Files
Client/GameTools/WORLDCREATOR/DlgCameraSet.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

72 lines
1.7 KiB
C++

// DlgCameraSet.cpp : implementation file
//
#include "stdafx.h"
#include "worldcreator.h"
#include "DlgCameraSet.h"
#include "WorldCreatorView.h"
#include "MainFrm.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgCameraSet dialog
CDlgCameraSet::CDlgCameraSet(CWnd* pParent /*=NULL*/)
: CDialog(CDlgCameraSet::IDD, pParent)
{
//{{AFX_DATA_INIT(CDlgCameraSet)
m_fPosX = 0.0f;
m_fPosY = 0.0f;
m_fPosZ = 0.0f;
m_fLookX = 0.0f;
m_fLookY = 0.0f;
m_fLookZ = 0.0f;
//}}AFX_DATA_INIT
}
void CDlgCameraSet::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDlgCameraSet)
DDX_Text(pDX, IDC_EDIT1, m_fPosX);
DDX_Text(pDX, IDC_EDIT2, m_fPosY);
DDX_Text(pDX, IDC_EDIT4, m_fPosZ);
DDX_Text(pDX, IDC_EDIT5, m_fLookX);
DDX_Text(pDX, IDC_EDIT6, m_fLookY);
DDX_Text(pDX, IDC_EDIT7, m_fLookZ);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDlgCameraSet, CDialog)
//{{AFX_MSG_MAP(CDlgCameraSet)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgCameraSet message handlers
void CDlgCameraSet::OnOK()
{
// TODO: Add extra validation here
UpdateData();
CMainFrame *mf=(CMainFrame*)AfxGetApp()->m_pMainWnd;
CWorldCreatorView* av=(CWorldCreatorView*)mf->GetActiveView();
vector3 vecUp = vector3(0.0f,1.0f,0.0f);
//vector3 vecLook = vector3(m_fLookX,m_fLookY,m_fLookZ);
vector3 vecPos = vector3(m_fPosX,m_fPosY,m_fPosZ);
vector3 vecLook = vector3(m_fPosX,m_fPosY,m_fPosZ + 1.0f);
av->m_SceneManager->m_ViewCamera->LookAt(vecPos,vecLook,vecUp);
CDialog::OnOK();
}