Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
41 lines
1.0 KiB
C++
41 lines
1.0 KiB
C++
// InHouseObjectMap.h: interface for the CInHouseObjectMap class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_INHOUSEOBJECTMAP_H__EBFE3FAB_0291_4FC1_83C5_403C61804DA4__INCLUDED_)
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#define AFX_INHOUSEOBJECTMAP_H__EBFE3FAB_0291_4FC1_83C5_403C61804DA4__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "3DMath.h"
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#include "BaseDataDefine.h"
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#include "List.h"
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class CInHouseObjectMap
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{
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public:
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char m_strInName[MAX_NAMEBUFFER];
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char m_strMedName[MAX_NAMEBUFFER];
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char m_strOutName[MAX_NAMEBUFFER];
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char m_strBspName[MAX_NAMEBUFFER];
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List<char*> m_strObjectNameList;
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List<matrix> m_matObjectList;
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List<bool> m_isAlpha;
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List<bool> m_isLight;
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List<long> m_ObjectID;
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List<char*> m_strLightNameList;
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List<matrix> m_matLightList;
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List<float> m_fLightRange;
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List<color> m_LightColor;
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List<long> m_LightID;
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CInHouseObjectMap();
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virtual ~CInHouseObjectMap();
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};
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#endif // !defined(AFX_INHOUSEOBJECTMAP_H__EBFE3FAB_0291_4FC1_83C5_403C61804DA4__INCLUDED_)
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