Files
Client/GameTools/Zallad3D SceneClass/SectorEffectMap.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

32 lines
786 B
C++

// SectorEffectMap.h: interface for the CSectorEffectMap class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SECTOREFFECTMAP_H__D21C88F9_C058_4BDC_A004_F6CF723B88DE__INCLUDED_)
#define AFX_SECTOREFFECTMAP_H__D21C88F9_C058_4BDC_A004_F6CF723B88DE__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <d3d8.h>
#include "List.h"
#include "3DMath.h"
#include "SectorDefine.h"
class CSectorEffectMap
{
public:
int Sector_EffectNum;
int m_IndexX,m_IndexY;
List<vector3> m_vecEffectPos;
List<vector3> m_vecEffectRot;
List<char*> m_strEffectName;
int pick_index;
CSectorEffectMap();
virtual ~CSectorEffectMap();
};
#endif // !defined(AFX_SECTOREFFECTMAP_H__D21C88F9_C058_4BDC_A004_F6CF723B88DE__INCLUDED_)