Files
Client/GameTools/Zallad3D SceneClass/WBLightMapTex.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

25 lines
566 B
C++

// WBLightMapTex.cpp: implementation of the WBLightMapTex class.
//
//////////////////////////////////////////////////////////////////////
#include "WBLightMapTex.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
WBLightMapTex::WBLightMapTex(int sx,int sy,int bp)
{
bytespixel=bp;
sizex=sx;
sizey=sy;
bytesx=sx*bytespixel;
bytesxy=bytesx*sizey;
bmp=new unsigned char [bytesxy];
}
WBLightMapTex::~WBLightMapTex()
{
delete[] bmp;
}