Files
Client/Server/RylServerProject/BaseLibrary/BaseLibrary.vcproj
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

613 lines
14 KiB
XML

<?xml version="1.0" encoding="ks_c_5601-1987"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="BaseLibrary"
ProjectGUID="{585CFC82-602A-466B-8E86-1A4FD1D442CA}"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="../../Library/$(ConfigurationName)"
IntermediateDirectory="../../Intermediate/$(ProjectName)/$(ConfigurationName)"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="./;../;../MemoryManager"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
AdditionalDependencies="ws2_32.lib"
OutputFile="$(OutDir)/BaseLibrary.lib"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="../../Library/$(ConfigurationName)"
IntermediateDirectory="../../Intermediate/$(ProjectName)/$(ConfigurationName)"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="./;../;../MemoryManager"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
AdditionalDependencies="ws2_32.lib"
OutputFile="$(OutDir)/BaseLibrary.lib"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release_NoGD|Win32"
OutputDirectory="../../Library/$(ConfigurationName)"
IntermediateDirectory="../../Intermediate/$(ProjectName)/$(ConfigurationName)"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="./;../;../MemoryManager"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
AdditionalDependencies="ws2_32.lib"
OutputFile="$(OutDir)/BaseLibrary.lib"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Debug_NoGD|Win32"
OutputDirectory="../../Library/$(ConfigurationName)"
IntermediateDirectory="../../Intermediate/$(ProjectName)/$(ConfigurationName)"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="./;../;../MemoryManager"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
AdditionalDependencies="ws2_32.lib"
OutputFile="$(OutDir)/BaseLibrary.lib"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release_MY|Win32"
OutputDirectory="../../Library/$(ConfigurationName)"
IntermediateDirectory="../../Intermediate/$(ProjectName)/$(ConfigurationName)"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="./;../;../MemoryManager"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
AdditionalDependencies="ws2_32.lib"
OutputFile="$(OutDir)/BaseLibrary.lib"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Debug_MY|Win32"
OutputDirectory="../../Library/$(ConfigurationName)"
IntermediateDirectory="../../Intermediate/$(ProjectName)/$(ConfigurationName)"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="./;../;../MemoryManager"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
AdditionalDependencies="ws2_32.lib"
OutputFile="$(OutDir)/BaseLibrary.lib"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Network"
Filter="">
<Filter
Name="Dispatch"
Filter="">
<File
RelativePath=".\Network\Dispatch\Dispatch.cpp">
</File>
<File
RelativePath=".\Network\Dispatch\Dispatch.h">
</File>
<File
RelativePath=".\Network\Dispatch\PoolDispatchFactory.h">
</File>
<File
RelativePath=".\Network\Dispatch\ServerRequest.cpp">
</File>
<File
RelativePath=".\Network\Dispatch\ServerRequest.h">
</File>
</Filter>
<Filter
Name="IOCP"
Filter="">
<File
RelativePath=".\Network\Iocp\CompletionHandler.cpp">
</File>
<File
RelativePath=".\Network\Iocp\CompletionHandler.h">
</File>
<File
RelativePath=".\Network\Iocp\IOCPNet.cpp">
</File>
<File
RelativePath=".\Network\Iocp\IOCPNet.h">
</File>
<File
RelativePath=".\Network\Iocp\IOWorker.cpp">
</File>
<File
RelativePath=".\Network\Iocp\IOWorker.h">
</File>
<File
RelativePath=".\Network\Iocp\Overlapped.cpp">
</File>
<File
RelativePath=".\Network\Iocp\Overlapped.h">
</File>
</Filter>
<Filter
Name="Listener"
Filter="">
<File
RelativePath=".\Network\Listener\Listener.cpp">
</File>
<File
RelativePath=".\Network\Listener\Listener.h">
</File>
</Filter>
<Filter
Name="Session"
Filter="">
<File
RelativePath=".\Network\Session\Session.cpp">
</File>
<File
RelativePath=".\Network\Session\Session.h">
</File>
<File
RelativePath=".\Network\Session\SessionMgr.cpp">
</File>
<File
RelativePath=".\Network\Session\SessionMgr.h">
</File>
<File
RelativePath=".\Network\Session\SessionPolicy.cpp">
</File>
<File
RelativePath=".\Network\Session\SessionPolicy.h">
</File>
</Filter>
<Filter
Name="Winsock"
Filter="">
<File
RelativePath=".\Network\Winsock\SocketFactory.cpp">
</File>
<File
RelativePath=".\Network\Winsock\SocketFactory.h">
</File>
</Filter>
<Filter
Name="Address"
Filter="">
<File
RelativePath=".\Network\Address\INET_Addr.cpp">
</File>
<File
RelativePath=".\Network\Address\INET_Addr.h">
</File>
</Filter>
</Filter>
<Filter
Name="Stream"
Filter="">
<Filter
Name="Buffer"
Filter="">
<File
RelativePath=".\Stream\Buffer\Buffer.cpp">
</File>
<File
RelativePath=".\Stream\Buffer\Buffer.h">
</File>
<File
RelativePath=".\Stream\Buffer\BufferFactory.cpp">
</File>
<File
RelativePath=".\Stream\Buffer\BufferFactory.h">
</File>
<File
RelativePath=".\Stream\Buffer\BufferQueue.cpp">
</File>
<File
RelativePath=".\Stream\Buffer\BufferQueue.h">
</File>
</Filter>
</Filter>
<Filter
Name="Thread"
Filter="">
<File
RelativePath=".\Thread\Lock.h">
</File>
<File
RelativePath=".\Thread\Thread.h">
</File>
<File
RelativePath=".\Thread\ThreadMgr.cpp">
</File>
<File
RelativePath=".\Thread\ThreadMgr.h">
</File>
</Filter>
<Filter
Name="Log"
Filter="">
<File
RelativePath=".\Log\ServerLog.cpp">
</File>
<File
RelativePath=".\Log\ServerLog.h">
</File>
<File
RelativePath=".\Log\ServerLogDefine.h">
</File>
</Filter>
<Filter
Name="Utility"
Filter="">
<Filter
Name="Debug"
Filter="">
<File
RelativePath=".\Utility\Debug\DebugMacros.h">
</File>
<File
RelativePath=".\Utility\Debug\DebugUtils.cpp">
</File>
<File
RelativePath=".\Utility\Debug\DebugUtils.h">
</File>
<File
RelativePath=".\Utility\Debug\DLLModule.h">
</File>
<File
RelativePath=".\Utility\Debug\ExceptionReport.cpp">
</File>
<File
RelativePath=".\Utility\Debug\ExceptionReport.h">
</File>
<File
RelativePath=".\Utility\Debug\PerformanceCheck.cpp">
</File>
<File
RelativePath=".\Utility\Debug\PerformanceCheck.h">
</File>
</Filter>
<Filter
Name="Math"
Filter="">
<File
RelativePath=".\Utility\Math\Convert.inl">
</File>
<File
RelativePath=".\Utility\Math\Math.cpp">
</File>
<File
RelativePath=".\Utility\Math\Math.h">
</File>
<File
RelativePath=".\Utility\Math\PseudoRandom.cpp">
</File>
<File
RelativePath=".\Utility\Math\PseudoRandom.h">
</File>
<File
RelativePath=".\Utility\Math\Random.cpp">
</File>
<File
RelativePath=".\Utility\Math\Random.h">
</File>
</Filter>
<Filter
Name="Compress"
Filter="">
<Filter
Name="MiniLZO"
Filter="">
<File
RelativePath=".\Utility\Compress\MiniLZO\lzoconf.h">
</File>
<File
RelativePath=".\Utility\Compress\MiniLZO\minilzo.cpp">
</File>
<File
RelativePath=".\Utility\Compress\MiniLZO\minilzo.h">
</File>
<File
RelativePath=".\Utility\Compress\MiniLZO\miniLZOWrapper.cpp">
</File>
<File
RelativePath=".\Utility\Compress\MiniLZO\miniLZOWrapper.h">
</File>
</Filter>
</Filter>
<Filter
Name="Registry"
Filter="">
<File
RelativePath=".\Utility\Registry\RegFunctions.cpp">
</File>
<File
RelativePath=".\Utility\Registry\RegFunctions.h">
</File>
</Filter>
<Filter
Name="Resource"
Filter="">
<File
RelativePath=".\Utility\Resource\EnsureCleanup.h">
</File>
</Filter>
<Filter
Name="Time"
Filter="">
<Filter
Name="Pulse"
Filter="">
<File
RelativePath=".\Utility\Time\Pulse\Pulse.cpp">
</File>
<File
RelativePath=".\Utility\Time\Pulse\Pulse.h">
</File>
</Filter>
</Filter>
<Filter
Name="CheckSum"
Filter="">
<File
RelativePath=".\Utility\checksum\Common.h">
</File>
<File
RelativePath=".\Utility\checksum\Crc32Static.cpp">
</File>
<File
RelativePath=".\Utility\checksum\Crc32Static.h">
</File>
<File
RelativePath=".\Utility\checksum\Crc8Static.cpp">
</File>
<File
RelativePath=".\Utility\checksum\Crc8Static.h">
</File>
</Filter>
<Filter
Name="File"
Filter="">
<File
RelativePath=".\Utility\File\MappedFile.cpp">
</File>
<File
RelativePath=".\Utility\File\MappedFile.h">
</File>
</Filter>
</Filter>
<Filter
Name="Pattern"
Filter="">
<File
RelativePath=".\Pattern\Command.cpp">
</File>
<File
RelativePath=".\Pattern\Command.h">
</File>
<File
RelativePath=".\Pattern\CommandQueue.cpp">
</File>
<File
RelativePath=".\Pattern\CommandQueue.h">
</File>
<File
RelativePath=".\Pattern\Singleton.h">
</File>
</Filter>
<Filter
Name="DB"
Filter="">
<File
RelativePath=".\Db\OLEDB.cpp">
</File>
<File
RelativePath=".\Db\OLEDB.h">
</File>
</Filter>
<Filter
Name="Memory"
Filter="">
<File
RelativePath=".\Memory\MemoryPool.cpp">
</File>
<File
RelativePath=".\Memory\MemoryPool.h">
</File>
</Filter>
<File
RelativePath=".\stdafx.cpp">
</File>
<File
RelativePath=".\stdafx.h">
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>