Files
Client/GameTools/WORLDCREATOR/DlgObjectLoad.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

54 lines
1.3 KiB
C++

#if !defined(AFX_DLGOBJECTLOAD_H__8E098AAC_59C6_460A_AEBA_C7C04151BE90__INCLUDED_)
#define AFX_DLGOBJECTLOAD_H__8E098AAC_59C6_460A_AEBA_C7C04151BE90__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgObjectLoad.h : header file
//
#include "BaseDataDefine.h"
/////////////////////////////////////////////////////////////////////////////
// CDlgObjectLoad dialog
class CDlgObjectLoad : public CDialog
{
// Construction
public:
CDlgObjectLoad(CWnd* pParent = NULL); // standard constructor
CString m_strObjectFilename;
// Dialog Data
//{{AFX_DATA(CDlgObjectLoad)
enum { IDD = IDD_DIALOG_OBJECTLOAD };
BOOL m_bObjectLoad;
CString m_strObjectName;
BOOL m_isAlpha;
BOOL m_isLight;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDlgObjectLoad)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CDlgObjectLoad)
afx_msg void OnCheckObjectfilename();
virtual void OnOK();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DLGOBJECTLOAD_H__8E098AAC_59C6_460A_AEBA_C7C04151BE90__INCLUDED_)