Files
Client/GameTools/WORLDCREATOR/WorldCreator.plg
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

1433 lines
86 KiB
Plaintext

<html>
<body>
<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: Zalla3D Base Class - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP31C.tmp" with contents
[
/nologo /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /FAcs /Fa"Release/" /Fp"Release/Zalla3D Base Class.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c
"C:\Ryl\ZALLA3D BASECLASS\BaseGraphicsLayer.cpp"
"C:\Ryl\ZALLA3D BASECLASS\color.cpp"
"C:\Ryl\ZALLA3D BASECLASS\ConvertTexture.cpp"
"C:\Ryl\ZALLA3D BASECLASS\d3dfont.cpp"
"C:\Ryl\ZALLA3D BASECLASS\DeviceInput.cpp"
"C:\Ryl\ZALLA3D BASECLASS\DeviceInputError.cpp"
"C:\Ryl\ZALLA3D BASECLASS\dxutil.cpp"
"C:\Ryl\ZALLA3D BASECLASS\EnumD3D.cpp"
"C:\Ryl\ZALLA3D BASECLASS\Error.cpp"
"C:\Ryl\ZALLA3D BASECLASS\FastMath.cpp"
"C:\Ryl\ZALLA3D BASECLASS\FileLoad.cpp"
"C:\Ryl\ZALLA3D BASECLASS\FrameTimer.cpp"
"C:\Ryl\ZALLA3D BASECLASS\GlareTexture.cpp"
"C:\Ryl\ZALLA3D BASECLASS\GraphicLayerError.cpp"
"C:\Ryl\ZALLA3D BASECLASS\IMEFont.cpp"
"C:\Ryl\ZALLA3D BASECLASS\Intersection.cpp"
"C:\Ryl\ZALLA3D BASECLASS\matrix.cpp"
"C:\Ryl\ZALLA3D BASECLASS\RenderDevice.cpp"
"C:\Ryl\ZALLA3D BASECLASS\RenderEnvTexture.cpp"
"C:\Ryl\ZALLA3D BASECLASS\RenderTargetTexture.cpp"
"C:\Ryl\ZALLA3D BASECLASS\RenderTexture.cpp"
"C:\Ryl\ZALLA3D BASECLASS\RenderTextureMipmap.cpp"
"C:\Ryl\ZALLA3D BASECLASS\ShadowMap.cpp"
"C:\Ryl\ZALLA3D BASECLASS\Sphere.cpp"
"C:\Ryl\ZALLA3D BASECLASS\StateLog.cpp"
"C:\Ryl\ZALLA3D BASECLASS\Texture.cpp"
"C:\Ryl\ZALLA3D BASECLASS\TextureContainer.cpp"
"C:\Ryl\ZALLA3D BASECLASS\VertexBuffer.cpp"
"C:\Ryl\ZALLA3D BASECLASS\ViewCamera.cpp"
"C:\Ryl\ZALLA3D BASECLASS\WinInput.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP31C.tmp"
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP31D.tmp" with contents
[
/nologo /out:"Release\Zalla3D Base Class.lib"
".\Release\BaseGraphicsLayer.obj"
".\Release\color.obj"
".\Release\ConvertTexture.obj"
".\Release\d3dfont.obj"
".\Release\DeviceInput.obj"
".\Release\DeviceInputError.obj"
".\Release\dxutil.obj"
".\Release\EnumD3D.obj"
".\Release\Error.obj"
".\Release\FastMath.obj"
".\Release\FileLoad.obj"
".\Release\FrameTimer.obj"
".\Release\GlareTexture.obj"
".\Release\GraphicLayerError.obj"
".\Release\IMEFont.obj"
".\Release\Intersection.obj"
".\Release\matrix.obj"
".\Release\RenderDevice.obj"
".\Release\RenderEnvTexture.obj"
".\Release\RenderTargetTexture.obj"
".\Release\RenderTexture.obj"
".\Release\RenderTextureMipmap.obj"
".\Release\ShadowMap.obj"
".\Release\Sphere.obj"
".\Release\StateLog.obj"
".\Release\Texture.obj"
".\Release\TextureContainer.obj"
".\Release\VertexBuffer.obj"
".\Release\ViewCamera.obj"
".\Release\WinInput.obj"
]
Creating command line "link.exe -lib @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP31D.tmp"
<h3>Output Window</h3>
Compiling...
BaseGraphicsLayer.cpp
C:\Ryl\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\Ryl\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
color.cpp
ConvertTexture.cpp
d3dfont.cpp
C:\Ryl\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\Ryl\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
DeviceInput.cpp
DeviceInputError.cpp
dxutil.cpp
EnumD3D.cpp
Error.cpp
FastMath.cpp
FileLoad.cpp
FrameTimer.cpp
GlareTexture.cpp
C:\Ryl\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\Ryl\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
C:\Ryl\ZALLA3D BASECLASS\GlareTexture.cpp(9) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\./ShaderConstants.h(9) : see previous definition of 'CV_WORLDVIEWPROJ_0'
C:\Ryl\ZALLA3D BASECLASS\GlareTexture.cpp(10) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\./ShaderConstants.h(10) : see previous definition of 'CV_WORLDVIEWPROJ_1'
C:\Ryl\ZALLA3D BASECLASS\GlareTexture.cpp(11) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\./ShaderConstants.h(11) : see previous definition of 'CV_WORLDVIEWPROJ_2'
C:\Ryl\ZALLA3D BASECLASS\GlareTexture.cpp(12) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\./ShaderConstants.h(12) : see previous definition of 'CV_WORLDVIEWPROJ_3'
GraphicLayerError.cpp
IMEFont.cpp
C:\Ryl\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\Ryl\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
Intersection.cpp
matrix.cpp
RenderDevice.cpp
RenderEnvTexture.cpp
C:\Ryl\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\Ryl\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
RenderTargetTexture.cpp
RenderTexture.cpp
C:\Ryl\ZALLA3D BASECLASS\RenderTexture.cpp(40) : warning C4101: 'mode' : unreferenced local variable
RenderTextureMipmap.cpp
C:\Ryl\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\Ryl\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
ShadowMap.cpp
Sphere.cpp
C:\Ryl\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\Ryl\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
StateLog.cpp
Texture.cpp
TextureContainer.cpp
VertexBuffer.cpp
ViewCamera.cpp
WinInput.cpp
Creating library...
<h3>
--------------------Configuration: Effect - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP31E.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Fp"Release/Effect.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c
"C:\Ryl\effect\CEffscript.cpp"
"C:\Ryl\effect\CGemRender.cpp"
"C:\Ryl\effect\CLightning.cpp"
"C:\Ryl\effect\EffDebugLog.cpp"
"C:\Ryl\Effect\MemoryPool.cpp"
"C:\Ryl\effect\X3DEffect.cpp"
"C:\Ryl\effect\X3DEffectBase.cpp"
"C:\Ryl\effect\X3DEffectBillboard.cpp"
"C:\Ryl\effect\X3DEffectCylinder.cpp"
"C:\Ryl\effect\X3DEffectManager.cpp"
"C:\Ryl\effect\X3DEffectMesh.cpp"
"C:\Ryl\effect\X3DEffectParticle.cpp"
"C:\Ryl\effect\X3DEffectPlane.cpp"
"C:\Ryl\effect\X3DEffectSphere.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP31E.tmp"
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP31F.tmp" with contents
[
/nologo /out:"Release\Effect.lib"
.\Release\CEffscript.obj
.\Release\CGemRender.obj
.\Release\CLightning.obj
.\Release\EffDebugLog.obj
.\Release\MemoryPool.obj
.\Release\X3DEffect.obj
.\Release\X3DEffectBase.obj
.\Release\X3DEffectBillboard.obj
.\Release\X3DEffectCylinder.obj
.\Release\X3DEffectManager.obj
.\Release\X3DEffectMesh.obj
.\Release\X3DEffectParticle.obj
.\Release\X3DEffectPlane.obj
.\Release\X3DEffectSphere.obj
"\Ryl\ZALLA3D BASECLASS\Release\Zalla3D Base Class.lib"
]
Creating command line "link.exe -lib @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP31F.tmp"
<h3>Output Window</h3>
Compiling...
CEffscript.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
CGemRender.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
C:\Ryl\effect\CGemRender.cpp(877) : warning C4101: 'i' : unreferenced local variable
CLightning.cpp
C:\Ryl\effect\CGemRender.cpp(2186) : warning C4700: local variable 'alpha1' used without having been initialized
C:\Ryl\effect\CGemRender.cpp(2187) : warning C4700: local variable 'alpha2' used without having been initialized
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
EffDebugLog.cpp
MemoryPool.cpp
X3DEffect.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
X3DEffectBase.cpp
X3DEffectBillboard.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
X3DEffectCylinder.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
X3DEffectManager.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
X3DEffectMesh.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
X3DEffectParticle.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
X3DEffectPlane.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
X3DEffectSphere.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
Creating library...
<h3>
--------------------Configuration: SoundLib - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP320.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Fp"Release/SoundLib.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c
"C:\Ryl\SoundLib\DirectMusic.cpp"
"C:\Ryl\SoundLib\DirectSound.cpp"
"C:\Ryl\SoundLib\DMusic_OggLoader.cpp"
"C:\Ryl\SoundLib\MusicBuffer.cpp"
"C:\Ryl\SoundLib\SoundBuffer.cpp"
"C:\Ryl\SoundLib\SoundGlobal.cpp"
"C:\Ryl\SoundLib\SoundManager.cpp"
"C:\Ryl\SoundLib\StreamBuffer.cpp"
"C:\Ryl\SoundLib\StreamHandler.cpp"
"C:\Ryl\SoundLib\OggFile.cpp"
"C:\Ryl\SoundLib\SoundFile.cpp"
"C:\Ryl\SoundLib\Wave.cpp"
"C:\Ryl\SoundLib\WavFile.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP320.tmp"
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP321.tmp" with contents
[
/nologo /out:"Release\SoundLib.lib"
.\Release\DirectMusic.obj
.\Release\DirectSound.obj
.\Release\DMusic_OggLoader.obj
.\Release\MusicBuffer.obj
.\Release\SoundBuffer.obj
.\Release\SoundGlobal.obj
.\Release\SoundManager.obj
.\Release\StreamBuffer.obj
.\Release\StreamHandler.obj
.\Release\OggFile.obj
.\Release\SoundFile.obj
.\Release\Wave.obj
.\Release\WavFile.obj
]
Creating command line "link.exe -lib @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP321.tmp"
<h3>Output Window</h3>
Compiling...
DirectMusic.cpp
DirectSound.cpp
DMusic_OggLoader.cpp
MusicBuffer.cpp
SoundBuffer.cpp
SoundGlobal.cpp
SoundManager.cpp
StreamBuffer.cpp
StreamHandler.cpp
OggFile.cpp
SoundFile.cpp
Wave.cpp
WavFile.cpp
Creating library...
<h3>
--------------------Configuration: Zalla3D SceneClass - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP322.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /FAcs /Fa"Release/" /Fp"Release/Zalla3D SceneClass.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c
"C:\Ryl\Zallad3D SceneClass\AmbienceStruct.cpp"
"C:\Ryl\Zallad3D SceneClass\BGMController.cpp"
"C:\Ryl\Zallad3D SceneClass\BoidScene2.cpp"
"C:\Ryl\Zallad3D SceneClass\BspScene.cpp"
"C:\Ryl\Zallad3D SceneClass\CaldronHouseCacheMgr.cpp"
"C:\Ryl\Zallad3D SceneClass\CharacterLightShadowManager.cpp"
"C:\Ryl\Zallad3D SceneClass\ChristmasParticle.cpp"
"C:\Ryl\Zallad3D SceneClass\CollisionDetection.cpp"
"C:\Ryl\Zallad3D SceneClass\DataCasher.cpp"
"C:\Ryl\Zallad3D SceneClass\FogScene.cpp"
"C:\Ryl\Zallad3D SceneClass\FullSceneEffect.cpp"
"C:\Ryl\Zallad3D SceneClass\FullScenePShader.cpp"
"C:\Ryl\Zallad3D SceneClass\FullSceneShader.cpp"
"C:\Ryl\Zallad3D SceneClass\FullSceneVShader.cpp"
"C:\Ryl\Zallad3D SceneClass\Glare.cpp"
"C:\Ryl\Zallad3D SceneClass\GlareManager.cpp"
"C:\Ryl\Zallad3D SceneClass\GrassManager.cpp"
"C:\Ryl\Zallad3D SceneClass\GrassScene.cpp"
"C:\Ryl\Zallad3D SceneClass\H3DOutfitTable.cpp"
"C:\Ryl\Zallad3D SceneClass\H3DWeaponTable.cpp"
"C:\Ryl\Zallad3D SceneClass\HazeScene.cpp"
"C:\Ryl\Zallad3D SceneClass\HeightFieldScene.cpp"
"C:\Ryl\Zallad3D SceneClass\HouseNameObject.cpp"
"C:\Ryl\Zallad3D SceneClass\HouseObject.cpp"
"C:\Ryl\Zallad3D SceneClass\HouseObjectContainer.cpp"
"C:\Ryl\Zallad3D SceneClass\HouseObjectScene.cpp"
"C:\Ryl\Zallad3D SceneClass\hristmasParticleManager.cpp"
"C:\Ryl\Zallad3D SceneClass\InHouseObjectMap.cpp"
"C:\Ryl\Zallad3D SceneClass\InitValue.cpp"
"C:\Ryl\Zallad3D SceneClass\InstanceObjectManager.cpp"
"C:\Ryl\Zallad3D SceneClass\LightContainer.cpp"
"C:\Ryl\Zallad3D SceneClass\LightEffectManager.cpp"
"C:\Ryl\Zallad3D SceneClass\LightObject.cpp"
"C:\Ryl\Zallad3D SceneClass\LightObjectScene.cpp"
"C:\Ryl\Zallad3D SceneClass\LodMeshObject.cpp"
"C:\Ryl\Zallad3D SceneClass\MapStorage.cpp"
"C:\Ryl\Zallad3D SceneClass\MeshObject.cpp"
"C:\Ryl\Zallad3D SceneClass\MeshObjectContainer.cpp"
"C:\Ryl\Zallad3D SceneClass\NatureParticle.cpp"
"C:\Ryl\Zallad3D SceneClass\ObjectContainer.cpp"
"C:\Ryl\Zallad3D SceneClass\ObjectScene.cpp"
"C:\Ryl\Zallad3D SceneClass\Octree.cpp"
"C:\Ryl\Zallad3D SceneClass\OctreeContainer.cpp"
"C:\Ryl\Zallad3D SceneClass\OctreeScene.cpp"
"C:\Ryl\Zallad3D SceneClass\Particle.cpp"
"C:\Ryl\Zallad3D SceneClass\PerlinNoise.cpp"
"C:\Ryl\Zallad3D SceneClass\QShader.cpp"
"C:\Ryl\Zallad3D SceneClass\RainParticle.cpp"
"C:\Ryl\Zallad3D SceneClass\RBspScene.cpp"
"C:\Ryl\Zallad3D SceneClass\RBspSceneManager.cpp"
"C:\Ryl\Zallad3D SceneClass\RegionTrigger.cpp"
"C:\Ryl\Zallad3D SceneClass\ScatterParticle.cpp"
"C:\Ryl\Zallad3D SceneClass\SceneLayerError.cpp"
"C:\Ryl\Zallad3D SceneClass\SceneManager.cpp"
"C:\Ryl\Zallad3D SceneClass\SceneNode.cpp"
"C:\Ryl\Zallad3D SceneClass\SceneStateMgr.cpp"
"C:\Ryl\Zallad3D SceneClass\SectorDungeonMap.cpp"
"C:\Ryl\Zallad3D SceneClass\SectorEffectMap.cpp"
"C:\Ryl\Zallad3D SceneClass\SectorFallMap.cpp"
"C:\Ryl\Zallad3D SceneClass\SectorHeightMap.cpp"
"C:\Ryl\Zallad3D SceneClass\SectorHouseMap.cpp"
"C:\Ryl\Zallad3D SceneClass\SectorLandscapeEffectMap.cpp"
"C:\Ryl\Zallad3D SceneClass\SectorLight.cpp"
"C:\Ryl\Zallad3D SceneClass\SectorMeshMap.cpp"
"C:\Ryl\Zallad3D SceneClass\SectorMustDivideVertexMap.cpp"
"C:\Ryl\Zallad3D SceneClass\SectorPlantMap.cpp"
"C:\Ryl\Zallad3D SceneClass\SectorScene.cpp"
"C:\Ryl\Zallad3D SceneClass\SectorSoundMap.cpp"
"C:\Ryl\Zallad3D SceneClass\SectorWaterMap.cpp"
"C:\Ryl\Zallad3D SceneClass\SectorWideMap.cpp"
"C:\Ryl\Zallad3D SceneClass\Shader.cpp"
"C:\Ryl\Zallad3D SceneClass\Shader_BumpSpec.cpp"
"C:\Ryl\Zallad3D SceneClass\Shader_BumpSpecP.cpp"
"C:\Ryl\Zallad3D SceneClass\Shader_BumpSpecV.cpp"
"C:\Ryl\Zallad3D SceneClass\Shader_ClassicBumpSpec.cpp"
"C:\Ryl\Zallad3D SceneClass\Shader_ClassicBumpSpecP.cpp"
"C:\Ryl\Zallad3D SceneClass\Shader_ClassicBumpSpecV.cpp"
"C:\Ryl\Zallad3D SceneClass\Shader_Glare.cpp"
"C:\Ryl\Zallad3D SceneClass\Shader_GlareP.cpp"
"C:\Ryl\Zallad3D SceneClass\Shader_Rain.cpp"
"C:\Ryl\Zallad3D SceneClass\Shader_RainV.cpp"
"C:\Ryl\Zallad3D SceneClass\Shader_SalfShadowP.cpp"
"C:\Ryl\Zallad3D SceneClass\Shader_SelfShadow.cpp"
"C:\Ryl\Zallad3D SceneClass\Shader_SelfShadowP.cpp"
"C:\Ryl\Zallad3D SceneClass\Shader_SelfShadowV.cpp"
"C:\Ryl\Zallad3D SceneClass\ShaderManager.cpp"
"C:\Ryl\Zallad3D SceneClass\ShaderScene.cpp"
"C:\Ryl\Zallad3D SceneClass\ShadowVolume.cpp"
"C:\Ryl\Zallad3D SceneClass\SimpleParser.cpp"
"C:\Ryl\Zallad3D SceneClass\SkyScene.cpp"
"C:\Ryl\Zallad3D SceneClass\SmokeParticle.cpp"
"C:\Ryl\Zallad3D SceneClass\SnowFall.cpp"
"C:\Ryl\Zallad3D SceneClass\SunScene.cpp"
"C:\Ryl\Zallad3D SceneClass\TextureUtils.cpp"
"C:\Ryl\Zallad3D SceneClass\TreeScene.cpp"
"C:\Ryl\Zallad3D SceneClass\TriggerEvent.cpp"
"C:\Ryl\Zallad3D SceneClass\TriTreeNode.cpp"
"C:\Ryl\Zallad3D SceneClass\ViewFrustum.cpp"
"C:\Ryl\Zallad3D SceneClass\WaterScene.cpp"
"C:\Ryl\Zallad3D SceneClass\WaterW.cpp"
"C:\Ryl\Zallad3D SceneClass\WaveLine.cpp"
"C:\Ryl\Zallad3D SceneClass\WBEnvPlaneTex.cpp"
"C:\Ryl\Zallad3D SceneClass\WBLightMap.cpp"
"C:\Ryl\Zallad3D SceneClass\WBLightMapBuild.cpp"
"C:\Ryl\Zallad3D SceneClass\WBLightMapGenerator.cpp"
"C:\Ryl\Zallad3D SceneClass\WBLightMapTex.cpp"
"C:\Ryl\Zallad3D SceneClass\WBWaterNormalTexGenerator.cpp"
"C:\Ryl\Zallad3D SceneClass\WBWaterNormalTexGenPAni1.cpp"
"C:\Ryl\Zallad3D SceneClass\WBWaterNormalTexGenPAni2.cpp"
"C:\Ryl\Zallad3D SceneClass\WBWaterNormalTexGenPEqualCom.cpp"
"C:\Ryl\Zallad3D SceneClass\WBWaterNormalTexGenPShader.cpp"
"C:\Ryl\Zallad3D SceneClass\WBWaterNormalTexGenShader.cpp"
"C:\Ryl\Zallad3D SceneClass\WBWaterNormalTexGenVShader.cpp"
"C:\Ryl\Zallad3D SceneClass\WBWaterPShader.cpp"
"C:\Ryl\Zallad3D SceneClass\WBWaterShader.cpp"
"C:\Ryl\Zallad3D SceneClass\WBWaterVShader.cpp"
"C:\Ryl\Zallad3D SceneClass\WeatherManager.cpp"
"C:\Ryl\Zallad3D SceneClass\Z3D_CONSTANTS.cpp"
"C:\Ryl\Zallad3D SceneClass\Z3D_GLOBALS.cpp"
"C:\Ryl\Zallad3D SceneClass\Z3DAniHolder.cpp"
"C:\Ryl\Zallad3D SceneClass\Z3DAniKeyPack.cpp"
"C:\Ryl\Zallad3D SceneClass\Z3DAnimationController.cpp"
"C:\Ryl\Zallad3D SceneClass\Z3DAniMixer.cpp"
"C:\Ryl\Zallad3D SceneClass\Z3DAttachment.cpp"
"C:\Ryl\Zallad3D SceneClass\Z3DBladeTrail.cpp"
"C:\Ryl\Zallad3D SceneClass\Z3DCharacterModel.cpp"
"C:\Ryl\Zallad3D SceneClass\Z3DChrEventGenerator.cpp"
"C:\Ryl\Zallad3D SceneClass\Z3DGCMDS.cpp"
"C:\Ryl\Zallad3D SceneClass\Z3DGeneralChrModel.cpp"
"C:\Ryl\Zallad3D SceneClass\Z3DManagedObject.cpp"
"C:\Ryl\Zallad3D SceneClass\Z3DMapTok2FileName.cpp"
"C:\Ryl\Zallad3D SceneClass\Z3DMaskedStream.cpp"
"C:\Ryl\Zallad3D SceneClass\Z3DMath.cpp"
"C:\Ryl\Zallad3D SceneClass\Z3DMultipartPortion.cpp"
"C:\Ryl\Zallad3D SceneClass\Z3DMultipartSkin.cpp"
"C:\Ryl\Zallad3D SceneClass\Z3DObject.cpp"
"C:\Ryl\Zallad3D SceneClass\Z3DRenderable.cpp"
"C:\Ryl\Zallad3D SceneClass\Z3DSkeletonObject.cpp"
"C:\Ryl\Zallad3D SceneClass\Z3DStringTable.cpp"
"C:\Ryl\Zallad3D SceneClass\Z3DTexture.cpp"
"C:\Ryl\Zallad3D SceneClass\Z3DTexturePiece.cpp"
"C:\Ryl\Zallad3D SceneClass\Z3DWeapon.cpp"
"C:\Ryl\Zallad3D SceneClass\DataDefine.cpp"
"C:\Ryl\Zallad3D SceneClass\RenderOption.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP322.tmp"
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP323.tmp" with contents
[
/nologo /out:"Release\Zalla3D SceneClass.lib"
".\Release\AmbienceStruct.obj"
".\Release\BGMController.obj"
".\Release\BoidScene2.obj"
".\Release\BspScene.obj"
".\Release\CaldronHouseCacheMgr.obj"
".\Release\CharacterLightShadowManager.obj"
".\Release\ChristmasParticle.obj"
".\Release\CollisionDetection.obj"
".\Release\DataCasher.obj"
".\Release\FogScene.obj"
".\Release\FullSceneEffect.obj"
".\Release\FullScenePShader.obj"
".\Release\FullSceneShader.obj"
".\Release\FullSceneVShader.obj"
".\Release\Glare.obj"
".\Release\GlareManager.obj"
".\Release\GrassManager.obj"
".\Release\GrassScene.obj"
".\Release\H3DOutfitTable.obj"
".\Release\H3DWeaponTable.obj"
".\Release\HazeScene.obj"
".\Release\HeightFieldScene.obj"
".\Release\HouseNameObject.obj"
".\Release\HouseObject.obj"
".\Release\HouseObjectContainer.obj"
".\Release\HouseObjectScene.obj"
".\Release\hristmasParticleManager.obj"
".\Release\InHouseObjectMap.obj"
".\Release\InitValue.obj"
".\Release\InstanceObjectManager.obj"
".\Release\LightContainer.obj"
".\Release\LightEffectManager.obj"
".\Release\LightObject.obj"
".\Release\LightObjectScene.obj"
".\Release\LodMeshObject.obj"
".\Release\MapStorage.obj"
".\Release\MeshObject.obj"
".\Release\MeshObjectContainer.obj"
".\Release\NatureParticle.obj"
".\Release\ObjectContainer.obj"
".\Release\ObjectScene.obj"
".\Release\Octree.obj"
".\Release\OctreeContainer.obj"
".\Release\OctreeScene.obj"
".\Release\Particle.obj"
".\Release\PerlinNoise.obj"
".\Release\QShader.obj"
".\Release\RainParticle.obj"
".\Release\RBspScene.obj"
".\Release\RBspSceneManager.obj"
".\Release\RegionTrigger.obj"
".\Release\ScatterParticle.obj"
".\Release\SceneLayerError.obj"
".\Release\SceneManager.obj"
".\Release\SceneNode.obj"
".\Release\SceneStateMgr.obj"
".\Release\SectorDungeonMap.obj"
".\Release\SectorEffectMap.obj"
".\Release\SectorFallMap.obj"
".\Release\SectorHeightMap.obj"
".\Release\SectorHouseMap.obj"
".\Release\SectorLandscapeEffectMap.obj"
".\Release\SectorLight.obj"
".\Release\SectorMeshMap.obj"
".\Release\SectorMustDivideVertexMap.obj"
".\Release\SectorPlantMap.obj"
".\Release\SectorScene.obj"
".\Release\SectorSoundMap.obj"
".\Release\SectorWaterMap.obj"
".\Release\SectorWideMap.obj"
".\Release\Shader.obj"
".\Release\Shader_BumpSpec.obj"
".\Release\Shader_BumpSpecP.obj"
".\Release\Shader_BumpSpecV.obj"
".\Release\Shader_ClassicBumpSpec.obj"
".\Release\Shader_ClassicBumpSpecP.obj"
".\Release\Shader_ClassicBumpSpecV.obj"
".\Release\Shader_Glare.obj"
".\Release\Shader_GlareP.obj"
".\Release\Shader_Rain.obj"
".\Release\Shader_RainV.obj"
".\Release\Shader_SalfShadowP.obj"
".\Release\Shader_SelfShadow.obj"
".\Release\Shader_SelfShadowP.obj"
".\Release\Shader_SelfShadowV.obj"
".\Release\ShaderManager.obj"
".\Release\ShaderScene.obj"
".\Release\ShadowVolume.obj"
".\Release\SimpleParser.obj"
".\Release\SkyScene.obj"
".\Release\SmokeParticle.obj"
".\Release\SnowFall.obj"
".\Release\SunScene.obj"
".\Release\TextureUtils.obj"
".\Release\TreeScene.obj"
".\Release\TriggerEvent.obj"
".\Release\TriTreeNode.obj"
".\Release\ViewFrustum.obj"
".\Release\WaterScene.obj"
".\Release\WaterW.obj"
".\Release\WaveLine.obj"
".\Release\WBEnvPlaneTex.obj"
".\Release\WBLightMap.obj"
".\Release\WBLightMapBuild.obj"
".\Release\WBLightMapGenerator.obj"
".\Release\WBLightMapTex.obj"
".\Release\WBWaterNormalTexGenerator.obj"
".\Release\WBWaterNormalTexGenPAni1.obj"
".\Release\WBWaterNormalTexGenPAni2.obj"
".\Release\WBWaterNormalTexGenPEqualCom.obj"
".\Release\WBWaterNormalTexGenPShader.obj"
".\Release\WBWaterNormalTexGenShader.obj"
".\Release\WBWaterNormalTexGenVShader.obj"
".\Release\WBWaterPShader.obj"
".\Release\WBWaterShader.obj"
".\Release\WBWaterVShader.obj"
".\Release\WeatherManager.obj"
".\Release\Z3D_CONSTANTS.obj"
".\Release\Z3D_GLOBALS.obj"
".\Release\Z3DAniHolder.obj"
".\Release\Z3DAniKeyPack.obj"
".\Release\Z3DAnimationController.obj"
".\Release\Z3DAniMixer.obj"
".\Release\Z3DAttachment.obj"
".\Release\Z3DBladeTrail.obj"
".\Release\Z3DCharacterModel.obj"
".\Release\Z3DChrEventGenerator.obj"
".\Release\Z3DGCMDS.obj"
".\Release\Z3DGeneralChrModel.obj"
".\Release\Z3DManagedObject.obj"
".\Release\Z3DMapTok2FileName.obj"
".\Release\Z3DMaskedStream.obj"
".\Release\Z3DMath.obj"
".\Release\Z3DMultipartPortion.obj"
".\Release\Z3DMultipartSkin.obj"
".\Release\Z3DObject.obj"
".\Release\Z3DRenderable.obj"
".\Release\Z3DSkeletonObject.obj"
".\Release\Z3DStringTable.obj"
".\Release\Z3DTexture.obj"
".\Release\Z3DTexturePiece.obj"
".\Release\Z3DWeapon.obj"
".\Release\DataDefine.obj"
".\Release\RenderOption.obj"
"\Ryl\effect\Release\Effect.lib"
"\Ryl\SoundLib\Release\SoundLib.lib"
]
Creating command line "link.exe -lib @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP323.tmp"
<h3>Output Window</h3>
Compiling...
AmbienceStruct.cpp
BGMController.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
BoidScene2.cpp
BspScene.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
C:\Ryl\Zallad3D SceneClass\BspScene.cpp(652) : warning C4101: 'pVertex' : unreferenced local variable
C:\Ryl\Zallad3D SceneClass\BspScene.cpp(651) : warning C4101: 'pIndices' : unreferenced local variable
C:\Ryl\Zallad3D SceneClass\BspScene.cpp(4183) : warning C4101: 'size' : unreferenced local variable
CaldronHouseCacheMgr.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
CharacterLightShadowManager.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
ChristmasParticle.cpp
C:\Ryl\Zallad3D SceneClass\CharacterLightShadowManager.cpp(3982) : warning C4715: 'CCharacterLightShadowManager::GetCharacterDataNode' : not all control paths return a value
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
CollisionDetection.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
DataCasher.cpp
FogScene.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
C:\Ryl\Zallad3D SceneClass\FogScene.cpp(527) : warning C4101: 'hr' : unreferenced local variable
FullSceneEffect.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
FullScenePShader.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
FullSceneShader.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
FullSceneVShader.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
Glare.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
GlareManager.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
GrassManager.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
GrassScene.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
C:\Ryl\Zallad3D SceneClass\GrassScene.cpp(962) : warning C4305: 'argument' : truncation from 'const double' to 'float'
C:\Ryl\Zallad3D SceneClass\GrassScene.cpp(962) : warning C4305: 'argument' : truncation from 'const double' to 'float'
C:\Ryl\Zallad3D SceneClass\GrassScene.cpp(962) : warning C4305: 'argument' : truncation from 'const double' to 'float'
C:\Ryl\Zallad3D SceneClass\GrassScene.cpp(1107) : warning C4101: 'fInSectorPosX' : unreferenced local variable
C:\Ryl\Zallad3D SceneClass\GrassScene.cpp(1107) : warning C4101: 'fInSectorPosY' : unreferenced local variable
C:\Ryl\Zallad3D SceneClass\GrassScene.cpp(1364) : warning C4101: 'fInSectorPosX' : unreferenced local variable
C:\Ryl\Zallad3D SceneClass\GrassScene.cpp(1364) : warning C4101: 'fInSectorPosY' : unreferenced local variable
C:\Ryl\Zallad3D SceneClass\GrassScene.cpp(1699) : warning C4101: 'fViewInter' : unreferenced local variable
H3DOutfitTable.cpp
H3DWeaponTable.cpp
HazeScene.cpp
HeightFieldScene.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
HouseNameObject.cpp
HouseObject.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
C:\Ryl\Zallad3D SceneClass\HouseObject.cpp(272) : warning C4101: 'de' : unreferenced local variable
C:\Ryl\Zallad3D SceneClass\HouseObject.cpp(270) : warning C4101: 'l' : unreferenced local variable
C:\Ryl\Zallad3D SceneClass\HouseObject.cpp(657) : warning C4101: 'de' : unreferenced local variable
C:\Ryl\Zallad3D SceneClass\HouseObject.cpp(795) : warning C4101: 'de' : unreferenced local variable
C:\Ryl\Zallad3D SceneClass\HouseObject.cpp(3386) : warning C4101: 'fIntersection' : unreferenced local variable
HouseObjectContainer.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
HouseObjectScene.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
hristmasParticleManager.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
InHouseObjectMap.cpp
InitValue.cpp
InstanceObjectManager.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
LightContainer.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
LightEffectManager.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
LightObject.cpp
LightObjectScene.cpp
LodMeshObject.cpp
MapStorage.cpp
C:\Ryl\Zallad3D SceneClass\SectorDefine.h(16) : warning C4244: 'initializing' : conversion from 'float' to 'const int', possible loss of data
MeshObject.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
C:\Ryl\Zallad3D SceneClass\MeshObject.cpp(1485) : warning C4101: 'fEnd' : unreferenced local variable
MeshObjectContainer.cpp
NatureParticle.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
ObjectContainer.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
ObjectScene.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
Octree.cpp
OctreeContainer.cpp
OctreeScene.cpp
Particle.cpp
PerlinNoise.cpp
QShader.cpp
RainParticle.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
RBspScene.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
RBspSceneManager.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
RegionTrigger.cpp
ScatterParticle.cpp
SceneLayerError.cpp
SceneManager.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
SceneNode.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
SceneStateMgr.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
SectorDungeonMap.cpp
SectorEffectMap.cpp
SectorFallMap.cpp
SectorHeightMap.cpp
C:\Ryl\Zallad3D SceneClass\SectorDefine.h(16) : warning C4244: 'initializing' : conversion from 'float' to 'const int', possible loss of data
SectorHouseMap.cpp
SectorLandscapeEffectMap.cpp
SectorLight.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
SectorMeshMap.cpp
SectorMustDivideVertexMap.cpp
C:\Ryl\Zallad3D SceneClass\SectorDefine.h(16) : warning C4244: 'initializing' : conversion from 'float' to 'const int', possible loss of data
SectorPlantMap.cpp
SectorScene.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
C:\Ryl\Zallad3D SceneClass\SectorScene.cpp(3854) : warning C4101: 'fLightInter' : unreferenced local variable
C:\Ryl\Zallad3D SceneClass\SectorScene.cpp(4474) : warning C4101: 'fInSectorPosX' : unreferenced local variable
C:\Ryl\Zallad3D SceneClass\SectorScene.cpp(4474) : warning C4101: 'fInSectorPosY' : unreferenced local variable
C:\Ryl\Zallad3D SceneClass\SectorScene.cpp(6511) : warning C4305: '=' : truncation from 'const __int64' to 'long'
C:\Ryl\Zallad3D SceneClass\SectorScene.cpp(6511) : warning C4309: '=' : truncation of constant value
C:\Ryl\Zallad3D SceneClass\SectorScene.cpp(8043) : warning C4305: '=' : truncation from 'const __int64' to 'long'
C:\Ryl\Zallad3D SceneClass\SectorScene.cpp(8043) : warning C4309: '=' : truncation of constant value
C:\Ryl\Zallad3D SceneClass\SectorScene.cpp(10478) : warning C4101: 'fDist' : unreferenced local variable
SectorSoundMap.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
SectorWaterMap.cpp
SectorWideMap.cpp
Shader.cpp
Shader_BumpSpec.cpp
Shader_BumpSpecP.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
Shader_BumpSpecV.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
Shader_ClassicBumpSpec.cpp
Shader_ClassicBumpSpecP.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
Shader_ClassicBumpSpecV.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
Shader_Glare.cpp
Shader_GlareP.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
Shader_Rain.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
Shader_RainV.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
Shader_SalfShadowP.cpp
Shader_SelfShadow.cpp
Shader_SelfShadowP.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
Shader_SelfShadowV.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
ShaderManager.cpp
ShaderScene.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
ShadowVolume.cpp
SimpleParser.cpp
SkyScene.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
SmokeParticle.cpp
SnowFall.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
SunScene.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
TextureUtils.cpp
C:\Ryl\Zallad3D SceneClass\TextureUtils.cpp(105) : warning C4101: 'hr' : unreferenced local variable
TreeScene.cpp
C:\Ryl\Zallad3D SceneClass\SectorDefine.h(16) : warning C4244: 'initializing' : conversion from 'float' to 'const int', possible loss of data
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
C:\Ryl\Zallad3D SceneClass\TreeScene.cpp(122) : warning C4101: 'iSeed' : unreferenced local variable
C:\Ryl\Zallad3D SceneClass\TreeScene.cpp(121) : warning C4101: 'ix' : unreferenced local variable
C:\Ryl\Zallad3D SceneClass\TreeScene.cpp(121) : warning C4101: 'iy' : unreferenced local variable
C:\Ryl\Zallad3D SceneClass\TreeScene.cpp(122) : warning C4101: 'InterX' : unreferenced local variable
C:\Ryl\Zallad3D SceneClass\TreeScene.cpp(122) : warning C4101: 'InterY' : unreferenced local variable
C:\Ryl\Zallad3D SceneClass\TreeScene.cpp(1077) : warning C4101: 'fViewInter' : unreferenced local variable
TriggerEvent.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
TriTreeNode.cpp
ViewFrustum.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
WaterScene.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
WaterW.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
WaveLine.cpp
WBEnvPlaneTex.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
WBLightMap.cpp
WBLightMapBuild.cpp
WBLightMapGenerator.cpp
C:\Ryl\Zallad3D SceneClass\WBLightMapGenerator.cpp(217) : warning C4101: 'k' : unreferenced local variable
WBLightMapTex.cpp
WBWaterNormalTexGenerator.cpp
C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : note C6311: C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : see previous definition of 'MIN'
C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : note C6311: C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : see previous definition of 'MAX'
WBWaterNormalTexGenPAni1.cpp
C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : note C6311: C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : see previous definition of 'MIN'
C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : note C6311: C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : see previous definition of 'MAX'
WBWaterNormalTexGenPAni2.cpp
C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : note C6311: C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : see previous definition of 'MIN'
C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : note C6311: C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : see previous definition of 'MAX'
WBWaterNormalTexGenPEqualCom.cpp
C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : note C6311: C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : see previous definition of 'MIN'
C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : note C6311: C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : see previous definition of 'MAX'
WBWaterNormalTexGenPShader.cpp
C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : note C6311: C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : see previous definition of 'MIN'
C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : note C6311: C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : see previous definition of 'MAX'
WBWaterNormalTexGenShader.cpp
C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : note C6311: C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : see previous definition of 'MIN'
C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : note C6311: C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : see previous definition of 'MAX'
WBWaterNormalTexGenVShader.cpp
C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : note C6311: C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : see previous definition of 'MIN'
C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : note C6311: C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : see previous definition of 'MAX'
WBWaterPShader.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
WBWaterShader.cpp
WBWaterVShader.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
WeatherManager.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
Z3D_CONSTANTS.cpp
Z3D_GLOBALS.cpp
Z3DAniHolder.cpp
Z3DAniKeyPack.cpp
Z3DAnimationController.cpp
Z3DAniMixer.cpp
Z3DAttachment.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
Z3DBladeTrail.cpp
Z3DCharacterModel.cpp
Z3DChrEventGenerator.cpp
Z3DGCMDS.cpp
C:\Ryl\Zallad3D SceneClass\Z3DGCMDS.cpp(929) : warning C4101: 'pEi' : unreferenced local variable
Z3DGeneralChrModel.cpp
Z3DManagedObject.cpp
Z3DMapTok2FileName.cpp
Z3DMaskedStream.cpp
Z3DMath.cpp
Z3DMultipartPortion.cpp
Z3DMultipartSkin.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
Z3DObject.cpp
Z3DRenderable.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\Ryl\Zallad3D SceneClass\BoidScene.h(16) : see previous definition of 'MAX'
Z3DSkeletonObject.cpp
Z3DStringTable.cpp
Z3DTexture.cpp
Z3DTexturePiece.cpp
Z3DWeapon.cpp
DataDefine.cpp
C:\Ryl\Zallad3D SceneClass\SectorDefine.h(16) : warning C4244: 'initializing' : conversion from 'float' to 'const int', possible loss of data
RenderOption.cpp
Creating library...
<h3>
--------------------Configuration: CharacterActionControl - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP324.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /FAcs /Fa"Release/" /Fp"Release/CharacterActionControl.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c
"C:\Ryl\CharacterActionControl\CameraControl.cpp"
"C:\Ryl\CharacterActionControl\CCameraScript.cpp"
"C:\Ryl\CharacterActionControl\CharacterControl.cpp"
"C:\Ryl\CharacterActionControl\Creature.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP324.tmp"
Creating command line "link.exe -lib /nologo /out:"Release\CharacterActionControl.lib" .\Release\CameraControl.obj .\Release\CCameraScript.obj .\Release\CharacterControl.obj .\Release\Creature.obj "
<h3>Output Window</h3>
Compiling...
CameraControl.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
CCameraScript.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
CharacterControl.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
C:\Ryl\CharacterActionControl\CharacterControl.cpp(2379) : warning C4101: 'fEnemyDirection' : unreferenced local variable
C:\Ryl\CharacterActionControl\CharacterControl.cpp(5657) : warning C4101: 'fInterLens' : unreferenced local variable
C:\Ryl\CharacterActionControl\CharacterControl.cpp(5651) : warning C4101: 'fEnemyDirection' : unreferenced local variable
C:\Ryl\CharacterActionControl\CharacterControl.cpp(5960) : warning C4101: 'fEnemyDirection' : unreferenced local variable
Creature.cpp
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
Creating library...
<h3>
--------------------Configuration: WorldCreator - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating command line "rc.exe /l 0x412 /fo"Release/WorldCreator.res" /d "NDEBUG" "C:\Ryl\WorldCreator\WorldCreator.rc""
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP325.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fo"Release/" /Fd"Release/" /FD /c
"C:\Ryl\WorldCreator\AmbienceList.cpp"
"C:\Ryl\WorldCreator\CharEffect.cpp"
"C:\Ryl\WorldCreator\ColourPicker.cpp"
"C:\Ryl\WorldCreator\ColourPopup.cpp"
"C:\Ryl\WorldCreator\Dds_container.cpp"
"C:\Ryl\WorldCreator\DialogBarEx.cpp"
"C:\Ryl\WorldCreator\DialogCharacterLodDist.cpp"
"C:\Ryl\WorldCreator\DlgBoid.cpp"
"C:\Ryl\WorldCreator\DlgCamera.cpp"
"C:\Ryl\WorldCreator\DlgCameraSet.cpp"
"C:\Ryl\WorldCreator\DlgCharacterCreate.cpp"
"C:\Ryl\WorldCreator\DlgCharacterEffect.cpp"
"C:\Ryl\WorldCreator\DlgChrOutfit.cpp"
"C:\Ryl\WorldCreator\DlgConvertTexture.cpp"
"C:\Ryl\WorldCreator\DlgDefaultAttachmentProperty.cpp"
"C:\Ryl\WorldCreator\DlgDuenAObject.cpp"
"C:\Ryl\WorldCreator\DlgDuenEffect.cpp"
"C:\Ryl\WorldCreator\DlgDuengunTrigger.cpp"
"C:\Ryl\WorldCreator\DlgDuenLight.cpp"
"C:\Ryl\WorldCreator\DlgEditGCMDS.cpp"
"C:\Ryl\WorldCreator\DlgEditName.cpp"
"C:\Ryl\WorldCreator\DlgEditTerrain.cpp"
"C:\Ryl\WorldCreator\DlgEffect.cpp"
"C:\Ryl\WorldCreator\DlgEffectLoad.cpp"
"C:\Ryl\WorldCreator\DlgEventKeyframeSlider.cpp"
"C:\Ryl\WorldCreator\DlgGrass.cpp"
"C:\Ryl\WorldCreator\DlgHouseLoad.cpp"
"C:\Ryl\WorldCreator\DlgLightLoad.cpp"
"C:\Ryl\WorldCreator\DlgLightmap.cpp"
"C:\Ryl\WorldCreator\DlgLightmapInfo.cpp"
"C:\Ryl\WorldCreator\DlgMakeFall.cpp"
"C:\Ryl\WorldCreator\DlgMakePlant.cpp"
"C:\Ryl\WorldCreator\DlgMakeWater.cpp"
"C:\Ryl\WorldCreator\DlgMapFileInfo.cpp"
"C:\Ryl\WorldCreator\DlgObjectLoad.cpp"
"C:\Ryl\WorldCreator\DlgOutfitSlot.cpp"
"C:\Ryl\WorldCreator\DlgSectorMove.cpp"
"C:\Ryl\WorldCreator\DlgSkelpart.cpp"
"C:\Ryl\WorldCreator\DlgSoundLoad.cpp"
"C:\Ryl\WorldCreator\DlgStart.cpp"
"C:\Ryl\WorldCreator\DlgTriggerPoint.cpp"
"C:\Ryl\WorldCreator\DlgTriggerProperty.cpp"
"C:\Ryl\WorldCreator\DlgVertexOT.cpp"
"C:\Ryl\WorldCreator\DlgWeatherColor.cpp"
"C:\Ryl\WorldCreator\DlgWideLoad.cpp"
"C:\Ryl\WorldCreator\GridListCtrl.cpp"
"C:\Ryl\WorldCreator\MainFrm.cpp"
"C:\Ryl\Effect\MemoryPool.cpp"
"C:\Ryl\WorldCreator\MeshContainerBar.cpp"
"C:\Ryl\WorldCreator\MeshContainerSheet.cpp"
"C:\Ryl\WorldCreator\MotionSheetTreeCtrl.cpp"
"C:\Ryl\WorldCreator\MulFileDialog.cpp"
"C:\Ryl\WorldCreator\OptimizeMesh.cpp"
"C:\Ryl\WorldCreator\PageAttachmentSet.cpp"
"C:\Ryl\WorldCreator\PageDuengunAObject.cpp"
"C:\Ryl\WorldCreator\PageDuengunContainer.cpp"
"C:\Ryl\WorldCreator\PageDuengunEffect.cpp"
"C:\Ryl\WorldCreator\PageDuengunLeafTrigger.cpp"
"C:\Ryl\WorldCreator\PageDuengunLight.cpp"
"C:\Ryl\WorldCreator\PageDuengunSound.cpp"
"C:\Ryl\WorldCreator\PageDunguenTriSheet.cpp"
"C:\Ryl\WorldCreator\PageGCMDSAttachmentSet.cpp"
"C:\Ryl\WorldCreator\PageGCMDSEffectInfo.cpp"
"C:\Ryl\WorldCreator\PageGCMDSListContainer.cpp"
"C:\Ryl\WorldCreator\PageGCMDSMotionSheet.cpp"
"C:\Ryl\WorldCreator\PageGCMDSOutfitSet.cpp"
"C:\Ryl\WorldCreator\PageGCMDSProperty.cpp"
"C:\Ryl\WorldCreator\PageGCMDSSlots.cpp"
"C:\Ryl\WorldCreator\PageHouseContainer.cpp"
"C:\Ryl\WorldCreator\PageLightContainer.cpp"
"C:\Ryl\WorldCreator\PageObjectContainer.cpp"
"C:\Ryl\WorldCreator\PageOutfitSet.cpp"
"C:\Ryl\WorldCreator\PageSectorHeight.cpp"
"C:\Ryl\WorldCreator\PageSectorHouse.cpp"
"C:\Ryl\WorldCreator\PageSectorMesh.cpp"
"C:\Ryl\WorldCreator\PageSectorPlant.cpp"
"C:\Ryl\WorldCreator\PageSectorWater.cpp"
"C:\Ryl\WorldCreator\PageSectorWaterFall.cpp"
"C:\Ryl\WorldCreator\PageSoundContainer.cpp"
"C:\Ryl\WorldCreator\PageTriggerContainer.cpp"
"C:\Ryl\WorldCreator\PageWideContainer.cpp"
"C:\Ryl\WorldCreator\pEffect.cpp"
"C:\Ryl\WorldCreator\SectorViewerBar.cpp"
"C:\Ryl\WorldCreator\SectorViewerSheet.cpp"
"C:\Ryl\WorldCreator\SelectFolderDialog.cpp"
"C:\Ryl\WorldCreator\SheetChrOutfitSlot.cpp"
"C:\Ryl\WorldCreator\SheetDuengunTrigger.cpp"
"C:\Ryl\WorldCreator\SheetEditGCMDS.cpp"
"C:\Ryl\WorldCreator\SoundPropertyDlg.cpp"
"C:\Ryl\WorldCreator\WorldCreator.cpp"
"C:\Ryl\WorldCreator\WorldCreatorDoc.cpp"
"C:\Ryl\WorldCreator\WorldCreatorView.cpp"
"C:\Ryl\WorldCreator\Z3DEditorGeneralChrModel.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP325.tmp"
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP326.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"Release/WorldCreator.pch" /Yc"stdafx.h" /Fo"Release/" /Fd"Release/" /FD /c
"C:\Ryl\WorldCreator\StdAfx.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP326.tmp"
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP327.tmp" with contents
[
d3d8.lib d3dx8.lib winmm.lib imagehlp.lib imm32.lib ddraw.lib dxguid.lib dsound.lib /nologo /subsystem:windows /incremental:no /pdb:"Release/WorldCreator.pdb" /machine:I386 /out:"Release/WorldCreator.exe" /nodefaultlib:"LIBC"/out:"Release/WorldCreator.exe"
.\Release\AmbienceList.obj
.\Release\CharEffect.obj
.\Release\ColourPicker.obj
.\Release\ColourPopup.obj
.\Release\Dds_container.obj
.\Release\DialogBarEx.obj
.\Release\DialogCharacterLodDist.obj
.\Release\DlgBoid.obj
.\Release\DlgCamera.obj
.\Release\DlgCameraSet.obj
.\Release\DlgCharacterCreate.obj
.\Release\DlgCharacterEffect.obj
.\Release\DlgChrOutfit.obj
.\Release\DlgConvertTexture.obj
.\Release\DlgDefaultAttachmentProperty.obj
.\Release\DlgDuenAObject.obj
.\Release\DlgDuenEffect.obj
.\Release\DlgDuengunTrigger.obj
.\Release\DlgDuenLight.obj
.\Release\DlgEditGCMDS.obj
.\Release\DlgEditName.obj
.\Release\DlgEditTerrain.obj
.\Release\DlgEffect.obj
.\Release\DlgEffectLoad.obj
.\Release\DlgEventKeyframeSlider.obj
.\Release\DlgGrass.obj
.\Release\DlgHouseLoad.obj
.\Release\DlgLightLoad.obj
.\Release\DlgLightmap.obj
.\Release\DlgLightmapInfo.obj
.\Release\DlgMakeFall.obj
.\Release\DlgMakePlant.obj
.\Release\DlgMakeWater.obj
.\Release\DlgMapFileInfo.obj
.\Release\DlgObjectLoad.obj
.\Release\DlgOutfitSlot.obj
.\Release\DlgSectorMove.obj
.\Release\DlgSkelpart.obj
.\Release\DlgSoundLoad.obj
.\Release\DlgStart.obj
.\Release\DlgTriggerPoint.obj
.\Release\DlgTriggerProperty.obj
.\Release\DlgVertexOT.obj
.\Release\DlgWeatherColor.obj
.\Release\DlgWideLoad.obj
.\Release\GridListCtrl.obj
.\Release\MainFrm.obj
.\Release\MemoryPool.obj
.\Release\MeshContainerBar.obj
.\Release\MeshContainerSheet.obj
.\Release\MotionSheetTreeCtrl.obj
.\Release\MulFileDialog.obj
.\Release\OptimizeMesh.obj
.\Release\PageAttachmentSet.obj
.\Release\PageDuengunAObject.obj
.\Release\PageDuengunContainer.obj
.\Release\PageDuengunEffect.obj
.\Release\PageDuengunLeafTrigger.obj
.\Release\PageDuengunLight.obj
.\Release\PageDuengunSound.obj
.\Release\PageDunguenTriSheet.obj
.\Release\PageGCMDSAttachmentSet.obj
.\Release\PageGCMDSEffectInfo.obj
.\Release\PageGCMDSListContainer.obj
.\Release\PageGCMDSMotionSheet.obj
.\Release\PageGCMDSOutfitSet.obj
.\Release\PageGCMDSProperty.obj
.\Release\PageGCMDSSlots.obj
.\Release\PageHouseContainer.obj
.\Release\PageLightContainer.obj
.\Release\PageObjectContainer.obj
.\Release\PageOutfitSet.obj
.\Release\PageSectorHeight.obj
.\Release\PageSectorHouse.obj
.\Release\PageSectorMesh.obj
.\Release\PageSectorPlant.obj
.\Release\PageSectorWater.obj
.\Release\PageSectorWaterFall.obj
.\Release\PageSoundContainer.obj
.\Release\PageTriggerContainer.obj
.\Release\PageWideContainer.obj
.\Release\pEffect.obj
.\Release\SectorViewerBar.obj
.\Release\SectorViewerSheet.obj
.\Release\SelectFolderDialog.obj
.\Release\SheetChrOutfitSlot.obj
.\Release\SheetDuengunTrigger.obj
.\Release\SheetEditGCMDS.obj
.\Release\SoundPropertyDlg.obj
.\Release\StdAfx.obj
.\Release\WorldCreator.obj
.\Release\WorldCreatorDoc.obj
.\Release\WorldCreatorView.obj
.\Release\Z3DEditorGeneralChrModel.obj
.\Release\WorldCreator.res
"\Ryl\Zallad3D SceneClass\Release\Zalla3D SceneClass.lib"
\Ryl\CharacterActionControl\Release\CharacterActionControl.lib
]
Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP327.tmp"
<h3>Output Window</h3>
Compiling resources...
Compiling...
StdAfx.cpp
Compiling...
AmbienceList.cpp
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
CharEffect.cpp
ColourPicker.cpp
ColourPopup.cpp
Dds_container.cpp
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
DialogBarEx.cpp
DialogCharacterLodDist.cpp
DlgBoid.cpp
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
DlgCamera.cpp
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
DlgCameraSet.cpp
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
DlgCharacterCreate.cpp
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
C:\Ryl\WorldCreator\DlgCharacterCreate.cpp(274) : warning C4101: 'strWeaponType' : unreferenced local variable
C:\Ryl\WorldCreator\DlgCharacterCreate.cpp(1072) : warning C4101: 'strWeaponType' : unreferenced local variable
DlgCharacterEffect.cpp
DlgChrOutfit.cpp
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
DlgConvertTexture.cpp
DlgDefaultAttachmentProperty.cpp
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
DlgDuenAObject.cpp
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
DlgDuenEffect.cpp
DlgDuengunTrigger.cpp
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
DlgDuenLight.cpp
DlgEditGCMDS.cpp
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
Generating Code...
Compiling...
DlgEditName.cpp
DlgEditTerrain.cpp
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
DlgEffect.cpp
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
DlgEffectLoad.cpp
DlgEventKeyframeSlider.cpp
DlgGrass.cpp
DlgHouseLoad.cpp
DlgLightLoad.cpp
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
DlgLightmap.cpp
DlgLightmapInfo.cpp
DlgMakeFall.cpp
DlgMakePlant.cpp
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
DlgMakeWater.cpp
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
DlgMapFileInfo.cpp
C:\Ryl\WorldCreator\DlgMapFileInfo.cpp(142) : warning C4101: 'fReadPos' : unreferenced local variable
DlgObjectLoad.cpp
DlgOutfitSlot.cpp
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
DlgSectorMove.cpp
DlgSkelpart.cpp
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
DlgSoundLoad.cpp
DlgStart.cpp
C:\Ryl\WorldCreator\DlgStart.cpp(188) : warning C4800: 'int' : forcing value to bool 'true' or 'false' (performance warning)
C:\Ryl\WorldCreator\DlgStart.cpp(190) : warning C4800: 'int' : forcing value to bool 'true' or 'false' (performance warning)
Generating Code...
Compiling...
DlgTriggerPoint.cpp
DlgTriggerProperty.cpp
DlgVertexOT.cpp
DlgWeatherColor.cpp
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
DlgWideLoad.cpp
GridListCtrl.cpp
MainFrm.cpp
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
C:\Ryl\WorldCreator\MainFrm.cpp(424) : warning C4800: 'int' : forcing value to bool 'true' or 'false' (performance warning)
C:\Ryl\WorldCreator\MainFrm.cpp(425) : warning C4800: 'int' : forcing value to bool 'true' or 'false' (performance warning)
C:\Ryl\WorldCreator\MainFrm.cpp(426) : warning C4800: 'int' : forcing value to bool 'true' or 'false' (performance warning)
C:\Ryl\WorldCreator\MainFrm.cpp(427) : warning C4800: 'int' : forcing value to bool 'true' or 'false' (performance warning)
MemoryPool.cpp
MeshContainerBar.cpp
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
MeshContainerSheet.cpp
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
MotionSheetTreeCtrl.cpp
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
MulFileDialog.cpp
OptimizeMesh.cpp
PageAttachmentSet.cpp
PageDuengunAObject.cpp
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
PageDuengunContainer.cpp
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
PageDuengunEffect.cpp
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
PageDuengunLeafTrigger.cpp
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
PageDuengunLight.cpp
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
PageDuengunSound.cpp
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
Generating Code...
Compiling...
PageDunguenTriSheet.cpp
PageGCMDSAttachmentSet.cpp
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
PageGCMDSEffectInfo.cpp
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
PageGCMDSListContainer.cpp
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
PageGCMDSMotionSheet.cpp
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
PageGCMDSOutfitSet.cpp
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
PageGCMDSProperty.cpp
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
PageGCMDSSlots.cpp
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
PageHouseContainer.cpp
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
PageLightContainer.cpp
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
PageObjectContainer.cpp
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
PageOutfitSet.cpp
PageSectorHeight.cpp
PageSectorHouse.cpp
PageSectorMesh.cpp
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
PageSectorPlant.cpp
PageSectorWater.cpp
PageSectorWaterFall.cpp
PageSoundContainer.cpp
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
PageTriggerContainer.cpp
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
Generating Code...
Compiling...
PageWideContainer.cpp
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
pEffect.cpp
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
SectorViewerBar.cpp
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
SectorViewerSheet.cpp
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
SelectFolderDialog.cpp
SheetChrOutfitSlot.cpp
SheetDuengunTrigger.cpp
SheetEditGCMDS.cpp
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
SoundPropertyDlg.cpp
WorldCreator.cpp
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
WorldCreatorDoc.cpp
WorldCreatorView.cpp
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(31) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(15) : see previous definition of 'MIN'
C:\RYL\ZALLA3D BASECLASS\WBValue.h(32) : note C6311: C:\RYL\ZALLAD3D SCENECLASS\BoidScene.h(16) : see previous definition of 'MAX'
Z3DEditorGeneralChrModel.cpp
C:\RYL\ZALLAD3D SCENECLASS\misc.h(25) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(164) : see previous definition of '_ASSERT'
C:\RYL\ZALLAD3D SCENECLASS\misc.h(26) : note C6311: C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\crtdbg.h(166) : see previous definition of '_ASSERTE'
Generating Code...
Linking...
<h3>Results</h3>
WorldCreator.exe - 0 error(s), 58 warning(s)
</pre>
</body>
</html>