Files
Client/GameTools/WORLDCREATOR/Z3DEditorGeneralChrModel.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

51 lines
1.2 KiB
C++

// Z3DEditorGeneralChrModel.h: interface for the CZ3DEditorGeneralChrModel class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_Z3DEDITORGENERALCHRMODEL_H__643AA9D3_98A5_47A7_9FD5_DB2E4CA1969F__INCLUDED_)
#define AFX_Z3DEDITORGENERALCHRMODEL_H__643AA9D3_98A5_47A7_9FD5_DB2E4CA1969F__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Z3DGeneralChrModel.h"
#include "Z3DRenderable.h"
class CZ3DGeneralChrModelSkeleton : public CZ3DRenderable
{
public:
CZ3DGeneralChrModelSkeleton();
~CZ3DGeneralChrModelSkeleton();
bool Create( CZ3DGCMDS* pGCMDS, CZ3DSkeletonObject* pSkeleton );
void Render();
void SecondRender() {}
protected:
D3DVERTEX* m_pVertices;
long m_lVertexCount;
WORD* m_pIndices;
long m_lIndexCount;
CZ3DSkeletonObject* m_rpSkeleton;
};
class CZ3DEditorGeneralChrModel : public CZ3DGeneralChrModel
{
public:
CZ3DEditorGeneralChrModel();
virtual ~CZ3DEditorGeneralChrModel();
bool Init( const char* szGCMDSname );
protected:
CZ3DGeneralChrModelSkeleton m_SkelRender;
};
#endif // !defined(AFX_Z3DEDITORGENERALCHRMODEL_H__643AA9D3_98A5_47A7_9FD5_DB2E4CA1969F__INCLUDED_)