Files
Client/GameTools/GLOBALSCRIPT/Network/Packet/PacketStruct/CharItemPacketStruct.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

58 lines
1.5 KiB
C

#ifndef _CHAR_ITEM_PACKET_STRUCT_H_
#define _CHAR_ITEM_PACKET_STRUCT_H_
#include <DB/DBDefine.h>
#include <Item/ItemStructure.h>
#pragma pack(1)
// 필드 오브젝트 구조체
typedef struct FieldObject* LPFieldObject;
struct FieldObject
{
enum CheckBit { Gold = 0x80000000 };
POS m_Pos; // 아이템 위치
unsigned long m_dwOID; // 오브젝트 아이디 ( 몬스터 혹은 Object )
unsigned long m_dwTypeID; // 타입 아이디 (상위 1비트 셋이면 돈)
unsigned long m_dwStatusFlag; // 몬스터 chant, enchant 상태 Flag
unsigned char m_cNum; // 아이템 수
};
// TakeType
typedef struct TakeType* LPTakeType;
struct TakeType
{
enum TakeSource
{
TS_NONE = 0, TS_EQUIP = 1,
TS_INVEN = 2, TS_QSLOT = 3,
TS_SSLOT = 4, TS_TEMP = 6,
TS_UPGRADE = 7, TS_EXCHANGE = 8,
TS_DEPOSIT = 9, TS_STALL = 10
};
Item::ItemPos m_srcPos;
Item::ItemPos m_dstPos;
unsigned char m_cNum;
TakeType() : m_cNum(0) { }
TakeType(Item::ItemPos srcPos, Item::ItemPos dstPos, unsigned char cNum)
: m_srcPos(srcPos), m_dstPos(dstPos), m_cNum(cNum) { }
};
// 캐스트 오브젝트 구조체 (Cast Object)
typedef struct CastObject* LPCastObject;
struct CastObject
{
POS m_DstPos; // 목적 위치
unsigned long m_dwTargetID; // 타겟 아이디
unsigned short m_wTypeID; // 아이디 ( 돈일경우 금액 )
unsigned char m_cObjectType; // 종류 ( 0 = 캐스트, 어텍 류, 2 = 돈 )
unsigned char m_cObjectLevel; // 레벨
};
#pragma pack()
#endif