Files
Client/GameTools/Zallad3D SceneClass/SunScene.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

47 lines
1.1 KiB
C++

// SunScene.h: interface for the CSunScene class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SUNSCENE_H__E24C3299_5FD3_4FBA_A987_E283D093A2FB__INCLUDED_)
#define AFX_SUNSCENE_H__E24C3299_5FD3_4FBA_A987_E283D093A2FB__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "SceneNode.h"
#include <Vertex.h>
#include <Texture.h>
#include "SectorDefine.h"
#include "StateLog.h"
class CSunScene : public CSceneNode
{
float m_fFlareSize[MAX_FLARE];
float m_fFlarePos[MAX_FLARE];
//LPDIRECT3DVERTEXBUFFER8 m_pSunVertex;
TLVertex m_SunVertex[4];
vector3 m_vecSunPosition;
color m_FlareColor[MAX_FLARE];
color m_LastFlareColor[2];
public:
CTexture m_SunTexture;
CTexture m_SunFlareTexture;
CTexture m_FlareTexture[MAX_FLARE];
CTexture m_MoonTexture;
CTexture m_MoonFlareTexture;
void RenderFlare(LPDIRECT3DDEVICE8 pd3dDevice);
void SetSunDirection(vector3 &vecSunDir){m_vecSunPosition=vecSunDir;};
void Render(LPDIRECT3DDEVICE8 pd3dDevice);
void Create();
CSunScene();
virtual ~CSunScene();
};
#endif // !defined(AFX_SUNSCENE_H__E24C3299_5FD3_4FBA_A987_E283D093A2FB__INCLUDED_)