Files
Client/rylCoder_16.02.2008_src/Controls/cntTextEditItem.vb
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

55 lines
1.9 KiB
VB.net

Public Class cntTextEditItem
Private iTextitem As CNpcParser.NPCTextItem
Public Event NPCTextChanged(ByRef sender As cntTextEditItem, ByVal line As CNpcParser.NPCTextItem, ByVal newText As String)
Public Property NPCText() As String
Get
If Me.txtText.Lines.Length > 0 Then
Dim lines() As String = Me.txtText.Lines
If Trim(lines(UBound(lines))) = vbNewLine Then Array.Resize(lines, lines.Length - 1)
Return String.Join("\\", lines)
Else
Return ""
End If
End Get
Set(ByVal value As String)
Dim lines() As String = value.Split(New String() {"\\"}, StringSplitOptions.None)
Me.txtText.Lines = lines
End Set
End Property
Public Property Command() As String
Get
Return Me.lblCommand.Text
End Get
Set(ByVal value As String)
Me.lblCommand.Text = Trim(value)
End Set
End Property
Public Property TextItem() As CNpcParser.NPCTextItem
Get
Return iTextitem
End Get
Set(ByVal value As CNpcParser.NPCTextItem)
NPCText() = value.text
iTextitem = value
End Set
End Property
Public Property Small() As Boolean
Get
Return Not Me.txtText.Multiline
End Get
Set(ByVal value As Boolean)
If value Then
Dim txtheight As Integer = Me.txtText.Size.Height
Me.txtText.Multiline = False
Me.txtText.ScrollBars = ScrollBars.None
Me.Size = New Size(Me.Size.Width, Me.Size.Height - (txtheight - Me.txtText.Size.Height))
End If
End Set
End Property
Private Sub txtText_TextChanged(ByVal sender As Object, ByVal e As System.EventArgs) Handles txtText.TextChanged
RaiseEvent NPCTextChanged(Me, TextItem, NPCText)
End Sub
End Class