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\TriTreeNode.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\ViewFrustum.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\WaterScene.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\WaterW.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\WaveLine.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\WBEnvPlaneTex.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\WBLightMap.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\WBLightMapBuild.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\WBLightMapGenerator.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\WBLightMapTex.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\WBWaterNormalTexGenerator.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\WBWaterNormalTexGenPAni1.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\WBWaterNormalTexGenPAni2.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\WBWaterNormalTexGenPEqualCom.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\WBWaterNormalTexGenPShader.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\WBWaterNormalTexGenShader.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\WBWaterNormalTexGenVShader.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\WBWaterPShader.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\WBWaterShader.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\WBWaterVShader.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\WeatherManager.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\Z3D_CONSTANTS.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\Z3D_GLOBALS.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\Z3DAniHolder.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\Z3DAniKeyPack.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\Z3DAnimationController.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\Z3DAniMixer.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\Z3DAttachment.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\Z3DBladeTrail.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\Z3DCharacterModel.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\Z3DChrEventGenerator.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\Z3DGCMDS.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\Z3DGeneralChrModel.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\Z3DManagedObject.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\Z3DMapTok2FileName.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\Z3DMaskedStream.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\Z3DMath.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\Z3DMultipartPortion.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\Z3DMultipartSkin.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\Z3DObject.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\Z3DRenderable.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\Z3DSkeletonObject.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\Z3DStringTable.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\Z3DTexture.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\Z3DTexturePiece.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\Z3DWeapon.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\DataDefine.cpp"
|
|
"C:\Ryl\Zallad3D SceneClass\RenderOption.cpp"
|
|
]
|
|
Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP322.tmp"
|
|
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP323.tmp" with contents
|
|
[
|
|
/nologo /out:"Release\Zalla3D SceneClass.lib"
|
|
".\Release\AmbienceStruct.obj"
|
|
".\Release\BGMController.obj"
|
|
".\Release\BoidScene2.obj"
|
|
".\Release\BspScene.obj"
|
|
".\Release\CaldronHouseCacheMgr.obj"
|
|
".\Release\CharacterLightShadowManager.obj"
|
|
".\Release\ChristmasParticle.obj"
|
|
".\Release\CollisionDetection.obj"
|
|
".\Release\DataCasher.obj"
|
|
".\Release\FogScene.obj"
|
|
".\Release\FullSceneEffect.obj"
|
|
".\Release\FullScenePShader.obj"
|
|
".\Release\FullSceneShader.obj"
|
|
".\Release\FullSceneVShader.obj"
|
|
".\Release\Glare.obj"
|
|
".\Release\GlareManager.obj"
|
|
".\Release\GrassManager.obj"
|
|
".\Release\GrassScene.obj"
|
|
".\Release\H3DOutfitTable.obj"
|
|
".\Release\H3DWeaponTable.obj"
|
|
".\Release\HazeScene.obj"
|
|
".\Release\HeightFieldScene.obj"
|
|
".\Release\HouseNameObject.obj"
|
|
".\Release\HouseObject.obj"
|
|
".\Release\HouseObjectContainer.obj"
|
|
".\Release\HouseObjectScene.obj"
|
|
".\Release\hristmasParticleManager.obj"
|
|
".\Release\InHouseObjectMap.obj"
|
|
".\Release\InitValue.obj"
|
|
".\Release\InstanceObjectManager.obj"
|
|
".\Release\LightContainer.obj"
|
|
".\Release\LightEffectManager.obj"
|
|
".\Release\LightObject.obj"
|
|
".\Release\LightObjectScene.obj"
|
|
".\Release\LodMeshObject.obj"
|
|
".\Release\MapStorage.obj"
|
|
".\Release\MeshObject.obj"
|
|
".\Release\MeshObjectContainer.obj"
|
|
".\Release\NatureParticle.obj"
|
|
".\Release\ObjectContainer.obj"
|
|
".\Release\ObjectScene.obj"
|
|
".\Release\Octree.obj"
|
|
".\Release\OctreeContainer.obj"
|
|
".\Release\OctreeScene.obj"
|
|
".\Release\Particle.obj"
|
|
".\Release\PerlinNoise.obj"
|
|
".\Release\QShader.obj"
|
|
".\Release\RainParticle.obj"
|
|
".\Release\RBspScene.obj"
|
|
".\Release\RBspSceneManager.obj"
|
|
".\Release\RegionTrigger.obj"
|
|
".\Release\ScatterParticle.obj"
|
|
".\Release\SceneLayerError.obj"
|
|
".\Release\SceneManager.obj"
|
|
".\Release\SceneNode.obj"
|
|
".\Release\SceneStateMgr.obj"
|
|
".\Release\SectorDungeonMap.obj"
|
|
".\Release\SectorEffectMap.obj"
|
|
".\Release\SectorFallMap.obj"
|
|
".\Release\SectorHeightMap.obj"
|
|
".\Release\SectorHouseMap.obj"
|
|
".\Release\SectorLandscapeEffectMap.obj"
|
|
".\Release\SectorLight.obj"
|
|
".\Release\SectorMeshMap.obj"
|
|
".\Release\SectorMustDivideVertexMap.obj"
|
|
".\Release\SectorPlantMap.obj"
|
|
".\Release\SectorScene.obj"
|
|
".\Release\SectorSoundMap.obj"
|
|
".\Release\SectorWaterMap.obj"
|
|
".\Release\SectorWideMap.obj"
|
|
".\Release\Shader.obj"
|
|
".\Release\Shader_BumpSpec.obj"
|
|
".\Release\Shader_BumpSpecP.obj"
|
|
".\Release\Shader_BumpSpecV.obj"
|
|
".\Release\Shader_ClassicBumpSpec.obj"
|
|
".\Release\Shader_ClassicBumpSpecP.obj"
|
|
".\Release\Shader_ClassicBumpSpecV.obj"
|
|
".\Release\Shader_Glare.obj"
|
|
".\Release\Shader_GlareP.obj"
|
|
".\Release\Shader_Rain.obj"
|
|
".\Release\Shader_RainV.obj"
|
|
".\Release\Shader_SalfShadowP.obj"
|
|
".\Release\Shader_SelfShadow.obj"
|
|
".\Release\Shader_SelfShadowP.obj"
|
|
".\Release\Shader_SelfShadowV.obj"
|
|
".\Release\ShaderManager.obj"
|
|
".\Release\ShaderScene.obj"
|
|
".\Release\ShadowVolume.obj"
|
|
".\Release\SimpleParser.obj"
|
|
".\Release\SkyScene.obj"
|
|
".\Release\SmokeParticle.obj"
|
|
".\Release\SnowFall.obj"
|
|
".\Release\SunScene.obj"
|
|
".\Release\TextureUtils.obj"
|
|
".\Release\TreeScene.obj"
|
|
".\Release\TriggerEvent.obj"
|
|
".\Release\TriTreeNode.obj"
|
|
".\Release\ViewFrustum.obj"
|
|
".\Release\WaterScene.obj"
|
|
".\Release\WaterW.obj"
|
|
".\Release\WaveLine.obj"
|
|
".\Release\WBEnvPlaneTex.obj"
|
|
".\Release\WBLightMap.obj"
|
|
".\Release\WBLightMapBuild.obj"
|
|
".\Release\WBLightMapGenerator.obj"
|
|
".\Release\WBLightMapTex.obj"
|
|
".\Release\WBWaterNormalTexGenerator.obj"
|
|
".\Release\WBWaterNormalTexGenPAni1.obj"
|
|
".\Release\WBWaterNormalTexGenPAni2.obj"
|
|
".\Release\WBWaterNormalTexGenPEqualCom.obj"
|
|
".\Release\WBWaterNormalTexGenPShader.obj"
|
|
".\Release\WBWaterNormalTexGenShader.obj"
|
|
".\Release\WBWaterNormalTexGenVShader.obj"
|
|
".\Release\WBWaterPShader.obj"
|
|
".\Release\WBWaterShader.obj"
|
|
".\Release\WBWaterVShader.obj"
|
|
".\Release\WeatherManager.obj"
|
|
".\Release\Z3D_CONSTANTS.obj"
|
|
".\Release\Z3D_GLOBALS.obj"
|
|
".\Release\Z3DAniHolder.obj"
|
|
".\Release\Z3DAniKeyPack.obj"
|
|
".\Release\Z3DAnimationController.obj"
|
|
".\Release\Z3DAniMixer.obj"
|
|
".\Release\Z3DAttachment.obj"
|
|
".\Release\Z3DBladeTrail.obj"
|
|
".\Release\Z3DCharacterModel.obj"
|
|
".\Release\Z3DChrEventGenerator.obj"
|
|
".\Release\Z3DGCMDS.obj"
|
|
".\Release\Z3DGeneralChrModel.obj"
|
|
".\Release\Z3DManagedObject.obj"
|
|
".\Release\Z3DMapTok2FileName.obj"
|
|
".\Release\Z3DMaskedStream.obj"
|
|
".\Release\Z3DMath.obj"
|
|
".\Release\Z3DMultipartPortion.obj"
|
|
".\Release\Z3DMultipartSkin.obj"
|
|
".\Release\Z3DObject.obj"
|
|
".\Release\Z3DRenderable.obj"
|
|
".\Release\Z3DSkeletonObject.obj"
|
|
".\Release\Z3DStringTable.obj"
|
|
".\Release\Z3DTexture.obj"
|
|
".\Release\Z3DTexturePiece.obj"
|
|
".\Release\Z3DWeapon.obj"
|
|
".\Release\DataDefine.obj"
|
|
".\Release\RenderOption.obj"
|
|
"\Ryl\effect\Release\Effect.lib"
|
|
"\Ryl\SoundLib\Release\SoundLib.lib"
|
|
]
|
|
Creating command line "link.exe -lib @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP323.tmp"
|
|
<h3>Output Window</h3>
|
|
Compiling...
|
|
AmbienceStruct.cpp
|
|
BGMController.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
BoidScene2.cpp
|
|
BspScene.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
C:\Ryl\Zallad3D SceneClass\BspScene.cpp(652) : warning C4101: 'pVertex' : unreferenced local variable
|
|
C:\Ryl\Zallad3D SceneClass\BspScene.cpp(651) : warning C4101: 'pIndices' : unreferenced local variable
|
|
C:\Ryl\Zallad3D SceneClass\BspScene.cpp(4183) : warning C4101: 'size' : unreferenced local variable
|
|
CaldronHouseCacheMgr.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
CharacterLightShadowManager.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
ChristmasParticle.cpp
|
|
C:\Ryl\Zallad3D SceneClass\CharacterLightShadowManager.cpp(3982) : warning C4715: 'CCharacterLightShadowManager::GetCharacterDataNode' : not all control paths return a value
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
CollisionDetection.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
DataCasher.cpp
|
|
FogScene.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
C:\Ryl\Zallad3D SceneClass\FogScene.cpp(527) : warning C4101: 'hr' : unreferenced local variable
|
|
FullSceneEffect.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
FullScenePShader.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
FullSceneShader.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
FullSceneVShader.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
Glare.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
GlareManager.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
GrassManager.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
GrassScene.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
C:\Ryl\Zallad3D SceneClass\GrassScene.cpp(962) : warning C4305: 'argument' : truncation from 'const double' to 'float'
|
|
C:\Ryl\Zallad3D SceneClass\GrassScene.cpp(962) : warning C4305: 'argument' : truncation from 'const double' to 'float'
|
|
C:\Ryl\Zallad3D SceneClass\GrassScene.cpp(962) : warning C4305: 'argument' : truncation from 'const double' to 'float'
|
|
C:\Ryl\Zallad3D SceneClass\GrassScene.cpp(1107) : warning C4101: 'fInSectorPosX' : unreferenced local variable
|
|
C:\Ryl\Zallad3D SceneClass\GrassScene.cpp(1107) : warning C4101: 'fInSectorPosY' : unreferenced local variable
|
|
C:\Ryl\Zallad3D SceneClass\GrassScene.cpp(1364) : warning C4101: 'fInSectorPosX' : unreferenced local variable
|
|
C:\Ryl\Zallad3D SceneClass\GrassScene.cpp(1364) : warning C4101: 'fInSectorPosY' : unreferenced local variable
|
|
C:\Ryl\Zallad3D SceneClass\GrassScene.cpp(1699) : warning C4101: 'fViewInter' : unreferenced local variable
|
|
H3DOutfitTable.cpp
|
|
H3DWeaponTable.cpp
|
|
HazeScene.cpp
|
|
HeightFieldScene.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
HouseNameObject.cpp
|
|
HouseObject.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
C:\Ryl\Zallad3D SceneClass\HouseObject.cpp(272) : warning C4101: 'de' : unreferenced local variable
|
|
C:\Ryl\Zallad3D SceneClass\HouseObject.cpp(270) : warning C4101: 'l' : unreferenced local variable
|
|
C:\Ryl\Zallad3D SceneClass\HouseObject.cpp(657) : warning C4101: 'de' : unreferenced local variable
|
|
C:\Ryl\Zallad3D SceneClass\HouseObject.cpp(795) : warning C4101: 'de' : unreferenced local variable
|
|
C:\Ryl\Zallad3D SceneClass\HouseObject.cpp(3386) : warning C4101: 'fIntersection' : unreferenced local variable
|
|
HouseObjectContainer.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
HouseObjectScene.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
hristmasParticleManager.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
InHouseObjectMap.cpp
|
|
InitValue.cpp
|
|
InstanceObjectManager.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
LightContainer.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
LightEffectManager.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
LightObject.cpp
|
|
LightObjectScene.cpp
|
|
LodMeshObject.cpp
|
|
MapStorage.cpp
|
|
C:\Ryl\Zallad3D SceneClass\SectorDefine.h(16) : warning C4244: 'initializing' : conversion from 'float' to 'const int', possible loss of data
|
|
MeshObject.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
C:\Ryl\Zallad3D SceneClass\MeshObject.cpp(1485) : warning C4101: 'fEnd' : unreferenced local variable
|
|
MeshObjectContainer.cpp
|
|
NatureParticle.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
ObjectContainer.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
ObjectScene.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
Octree.cpp
|
|
OctreeContainer.cpp
|
|
OctreeScene.cpp
|
|
Particle.cpp
|
|
PerlinNoise.cpp
|
|
QShader.cpp
|
|
RainParticle.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
RBspScene.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
RBspSceneManager.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
RegionTrigger.cpp
|
|
ScatterParticle.cpp
|
|
SceneLayerError.cpp
|
|
SceneManager.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
SceneNode.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
SceneStateMgr.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
SectorDungeonMap.cpp
|
|
SectorEffectMap.cpp
|
|
SectorFallMap.cpp
|
|
SectorHeightMap.cpp
|
|
C:\Ryl\Zallad3D SceneClass\SectorDefine.h(16) : warning C4244: 'initializing' : conversion from 'float' to 'const int', possible loss of data
|
|
SectorHouseMap.cpp
|
|
SectorLandscapeEffectMap.cpp
|
|
SectorLight.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
SectorMeshMap.cpp
|
|
SectorMustDivideVertexMap.cpp
|
|
C:\Ryl\Zallad3D SceneClass\SectorDefine.h(16) : warning C4244: 'initializing' : conversion from 'float' to 'const int', possible loss of data
|
|
SectorPlantMap.cpp
|
|
SectorScene.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
C:\Ryl\Zallad3D SceneClass\SectorScene.cpp(3854) : warning C4101: 'fLightInter' : unreferenced local variable
|
|
C:\Ryl\Zallad3D SceneClass\SectorScene.cpp(4474) : warning C4101: 'fInSectorPosX' : unreferenced local variable
|
|
C:\Ryl\Zallad3D SceneClass\SectorScene.cpp(4474) : warning C4101: 'fInSectorPosY' : unreferenced local variable
|
|
C:\Ryl\Zallad3D SceneClass\SectorScene.cpp(6511) : warning C4305: '=' : truncation from 'const __int64' to 'long'
|
|
C:\Ryl\Zallad3D SceneClass\SectorScene.cpp(6511) : warning C4309: '=' : truncation of constant value
|
|
C:\Ryl\Zallad3D SceneClass\SectorScene.cpp(8043) : warning C4305: '=' : truncation from 'const __int64' to 'long'
|
|
C:\Ryl\Zallad3D SceneClass\SectorScene.cpp(8043) : warning C4309: '=' : truncation of constant value
|
|
C:\Ryl\Zallad3D SceneClass\SectorScene.cpp(10478) : warning C4101: 'fDist' : unreferenced local variable
|
|
SectorSoundMap.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
SectorWaterMap.cpp
|
|
SectorWideMap.cpp
|
|
Shader.cpp
|
|
Shader_BumpSpec.cpp
|
|
Shader_BumpSpecP.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
Shader_BumpSpecV.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
Shader_ClassicBumpSpec.cpp
|
|
Shader_ClassicBumpSpecP.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
Shader_ClassicBumpSpecV.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
Shader_Glare.cpp
|
|
Shader_GlareP.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
Shader_Rain.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
Shader_RainV.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
Shader_SalfShadowP.cpp
|
|
Shader_SelfShadow.cpp
|
|
Shader_SelfShadowP.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
Shader_SelfShadowV.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
ShaderManager.cpp
|
|
ShaderScene.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
ShadowVolume.cpp
|
|
SimpleParser.cpp
|
|
SkyScene.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
SmokeParticle.cpp
|
|
SnowFall.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
SunScene.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
TextureUtils.cpp
|
|
C:\Ryl\Zallad3D SceneClass\TextureUtils.cpp(105) : warning C4101: 'hr' : unreferenced local variable
|
|
TreeScene.cpp
|
|
C:\Ryl\Zallad3D SceneClass\SectorDefine.h(16) : warning C4244: 'initializing' : conversion from 'float' to 'const int', possible loss of data
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
C:\Ryl\Zallad3D SceneClass\TreeScene.cpp(122) : warning C4101: 'iSeed' : unreferenced local variable
|
|
C:\Ryl\Zallad3D SceneClass\TreeScene.cpp(121) : warning C4101: 'ix' : unreferenced local variable
|
|
C:\Ryl\Zallad3D SceneClass\TreeScene.cpp(121) : warning C4101: 'iy' : unreferenced local variable
|
|
C:\Ryl\Zallad3D SceneClass\TreeScene.cpp(122) : warning C4101: 'InterX' : unreferenced local variable
|
|
C:\Ryl\Zallad3D SceneClass\TreeScene.cpp(122) : warning C4101: 'InterY' : unreferenced local variable
|
|
C:\Ryl\Zallad3D SceneClass\TreeScene.cpp(1077) : warning C4101: 'fViewInter' : unreferenced local variable
|
|
TriggerEvent.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
|
|
TriTreeNode.cpp
|
|
ViewFrustum.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
WaterScene.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
WaterW.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
WaveLine.cpp
|
|
WBEnvPlaneTex.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
WBLightMap.cpp
|
|
WBLightMapBuild.cpp
|
|
WBLightMapGenerator.cpp
|
|
C:\Ryl\Zallad3D SceneClass\WBLightMapGenerator.cpp(217) : warning C4101: 'k' : unreferenced local variable
|
|
WBLightMapTex.cpp
|
|
WBWaterNormalTexGenerator.cpp
|
|
C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : note C6311: C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : see previous definition of 'MIN'
|
|
C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : note C6311: C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : see previous definition of 'MAX'
|
|
WBWaterNormalTexGenPAni1.cpp
|
|
C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : note C6311: C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : see previous definition of 'MIN'
|
|
C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : note C6311: C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : see previous definition of 'MAX'
|
|
WBWaterNormalTexGenPAni2.cpp
|
|
C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : note C6311: C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : see previous definition of 'MIN'
|
|
C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : note C6311: C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : see previous definition of 'MAX'
|
|
WBWaterNormalTexGenPEqualCom.cpp
|
|
C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : note C6311: C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : see previous definition of 'MIN'
|
|
C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : note C6311: C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : see previous definition of 'MAX'
|
|
WBWaterNormalTexGenPShader.cpp
|
|
C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : note C6311: C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : see previous definition of 'MIN'
|
|
C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : note C6311: C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : see previous definition of 'MAX'
|
|
WBWaterNormalTexGenShader.cpp
|
|
C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : note C6311: C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : see previous definition of 'MIN'
|
|
C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : note C6311: C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : see previous definition of 'MAX'
|
|
WBWaterNormalTexGenVShader.cpp
|
|
C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : note C6311: C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : see previous definition of 'MIN'
|
|
C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : note C6311: C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : see previous definition of 'MAX'
|
|
WBWaterPShader.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
WBWaterShader.cpp
|
|
WBWaterVShader.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
WeatherManager.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
Z3D_CONSTANTS.cpp
|
|
Z3D_GLOBALS.cpp
|
|
Z3DAniHolder.cpp
|
|
Z3DAniKeyPack.cpp
|
|
Z3DAnimationController.cpp
|
|
Z3DAniMixer.cpp
|
|
Z3DAttachment.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
Z3DBladeTrail.cpp
|
|
Z3DCharacterModel.cpp
|
|
Z3DChrEventGenerator.cpp
|
|
Z3DGCMDS.cpp
|
|
C:\Ryl\Zallad3D SceneClass\Z3DGCMDS.cpp(929) : warning C4101: 'pEi' : unreferenced local variable
|
|
Z3DGeneralChrModel.cpp
|
|
Z3DManagedObject.cpp
|
|
Z3DMapTok2FileName.cpp
|
|
Z3DMaskedStream.cpp
|
|
Z3DMath.cpp
|
|
Z3DMultipartPortion.cpp
|
|
Z3DMultipartSkin.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
Z3DObject.cpp
|
|
Z3DRenderable.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
|
|
Z3DSkeletonObject.cpp
|
|
Z3DStringTable.cpp
|
|
Z3DTexture.cpp
|
|
Z3DTexturePiece.cpp
|
|
Z3DWeapon.cpp
|
|
DataDefine.cpp
|
|
C:\Ryl\Zallad3D SceneClass\SectorDefine.h(16) : warning C4244: 'initializing' : conversion from 'float' to 'const int', possible loss of data
|
|
RenderOption.cpp
|
|
Creating library...
|
|
<h3>
|
|
--------------------Configuration: CharacterActionControl - Win32 Release--------------------
|
|
</h3>
|
|
<h3>Command Lines</h3>
|
|
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP324.tmp" with contents
|
|
[
|
|
/nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /FAcs /Fa"Release/" /Fp"Release/CharacterActionControl.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c
|
|
"C:\Ryl\CharacterActionControl\CameraControl.cpp"
|
|
"C:\Ryl\CharacterActionControl\CCameraScript.cpp"
|
|
"C:\Ryl\CharacterActionControl\CharacterControl.cpp"
|
|
"C:\Ryl\CharacterActionControl\Creature.cpp"
|
|
]
|
|
Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP324.tmp"
|
|
Creating command line "link.exe -lib /nologo /out:"Release\CharacterActionControl.lib" .\Release\CameraControl.obj .\Release\CCameraScript.obj .\Release\CharacterControl.obj .\Release\Creature.obj "
|
|
<h3>Output Window</h3>
|
|
Compiling...
|
|
CameraControl.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
|
|
CCameraScript.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
|
|
CharacterControl.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
|
|
C:\Ryl\CharacterActionControl\CharacterControl.cpp(2379) : warning C4101: 'fEnemyDirection' : unreferenced local variable
|
|
C:\Ryl\CharacterActionControl\CharacterControl.cpp(5657) : warning C4101: 'fInterLens' : unreferenced local variable
|
|
C:\Ryl\CharacterActionControl\CharacterControl.cpp(5651) : warning C4101: 'fEnemyDirection' : unreferenced local variable
|
|
C:\Ryl\CharacterActionControl\CharacterControl.cpp(5960) : warning C4101: 'fEnemyDirection' : unreferenced local variable
|
|
Creature.cpp
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
|
|
Creating library...
|
|
<h3>
|
|
--------------------Configuration: WorldCreator - Win32 Release--------------------
|
|
</h3>
|
|
<h3>Command Lines</h3>
|
|
Creating command line "rc.exe /l 0x412 /fo"Release/WorldCreator.res" /d "NDEBUG" "C:\Ryl\WorldCreator\WorldCreator.rc""
|
|
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP325.tmp" with contents
|
|
[
|
|
/nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fo"Release/" /Fd"Release/" /FD /c
|
|
"C:\Ryl\WorldCreator\AmbienceList.cpp"
|
|
"C:\Ryl\WorldCreator\CharEffect.cpp"
|
|
"C:\Ryl\WorldCreator\ColourPicker.cpp"
|
|
"C:\Ryl\WorldCreator\ColourPopup.cpp"
|
|
"C:\Ryl\WorldCreator\Dds_container.cpp"
|
|
"C:\Ryl\WorldCreator\DialogBarEx.cpp"
|
|
"C:\Ryl\WorldCreator\DialogCharacterLodDist.cpp"
|
|
"C:\Ryl\WorldCreator\DlgBoid.cpp"
|
|
"C:\Ryl\WorldCreator\DlgCamera.cpp"
|
|
"C:\Ryl\WorldCreator\DlgCameraSet.cpp"
|
|
"C:\Ryl\WorldCreator\DlgCharacterCreate.cpp"
|
|
"C:\Ryl\WorldCreator\DlgCharacterEffect.cpp"
|
|
"C:\Ryl\WorldCreator\DlgChrOutfit.cpp"
|
|
"C:\Ryl\WorldCreator\DlgConvertTexture.cpp"
|
|
"C:\Ryl\WorldCreator\DlgDefaultAttachmentProperty.cpp"
|
|
"C:\Ryl\WorldCreator\DlgDuenAObject.cpp"
|
|
"C:\Ryl\WorldCreator\DlgDuenEffect.cpp"
|
|
"C:\Ryl\WorldCreator\DlgDuengunTrigger.cpp"
|
|
"C:\Ryl\WorldCreator\DlgDuenLight.cpp"
|
|
"C:\Ryl\WorldCreator\DlgEditGCMDS.cpp"
|
|
"C:\Ryl\WorldCreator\DlgEditName.cpp"
|
|
"C:\Ryl\WorldCreator\DlgEditTerrain.cpp"
|
|
"C:\Ryl\WorldCreator\DlgEffect.cpp"
|
|
"C:\Ryl\WorldCreator\DlgEffectLoad.cpp"
|
|
"C:\Ryl\WorldCreator\DlgEventKeyframeSlider.cpp"
|
|
"C:\Ryl\WorldCreator\DlgGrass.cpp"
|
|
"C:\Ryl\WorldCreator\DlgHouseLoad.cpp"
|
|
"C:\Ryl\WorldCreator\DlgLightLoad.cpp"
|
|
"C:\Ryl\WorldCreator\DlgLightmap.cpp"
|
|
"C:\Ryl\WorldCreator\DlgLightmapInfo.cpp"
|
|
"C:\Ryl\WorldCreator\DlgMakeFall.cpp"
|
|
"C:\Ryl\WorldCreator\DlgMakePlant.cpp"
|
|
"C:\Ryl\WorldCreator\DlgMakeWater.cpp"
|
|
"C:\Ryl\WorldCreator\DlgMapFileInfo.cpp"
|
|
"C:\Ryl\WorldCreator\DlgObjectLoad.cpp"
|
|
"C:\Ryl\WorldCreator\DlgOutfitSlot.cpp"
|
|
"C:\Ryl\WorldCreator\DlgSectorMove.cpp"
|
|
"C:\Ryl\WorldCreator\DlgSkelpart.cpp"
|
|
"C:\Ryl\WorldCreator\DlgSoundLoad.cpp"
|
|
"C:\Ryl\WorldCreator\DlgStart.cpp"
|
|
"C:\Ryl\WorldCreator\DlgTriggerPoint.cpp"
|
|
"C:\Ryl\WorldCreator\DlgTriggerProperty.cpp"
|
|
"C:\Ryl\WorldCreator\DlgVertexOT.cpp"
|
|
"C:\Ryl\WorldCreator\DlgWeatherColor.cpp"
|
|
"C:\Ryl\WorldCreator\DlgWideLoad.cpp"
|
|
"C:\Ryl\WorldCreator\GridListCtrl.cpp"
|
|
"C:\Ryl\WorldCreator\MainFrm.cpp"
|
|
"C:\Ryl\Effect\MemoryPool.cpp"
|
|
"C:\Ryl\WorldCreator\MeshContainerBar.cpp"
|
|
"C:\Ryl\WorldCreator\MeshContainerSheet.cpp"
|
|
"C:\Ryl\WorldCreator\MotionSheetTreeCtrl.cpp"
|
|
"C:\Ryl\WorldCreator\MulFileDialog.cpp"
|
|
"C:\Ryl\WorldCreator\OptimizeMesh.cpp"
|
|
"C:\Ryl\WorldCreator\PageAttachmentSet.cpp"
|
|
"C:\Ryl\WorldCreator\PageDuengunAObject.cpp"
|
|
"C:\Ryl\WorldCreator\PageDuengunContainer.cpp"
|
|
"C:\Ryl\WorldCreator\PageDuengunEffect.cpp"
|
|
"C:\Ryl\WorldCreator\PageDuengunLeafTrigger.cpp"
|
|
"C:\Ryl\WorldCreator\PageDuengunLight.cpp"
|
|
"C:\Ryl\WorldCreator\PageDuengunSound.cpp"
|
|
"C:\Ryl\WorldCreator\PageDunguenTriSheet.cpp"
|
|
"C:\Ryl\WorldCreator\PageGCMDSAttachmentSet.cpp"
|
|
"C:\Ryl\WorldCreator\PageGCMDSEffectInfo.cpp"
|
|
"C:\Ryl\WorldCreator\PageGCMDSListContainer.cpp"
|
|
"C:\Ryl\WorldCreator\PageGCMDSMotionSheet.cpp"
|
|
"C:\Ryl\WorldCreator\PageGCMDSOutfitSet.cpp"
|
|
"C:\Ryl\WorldCreator\PageGCMDSProperty.cpp"
|
|
"C:\Ryl\WorldCreator\PageGCMDSSlots.cpp"
|
|
"C:\Ryl\WorldCreator\PageHouseContainer.cpp"
|
|
"C:\Ryl\WorldCreator\PageLightContainer.cpp"
|
|
"C:\Ryl\WorldCreator\PageObjectContainer.cpp"
|
|
"C:\Ryl\WorldCreator\PageOutfitSet.cpp"
|
|
"C:\Ryl\WorldCreator\PageSectorHeight.cpp"
|
|
"C:\Ryl\WorldCreator\PageSectorHouse.cpp"
|
|
"C:\Ryl\WorldCreator\PageSectorMesh.cpp"
|
|
"C:\Ryl\WorldCreator\PageSectorPlant.cpp"
|
|
"C:\Ryl\WorldCreator\PageSectorWater.cpp"
|
|
"C:\Ryl\WorldCreator\PageSectorWaterFall.cpp"
|
|
"C:\Ryl\WorldCreator\PageSoundContainer.cpp"
|
|
"C:\Ryl\WorldCreator\PageTriggerContainer.cpp"
|
|
"C:\Ryl\WorldCreator\PageWideContainer.cpp"
|
|
"C:\Ryl\WorldCreator\pEffect.cpp"
|
|
"C:\Ryl\WorldCreator\SectorViewerBar.cpp"
|
|
"C:\Ryl\WorldCreator\SectorViewerSheet.cpp"
|
|
"C:\Ryl\WorldCreator\SelectFolderDialog.cpp"
|
|
"C:\Ryl\WorldCreator\SheetChrOutfitSlot.cpp"
|
|
"C:\Ryl\WorldCreator\SheetDuengunTrigger.cpp"
|
|
"C:\Ryl\WorldCreator\SheetEditGCMDS.cpp"
|
|
"C:\Ryl\WorldCreator\SoundPropertyDlg.cpp"
|
|
"C:\Ryl\WorldCreator\WorldCreator.cpp"
|
|
"C:\Ryl\WorldCreator\WorldCreatorDoc.cpp"
|
|
"C:\Ryl\WorldCreator\WorldCreatorView.cpp"
|
|
"C:\Ryl\WorldCreator\Z3DEditorGeneralChrModel.cpp"
|
|
]
|
|
Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP325.tmp"
|
|
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP326.tmp" with contents
|
|
[
|
|
/nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"Release/WorldCreator.pch" /Yc"stdafx.h" /Fo"Release/" /Fd"Release/" /FD /c
|
|
"C:\Ryl\WorldCreator\StdAfx.cpp"
|
|
]
|
|
Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP326.tmp"
|
|
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP327.tmp" with contents
|
|
[
|
|
d3d8.lib d3dx8.lib winmm.lib imagehlp.lib imm32.lib ddraw.lib dxguid.lib dsound.lib /nologo /subsystem:windows /incremental:no /pdb:"Release/WorldCreator.pdb" /machine:I386 /out:"Release/WorldCreator.exe" /nodefaultlib:"LIBC"/out:"Release/WorldCreator.exe"
|
|
.\Release\AmbienceList.obj
|
|
.\Release\CharEffect.obj
|
|
.\Release\ColourPicker.obj
|
|
.\Release\ColourPopup.obj
|
|
.\Release\Dds_container.obj
|
|
.\Release\DialogBarEx.obj
|
|
.\Release\DialogCharacterLodDist.obj
|
|
.\Release\DlgBoid.obj
|
|
.\Release\DlgCamera.obj
|
|
.\Release\DlgCameraSet.obj
|
|
.\Release\DlgCharacterCreate.obj
|
|
.\Release\DlgCharacterEffect.obj
|
|
.\Release\DlgChrOutfit.obj
|
|
.\Release\DlgConvertTexture.obj
|
|
.\Release\DlgDefaultAttachmentProperty.obj
|
|
.\Release\DlgDuenAObject.obj
|
|
.\Release\DlgDuenEffect.obj
|
|
.\Release\DlgDuengunTrigger.obj
|
|
.\Release\DlgDuenLight.obj
|
|
.\Release\DlgEditGCMDS.obj
|
|
.\Release\DlgEditName.obj
|
|
.\Release\DlgEditTerrain.obj
|
|
.\Release\DlgEffect.obj
|
|
.\Release\DlgEffectLoad.obj
|
|
.\Release\DlgEventKeyframeSlider.obj
|
|
.\Release\DlgGrass.obj
|
|
.\Release\DlgHouseLoad.obj
|
|
.\Release\DlgLightLoad.obj
|
|
.\Release\DlgLightmap.obj
|
|
.\Release\DlgLightmapInfo.obj
|
|
.\Release\DlgMakeFall.obj
|
|
.\Release\DlgMakePlant.obj
|
|
.\Release\DlgMakeWater.obj
|
|
.\Release\DlgMapFileInfo.obj
|
|
.\Release\DlgObjectLoad.obj
|
|
.\Release\DlgOutfitSlot.obj
|
|
.\Release\DlgSectorMove.obj
|
|
.\Release\DlgSkelpart.obj
|
|
.\Release\DlgSoundLoad.obj
|
|
.\Release\DlgStart.obj
|
|
.\Release\DlgTriggerPoint.obj
|
|
.\Release\DlgTriggerProperty.obj
|
|
.\Release\DlgVertexOT.obj
|
|
.\Release\DlgWeatherColor.obj
|
|
.\Release\DlgWideLoad.obj
|
|
.\Release\GridListCtrl.obj
|
|
.\Release\MainFrm.obj
|
|
.\Release\MemoryPool.obj
|
|
.\Release\MeshContainerBar.obj
|
|
.\Release\MeshContainerSheet.obj
|
|
.\Release\MotionSheetTreeCtrl.obj
|
|
.\Release\MulFileDialog.obj
|
|
.\Release\OptimizeMesh.obj
|
|
.\Release\PageAttachmentSet.obj
|
|
.\Release\PageDuengunAObject.obj
|
|
.\Release\PageDuengunContainer.obj
|
|
.\Release\PageDuengunEffect.obj
|
|
.\Release\PageDuengunLeafTrigger.obj
|
|
.\Release\PageDuengunLight.obj
|
|
.\Release\PageDuengunSound.obj
|
|
.\Release\PageDunguenTriSheet.obj
|
|
.\Release\PageGCMDSAttachmentSet.obj
|
|
.\Release\PageGCMDSEffectInfo.obj
|
|
.\Release\PageGCMDSListContainer.obj
|
|
.\Release\PageGCMDSMotionSheet.obj
|
|
.\Release\PageGCMDSOutfitSet.obj
|
|
.\Release\PageGCMDSProperty.obj
|
|
.\Release\PageGCMDSSlots.obj
|
|
.\Release\PageHouseContainer.obj
|
|
.\Release\PageLightContainer.obj
|
|
.\Release\PageObjectContainer.obj
|
|
.\Release\PageOutfitSet.obj
|
|
.\Release\PageSectorHeight.obj
|
|
.\Release\PageSectorHouse.obj
|
|
.\Release\PageSectorMesh.obj
|
|
.\Release\PageSectorPlant.obj
|
|
.\Release\PageSectorWater.obj
|
|
.\Release\PageSectorWaterFall.obj
|
|
.\Release\PageSoundContainer.obj
|
|
.\Release\PageTriggerContainer.obj
|
|
.\Release\PageWideContainer.obj
|
|
.\Release\pEffect.obj
|
|
.\Release\SectorViewerBar.obj
|
|
.\Release\SectorViewerSheet.obj
|
|
.\Release\SelectFolderDialog.obj
|
|
.\Release\SheetChrOutfitSlot.obj
|
|
.\Release\SheetDuengunTrigger.obj
|
|
.\Release\SheetEditGCMDS.obj
|
|
.\Release\SoundPropertyDlg.obj
|
|
.\Release\StdAfx.obj
|
|
.\Release\WorldCreator.obj
|
|
.\Release\WorldCreatorDoc.obj
|
|
.\Release\WorldCreatorView.obj
|
|
.\Release\Z3DEditorGeneralChrModel.obj
|
|
.\Release\WorldCreator.res
|
|
"\Ryl\Zallad3D SceneClass\Release\Zalla3D SceneClass.lib"
|
|
\Ryl\CharacterActionControl\Release\CharacterActionControl.lib
|
|
]
|
|
Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP327.tmp"
|
|
<h3>Output Window</h3>
|
|
Compiling resources...
|
|
Compiling...
|
|
StdAfx.cpp
|
|
Compiling...
|
|
AmbienceList.cpp
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
|
|
CharEffect.cpp
|
|
ColourPicker.cpp
|
|
ColourPopup.cpp
|
|
Dds_container.cpp
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
|
|
DialogBarEx.cpp
|
|
DialogCharacterLodDist.cpp
|
|
DlgBoid.cpp
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
|
|
DlgCamera.cpp
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
|
|
DlgCameraSet.cpp
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
|
|
DlgCharacterCreate.cpp
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
|
|
C:\Ryl\WorldCreator\DlgCharacterCreate.cpp(274) : warning C4101: 'strWeaponType' : unreferenced local variable
|
|
C:\Ryl\WorldCreator\DlgCharacterCreate.cpp(1072) : warning C4101: 'strWeaponType' : unreferenced local variable
|
|
DlgCharacterEffect.cpp
|
|
DlgChrOutfit.cpp
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
|
|
DlgConvertTexture.cpp
|
|
DlgDefaultAttachmentProperty.cpp
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
|
|
DlgDuenAObject.cpp
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
|
|
DlgDuenEffect.cpp
|
|
DlgDuengunTrigger.cpp
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
|
|
DlgDuenLight.cpp
|
|
DlgEditGCMDS.cpp
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
|
|
Generating Code...
|
|
Compiling...
|
|
DlgEditName.cpp
|
|
DlgEditTerrain.cpp
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
|
|
DlgEffect.cpp
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
|
|
DlgEffectLoad.cpp
|
|
DlgEventKeyframeSlider.cpp
|
|
DlgGrass.cpp
|
|
DlgHouseLoad.cpp
|
|
DlgLightLoad.cpp
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
|
|
DlgLightmap.cpp
|
|
DlgLightmapInfo.cpp
|
|
DlgMakeFall.cpp
|
|
DlgMakePlant.cpp
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
|
|
DlgMakeWater.cpp
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
|
|
DlgMapFileInfo.cpp
|
|
C:\Ryl\WorldCreator\DlgMapFileInfo.cpp(142) : warning C4101: 'fReadPos' : unreferenced local variable
|
|
DlgObjectLoad.cpp
|
|
DlgOutfitSlot.cpp
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
|
|
DlgSectorMove.cpp
|
|
DlgSkelpart.cpp
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
|
|
DlgSoundLoad.cpp
|
|
DlgStart.cpp
|
|
C:\Ryl\WorldCreator\DlgStart.cpp(188) : warning C4800: 'int' : forcing value to bool 'true' or 'false' (performance warning)
|
|
C:\Ryl\WorldCreator\DlgStart.cpp(190) : warning C4800: 'int' : forcing value to bool 'true' or 'false' (performance warning)
|
|
Generating Code...
|
|
Compiling...
|
|
DlgTriggerPoint.cpp
|
|
DlgTriggerProperty.cpp
|
|
DlgVertexOT.cpp
|
|
DlgWeatherColor.cpp
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
|
|
DlgWideLoad.cpp
|
|
GridListCtrl.cpp
|
|
MainFrm.cpp
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
|
|
C:\Ryl\WorldCreator\MainFrm.cpp(424) : warning C4800: 'int' : forcing value to bool 'true' or 'false' (performance warning)
|
|
C:\Ryl\WorldCreator\MainFrm.cpp(425) : warning C4800: 'int' : forcing value to bool 'true' or 'false' (performance warning)
|
|
C:\Ryl\WorldCreator\MainFrm.cpp(426) : warning C4800: 'int' : forcing value to bool 'true' or 'false' (performance warning)
|
|
C:\Ryl\WorldCreator\MainFrm.cpp(427) : warning C4800: 'int' : forcing value to bool 'true' or 'false' (performance warning)
|
|
MemoryPool.cpp
|
|
MeshContainerBar.cpp
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
|
|
MeshContainerSheet.cpp
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
|
|
MotionSheetTreeCtrl.cpp
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
|
|
MulFileDialog.cpp
|
|
OptimizeMesh.cpp
|
|
PageAttachmentSet.cpp
|
|
PageDuengunAObject.cpp
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
|
|
PageDuengunContainer.cpp
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
|
|
PageDuengunEffect.cpp
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
|
|
PageDuengunLeafTrigger.cpp
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
|
|
PageDuengunLight.cpp
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
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|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
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C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
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PageDuengunSound.cpp
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C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
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C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
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C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
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C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
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Generating Code...
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Compiling...
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PageDunguenTriSheet.cpp
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PageGCMDSAttachmentSet.cpp
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C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
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C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
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PageGCMDSEffectInfo.cpp
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C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
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C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
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PageGCMDSListContainer.cpp
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C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
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C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
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PageGCMDSMotionSheet.cpp
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C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
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C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
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PageGCMDSOutfitSet.cpp
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C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
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C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
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PageGCMDSProperty.cpp
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C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
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C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
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PageGCMDSSlots.cpp
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C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
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C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
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PageHouseContainer.cpp
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C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
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C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
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C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
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C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
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PageLightContainer.cpp
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C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
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C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
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C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
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C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
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PageObjectContainer.cpp
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C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
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C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
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C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
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C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
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PageOutfitSet.cpp
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PageSectorHeight.cpp
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PageSectorHouse.cpp
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PageSectorMesh.cpp
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C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
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C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
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C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
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C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
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PageSectorPlant.cpp
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PageSectorWater.cpp
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PageSectorWaterFall.cpp
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PageSoundContainer.cpp
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C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
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C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
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C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
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C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
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PageTriggerContainer.cpp
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C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
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C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
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C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
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C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
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Generating Code...
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Compiling...
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PageWideContainer.cpp
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C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
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C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
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C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
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C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
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pEffect.cpp
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C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
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C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
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C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
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C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
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SectorViewerBar.cpp
|
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C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
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C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
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C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
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C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
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SectorViewerSheet.cpp
|
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C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
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C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
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C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
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C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
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SelectFolderDialog.cpp
|
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SheetChrOutfitSlot.cpp
|
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SheetDuengunTrigger.cpp
|
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SheetEditGCMDS.cpp
|
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C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
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C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
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SoundPropertyDlg.cpp
|
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WorldCreator.cpp
|
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C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
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C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
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C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
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C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
|
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WorldCreatorDoc.cpp
|
|
WorldCreatorView.cpp
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
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|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
|
|
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
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C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
|
|
Z3DEditorGeneralChrModel.cpp
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
|
|
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
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Generating Code...
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Linking...
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|
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|
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<h3>Results</h3>
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WorldCreator.exe - 0 error(s), 58 warning(s)
|
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</pre>
|
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</body>
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</html>
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