Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
63 lines
1.3 KiB
C++
63 lines
1.3 KiB
C++
// MonitoringSheet.cpp : 구현 파일입니다.
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//
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#include "stdafx.h"
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#include "MonitoringTool.h"
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#include "MonitoringSheet.h"
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#include ".\monitoringsheet.h"
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// CMonitoringSheet
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IMPLEMENT_DYNAMIC(CMonitoringSheet, CPropertySheet)
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CMonitoringSheet::CMonitoringSheet(UINT nIDCaption, CWnd* pParentWnd, UINT iSelectPage)
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:CPropertySheet(nIDCaption, pParentWnd, iSelectPage)
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{
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AddPage(&m_ChattingPage);
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}
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CMonitoringSheet::CMonitoringSheet(LPCTSTR pszCaption, CWnd* pParentWnd, UINT iSelectPage)
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:CPropertySheet(pszCaption, pParentWnd, iSelectPage)
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{
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AddPage(&m_ChattingPage);
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}
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CMonitoringSheet::~CMonitoringSheet()
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{
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}
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BEGIN_MESSAGE_MAP(CMonitoringSheet, CPropertySheet)
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ON_WM_SIZE()
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END_MESSAGE_MAP()
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// CMonitoringSheet 메시지 처리기입니다.
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BOOL CMonitoringSheet::OnInitDialog()
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{
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BOOL bResult = CPropertySheet::OnInitDialog();
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// 필요없는 버튼 제거
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GetDlgItem(IDOK)->ShowWindow(false);
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GetDlgItem(IDCANCEL)->ShowWindow(false);
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GetDlgItem(IDHELP)->ShowWindow(false);
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GetDlgItem(ID_APPLY_NOW)->ShowWindow(false);
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return bResult;
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}
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void CMonitoringSheet::OnSize(UINT nType, int cx, int cy)
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{
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CPropertySheet::OnSize(nType, cx, cy);
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// TODO: 여기에 메시지 처리기 코드를 추가합니다.
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if(m_ChattingPage.GetSafeHwnd())
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{
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CRect rect;
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GetClientRect(rect);
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m_ChattingPage.MoveWindow(rect);
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}
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}
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