Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
33 lines
825 B
C++
33 lines
825 B
C++
// GUITooltipButton.h: interface for the CGUITooltipButton class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_GUITOOLTIPBUTTON_H__F5EDCEA4_DBCE_459E_BD5D_09BDF373993F__INCLUDED_)
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#define AFX_GUITOOLTIPBUTTON_H__F5EDCEA4_DBCE_459E_BD5D_09BDF373993F__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "GUITooltip.h"
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#include <vector>
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using namespace std;
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class CGUITooltipButton : public CGUITooltip
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{
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protected:
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vector<char *> m_lstTooltip;
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public:
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CGUITooltipButton();
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~CGUITooltipButton();
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void InitTooltip(const char *strTooltip);
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BOOL GetIsTooltip(void);
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void DestroyTooltip(void);
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void Render(LPDIRECT3DDEVICE8 lpD3DDevice);
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};
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#endif // !defined(AFX_GUITOOLTIPBUTTON_H__F5EDCEA4_DBCE_459E_BD5D_09BDF373993F__INCLUDED_)
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