Files
Client/Server/ToolProject/GameDBTool/CharName.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

32 lines
610 B
C++

#pragma once
// CCharName 대화 상자입니다.
class CCharName : public CDialog
{
DECLARE_DYNAMIC(CCharName)
DWORD m_CID;
public:
CCharName(CWnd* pParent = NULL); // 표준 생성자입니다.
virtual ~CCharName();
void SetCID(DWORD CID_In) { m_CID = CID_In; }
// 대화 상자 데이터입니다.
enum { IDD = IDD_CHARNAME };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 지원입니다.
DECLARE_MESSAGE_MAP()
public:
virtual BOOL OnInitDialog();
CString m_CharID;
CString m_Name;
afx_msg void OnBnClickedModify();
afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
};