Files
Client/GameTools/EffectEditor/EffectEditorDoc.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

85 lines
1.7 KiB
C++

// EffectEditorDoc.cpp : implementation of the CEffectEditorDoc class
//
#include "stdafx.h"
#include "EffectEditor.h"
#include "EffectEditorDoc.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CEffectEditorDoc
IMPLEMENT_DYNCREATE(CEffectEditorDoc, CDocument)
BEGIN_MESSAGE_MAP(CEffectEditorDoc, CDocument)
//{{AFX_MSG_MAP(CEffectEditorDoc)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CEffectEditorDoc construction/destruction
CEffectEditorDoc::CEffectEditorDoc()
{
// TODO: add one-time construction code here
}
CEffectEditorDoc::~CEffectEditorDoc()
{
}
BOOL CEffectEditorDoc::OnNewDocument()
{
if (!CDocument::OnNewDocument())
return FALSE;
// TODO: add reinitialization code here
// (SDI documents will reuse this document)
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CEffectEditorDoc serialization
void CEffectEditorDoc::Serialize(CArchive& ar)
{
if (ar.IsStoring())
{
// TODO: add storing code here
}
else
{
// TODO: add loading code here
}
}
/////////////////////////////////////////////////////////////////////////////
// CEffectEditorDoc diagnostics
#ifdef _DEBUG
void CEffectEditorDoc::AssertValid() const
{
CDocument::AssertValid();
}
void CEffectEditorDoc::Dump(CDumpContext& dc) const
{
CDocument::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CEffectEditorDoc commands