Files
Client/Server/RylServerProject/RylChatServer/RylChatServer.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

60 lines
1.2 KiB
C++

#ifndef _RYL_CHAT_SERVER_H_
#define _RYL_CHAT_SERVER_H_
#include <Utility/ServerAppFramework/ServerWindowFramework.h>
#ifdef AUTH_MY
#include "NFAuthClient/AuthClient.h"
#endif
// 전방 참조
class CSessionPolicy;
class CRylChatServer : public CServerWindowFramework
#ifdef AUTH_MY
, public CPacketEvent
#endif
{
public:
static CRylChatServer& GetInstance();
// Desc : 중계서버로 연결한다.
void ConnectToAgentServer();
// Desc : RylChatCommands에서 호출하는 함수들.
void PrintStatistics();
void PrintServerInfo();
void ReloadSetup();
int MakeChatLog(char* szBuffer, size_t nBufferLength);
#ifdef AUTH_MY
public:
virtual void EventConnect(BOOL bConnect);
virtual void EventIRC(CHAR* strCmd, CHAR* strMsg);
virtual void EventCMD(DWORD dwCmd, DWORD dwValue);
void Update(unsigned long dwTick);
#endif
private:
virtual bool ApplicationSpecificInit(const TCHAR* szCmdLine);
bool InitializeCommand();
bool InitializeMsgProc();
CRylChatServer();
virtual ~CRylChatServer();
CSessionPolicy* m_lpClientPolicy;
CSessionPolicy* m_lpGameServerPolicy;
CSessionPolicy* m_lpAgentSessionPolicy;
CSessionPolicy* m_lpChatToolPolicy;
time_t m_tServerStart;
};
#endif