Files
Client/Server/RylServerProject/RylChatServer/ChatLog.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

39 lines
1.2 KiB
C++

#ifndef _CHAT_LOG_H_
#define _CHAT_LOG_H_
#include <Network/Packet/PacketStruct/CharCommunityPacket.h>
#include <Network/Broadcast/ChatCharData.h>
#include <Log/ServerLog.h>
extern CServerLog g_ChattingLog;
class CChatLog
{
public:
static CChatLog& GetInstance();
bool Log(ChatData::CCharInfo& charInfo, const char cZone, const char cChannel, const char* szChatMsg, PktChat::PktChatCmd eChatType,
unsigned short usXPos, unsigned short usYPos, unsigned short usZPos, unsigned short usLang);
bool WhisperLog(ChatData::CCharInfo& charInfo, const char cZone, const char cChannel, const char* szChatMsg, const char* szTargetName,
unsigned short usXPos, unsigned short usYPos, unsigned short usZPos, unsigned short usLang, bool bIsChatToolAdmin);
bool AdminLog(unsigned long dwTargetUID, unsigned long dwTargetCID,
const char* szAdminID, const char* szSendName, const char* szReceiveName,
const char* szChatMsg, unsigned char cChatType, unsigned short usLang);
void Flush();
unsigned __int64 GetLogDataSize() const;
unsigned __int64 GetLogNum() const { return m_dwLogNum; }
private:
CChatLog();
~CChatLog();
unsigned __int64 m_dwLogNum;
};
#endif