Files
Client/GameTools/Zallad3D SceneClass/Z3DMapTok2FileName.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

32 lines
832 B
C++

// Z3DMapTok2FileName.h: interface for the CZ3DMapTok2FileName class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_Z3DMAPTOK2FILENAME_H__41DD22BD_543D_411F_9CD0_4A22EE6784ED__INCLUDED_)
#define AFX_Z3DMAPTOK2FILENAME_H__41DD22BD_543D_411F_9CD0_4A22EE6784ED__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#pragma warning( disable:4786 )
#include <map>
#include "Z3DStringTable.h"
class CZ3DMapTok2FileName
{
public:
CZ3DMapTok2FileName();
virtual ~CZ3DMapTok2FileName();
bool Load( const char* szFileName, const char* szFilePath, CZ3DStringTable& rTable );
const char* GetFileName( Z3DTOK tok );
protected:
std::map<Z3DTOK, char* > m_mapTok2FileName;
};
#endif // !defined(AFX_Z3DMAPTOK2FILENAME_H__41DD22BD_543D_411F_9CD0_4A22EE6784ED__INCLUDED_)