Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
62 lines
1.5 KiB
C++
62 lines
1.5 KiB
C++
#if !defined(AFX_DIALOGBAREX_H__D614B256_C5EC_11D2_B8C5_B41E04C10000__INCLUDED_)
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#define AFX_DIALOGBAREX_H__D614B256_C5EC_11D2_B8C5_B41E04C10000__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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// DialogBarEx.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// CDialogBarEx window
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/*
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Class written by Sharad Kelkar drssk@ad1.vsnl.net.in
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This is freeware without any kind of restriction on usage
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and distribution.
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*/
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class CDialogBarEx : public CDialogBar
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{
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// Construction
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public:
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CDialogBarEx();
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// Attributes
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public:
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CDialogBarEx)
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual void Destory();
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virtual void OnInitDialogBar();
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virtual ~CDialogBarEx();
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// Generated message map functions
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// Note from Sharad Kelkar
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// We have manually added entry afx_msg InitDialogBarHandler
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// as it was not done automatically by Class Wizard
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protected:
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//{{AFX_MSG(CDialogBarEx)
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afx_msg LRESULT InitDialogBarHandler( WPARAM wParam , LPARAM lParam );
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afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
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afx_msg void OnDestroy();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_DIALOGBAREX_H__D614B256_C5EC_11D2_B8C5_B41E04C10000__INCLUDED_)
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