Files
Client/GameTools/CaldronBase/LoadedObj.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

49 lines
1.1 KiB
C++

// LoadedObj.h: interface for the CLoadedObj class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_LOADEDOBJ_H__7BBE3A5F_6665_4F40_AA4D_82BACEBC32D3__INCLUDED_)
#define AFX_LOADEDOBJ_H__7BBE3A5F_6665_4F40_AA4D_82BACEBC32D3__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
namespace Caldron {
namespace Base {
/* *********************************************************************
* CLoadedObj
* 파일 : LoadedObj.h
* 기능 : Caldron Engine내 CResourceMgr 을 이용해 로드 가능한 리소스 obj 들의 어미 class
* 작성일 : 2004.01.06
* history :
wizardbug ( 2004.01.06)
********************************************************************** */
class CByteDataObj;
class CLoadedObj
{
public:
CLoadedObj();
virtual ~CLoadedObj();
virtual bool Load(CByteDataObj *) = 0;
virtual bool Unload() = 0;
bool m_bLoaded;
char m_strName[40];
int m_iReloadingCount; // ReLoading 횟수.
};
}
}
#endif // !defined(AFX_LOADEDOBJ_H__7BBE3A5F_6665_4F40_AA4D_82BACEBC32D3__INCLUDED_)