Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
32 lines
922 B
C++
32 lines
922 B
C++
// X3DEditObject.h: interface for the CX3DEditObject class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_X3DEDITOBJECT_H__E0D946DC_8D68_49EC_A807_C34D30C45060__INCLUDED_)
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#define AFX_X3DEDITOBJECT_H__E0D946DC_8D68_49EC_A807_C34D30C45060__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include <z3dmath.h>
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class CX3DEditObject
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{
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protected:
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unsigned long m_dwUID;
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public:
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CX3DEditObject();
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virtual ~CX3DEditObject();
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unsigned long GetUID(void) { return m_dwUID; }
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void SetUID(unsigned long dwUID) { m_dwUID = dwUID; }
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virtual void SetPlay(BOOL bPlay) = 0;
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virtual void RenderNoTexture(unsigned long dwFrame) = 0; // ¿¡µðÅÍ ¿ë
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virtual unsigned long GetPick(vector3 &vecStart, vector3 &vecEnd, float &fLength) = 0; // ¿¡µðÅÍ ¿ë
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};
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#endif // !defined(AFX_X3DEDITOBJECT_H__E0D946DC_8D68_49EC_A807_C34D30C45060__INCLUDED_)
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