Files
Client/GameTools/Zallad3D SceneClass/FullSceneShader.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

36 lines
859 B
C++

// FullSceneShader.h: interface for the CFullSceneShader class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_FULLSCENESHADER_H__FD09FAF4_5266_40CD_88BA_A291AFDC848F__INCLUDED_)
#define AFX_FULLSCENESHADER_H__FD09FAF4_5266_40CD_88BA_A291AFDC848F__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "ShaderScene.h"
class CFullScenePShader;
class CFullSceneVShader;
class CFullSceneShader : public CShaderScene
{
public:
CFullSceneShader(char *strFileName);
virtual ~CFullSceneShader();
virtual void Apply();
void Apply(int i);
virtual void UnApply();
void SetOff(float fWidth,float fHeight);
protected:
CFullScenePShader *m_pPixelShader;
CFullSceneVShader *m_pVertexShader;
};
#endif // !defined(AFX_FULLSCENESHADER_H__FD09FAF4_5266_40CD_88BA_A291AFDC848F__INCLUDED_)