Files
Client/Server/RylServerProject/RylUIDServer/SendAgentPacket.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

25 lines
894 B
C++

#ifndef _SEND_AGENT_PACKET_H_
#define _SEND_AGENT_PACKET_H_
#include <winsock2.h>
#include <windows.h>
namespace AgentSendPacket
{
// 특정 서버군에만 보낸다.
bool SendUserKill(char Group, unsigned long UserID);
bool SendUpdateUIDTable(char AgentGroup, char Cmd, unsigned long UserID, unsigned long Flag,
int PlayTime, unsigned long dwCRMIndex1, char BillingType,
unsigned short usState, unsigned short usErrorCode);
// 빌링 타임아웃 경고를 보낸다.
bool SendHanBTN(char cAgentGroup, unsigned long dwUID,
unsigned char cRemainMinute, unsigned char cBillingType);
// 모든 서버군에 보낸다.
bool SendHanUnitedBTN(const char* szID, const char* szIP, const char* szMsg);
bool SendHanUnitedUserKill(const char* szID, const char* szIP);
bool SendHanUnitedUserKill(unsigned long dwAgentGroup, const char* szID, const char* szIP);
};
#endif