Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
60 lines
1.3 KiB
C++
60 lines
1.3 KiB
C++
#ifndef _UID_USER_ID_TABLE_H_
|
|
#define _UID_USER_ID_TABLE_H_
|
|
|
|
/*
|
|
나중에 DB로 다 뺄 부분이다. 이곳은 임시로나마 하자.
|
|
*/
|
|
|
|
class CUserNode
|
|
{
|
|
private:
|
|
|
|
unsigned long m_dwSessionID;
|
|
unsigned long m_dwUserID;
|
|
unsigned long m_dwCharID;
|
|
|
|
unsigned char m_cAgentGroup;
|
|
unsigned char m_cState;
|
|
|
|
public:
|
|
|
|
CUserNode(unsigned long dwUserID, unsigned long dwSessionID,
|
|
unsigned long dwCharID, unsigned char cGroup, unsigned char cState);
|
|
~CUserNode();
|
|
|
|
void InitUserNode(unsigned long dwUserID, unsigned long dwSessionID,
|
|
unsigned long dwCharID, unsigned char cGroup, unsigned char cState);
|
|
|
|
unsigned char GetAgentGroup(void) const { return m_cAgentGroup; }
|
|
unsigned char GetState(void) const { return m_cState; }
|
|
|
|
unsigned long GetSessionID(void) const { return m_dwSessionID; }
|
|
unsigned long GetUID(void) const { return m_dwUserID; }
|
|
unsigned long GetCID(void) const { return m_dwCharID; }
|
|
};
|
|
|
|
|
|
class CUserIDTable
|
|
{
|
|
public:
|
|
|
|
static CUserIDTable& GetInstance();
|
|
|
|
// interface
|
|
BOOL Insert(unsigned long dwUserID, const CUserNode& Node);
|
|
BOOL Erase(unsigned long dwUserID);
|
|
CUserNode* Find(unsigned long dwUserID);
|
|
|
|
int RemoveUserOfCurrentAgent(char Group);
|
|
|
|
private:
|
|
|
|
CUserIDTable();
|
|
~CUserIDTable();
|
|
|
|
typedef std::map<unsigned long, CUserNode> UIDTable;
|
|
UIDTable m_UIDTable;
|
|
};
|
|
|
|
|
|
#endif |