Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
#pragma once
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#include "./controlex/listviewcontrol.h"
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#include "GameDBTool.h"
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class CUserList :
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public CListViewControl
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{
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// Construction
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public:
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CUserList();
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// Attributes
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public:
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// Operations
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public:
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CImageList m_ImageList;
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int m_AdminIndex;
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int m_UserIndex;
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CUserList)
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afx_msg void OnCustomDraw(NMHDR* pNMHDR, LRESULT* pResult);
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afx_msg void OnEndLableEdit(NMHDR* pNMHDR, LRESULT* pResult);
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afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
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afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
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afx_msg void OnVScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~CUserList();
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bool SetColumn(void);
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bool AddUserRow(unsigned long dwUID, USER_INFO* UserTable_In, bool Admin);
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bool GetUserRow(unsigned long Item_In, unsigned long& dwUID, USER_INFO* UserTable_Out);
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// Generated message map functions
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protected:
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//{{AFX_MSG(CUserList)
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// NOTE - the ClassWizard will add and remove member functions here.
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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