Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
63 lines
1.2 KiB
C++
63 lines
1.2 KiB
C++
// FullSceneShader.cpp: implementation of the CFullSceneShader class.
|
|
//
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
#include "FullSceneShader.h"
|
|
#include "FullScenePShader.h"
|
|
#include "FullSceneVShader.h"
|
|
|
|
#include "SceneManager.h"
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
// Construction/Destruction
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
CFullSceneShader::CFullSceneShader(char *strFileName)
|
|
{
|
|
|
|
m_pPixelShader = new CFullScenePShader(strFileName);
|
|
if(!strcmp(strFileName,"Glare"))
|
|
{
|
|
m_pVertexShader = new CFullSceneVShader(strFileName);
|
|
|
|
}
|
|
else
|
|
m_pVertexShader = NULL;
|
|
|
|
}
|
|
void CFullSceneShader::SetOff(float fWidth,float fHeight)
|
|
{
|
|
if(m_pVertexShader)
|
|
{
|
|
m_pVertexShader->SetOff(fWidth,fHeight);
|
|
}
|
|
}
|
|
CFullSceneShader::~CFullSceneShader()
|
|
{
|
|
if(m_pPixelShader)
|
|
{
|
|
delete m_pPixelShader;
|
|
m_pPixelShader = NULL;
|
|
|
|
}
|
|
}
|
|
void CFullSceneShader::Apply()
|
|
{
|
|
if(m_pPixelShader)
|
|
m_pPixelShader->Apply();
|
|
|
|
}
|
|
void CFullSceneShader::Apply(int i)
|
|
{
|
|
if(m_pPixelShader)
|
|
m_pPixelShader->Apply(i);
|
|
if(m_pVertexShader)
|
|
m_pVertexShader->Apply();
|
|
|
|
|
|
}
|
|
void CFullSceneShader::UnApply()
|
|
{
|
|
CSceneManager::GetDevice()->SetPixelShader(0);
|
|
}
|