Files
Client/GameTools/Zallad3D SceneClass/Shader_IndexHeader.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

18 lines
386 B
C

#ifndef __SHADER_INDEXHEADER_H__
#define __SHADER_INDEXHEADER_H__
enum SHADER_INDEX {
SHADER_ID_BUMPDIFFSPEC,
SHADER_ID_REFLECTION,
SHADER_ID_DEPTHOFFIELD,
SHADER_ID_GLARE,
SHADER_ID_SELFSHADOW,
SHADER_ID_RAIN,
SHADER_ID_NUM,
};
const char SHADER_STR_BUMPDIFFSPEC[] = "0 BumpDiffSpec";
const char SHADER_STR_GLARE[] = "3 Glare";
const char SHADER_STR_RAIN[] = "5 Rain";
#endif