Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
58 lines
1.1 KiB
C++
58 lines
1.1 KiB
C++
#pragma once
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#include "afxwin.h"
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#include "afxcmn.h"
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#include "DBSetting.h"
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// CSetupPage2 대화 상자입니다.
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class CSetupPage2 : public CPropertyPage
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{
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DECLARE_DYNAMIC(CSetupPage2)
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public:
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CSetupPage2();
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virtual ~CSetupPage2();
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// 대화 상자 데이터입니다.
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enum { IDD = IDD_PAGE_2 };
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 지원입니다.
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DECLARE_MESSAGE_MAP()
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public:
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virtual BOOL OnInitDialog();
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virtual BOOL OnSetActive();
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void UpdateServerID();
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void Save(void);
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private:
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afx_msg void OnBnClickedAuthBtnDbsetting();
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afx_msg void OnBnClickedAuthBlockBtnDbsetting();
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BOOL m_bEnabled;
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BOOL m_bPingCheck;
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BOOL m_bKoreanCheck;
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BOOL m_bTestGroup;
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BOOL m_bSupressCharCreate;
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BOOL m_bSupressCharDelete;
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BOOL m_bBattleServer;
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CComboBox m_cbAuthType;
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CComboBox m_cbAuthGroup;
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CString m_szAuthServerID;
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CString m_szAuthServerClientListenPort;
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CString m_szDBAgentAddress;
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CString m_szAuthDBInfo;
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CString m_szAdminToolDBInfo;
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DBSetting m_AuthDB;
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DBSetting m_AdminToolDB;
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};
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