Files
Client/Server/RylServerProject/RylGameServer/Resource.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

27 lines
876 B
C

//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by RylGameServer.rc
//
#define VS_VERSION_INFO 1
#define IDR_GAME_SERVER_MENU 101
#define ID_CONNECT_ALL 102
#define ID_START_SERVER 107
#define ID_SERVER_STOP 109
#define IDI_GAME_SERVER_ICON 111
#define ID_SHOW_STATUS 114
#define ID_LOAD_SETTING 116
#define ID_START_CONSOLE 119
#define ID_STOP_CONSOLE 120
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NO_MFC 1
#define _APS_NEXT_RESOURCE_VALUE 122
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 102
#endif
#endif