Files
Client/GameTools/NeoRylClient/HumanQuestDesc.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

38 lines
1.0 KiB
C++

// HumanQuestDesc.h: interface for the CHumanQuestDesc class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_HUMANQUESTDESC_H__09ACDA45_E357_4FF5_B47C_E1654C896421__INCLUDED_)
#define AFX_HUMANQUESTDESC_H__09ACDA45_E357_4FF5_B47C_E1654C896421__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "GUIWindow.h"
class CHumanQuestDesc : public CGUIWindow
{
typedef struct Message
{
char strMessage[MAX_PATH];
} Message, *LPMessage;
public:
void SetText(unsigned long dwChrID, unsigned long dwQuestID, const char *strMessage);
vector<LPMessage> m_lstMessage;
unsigned long m_dwChrID;
unsigned long m_dwQuestID;
CHumanQuestDesc();
~CHumanQuestDesc();
BOOL Init(unsigned short x, unsigned short y);
void InitValue(void);
BOOL Update(BOOL &bClick, BOOL &bEdge);
void ShowWindow(BOOL bShow);
void Render(LPDIRECT3DDEVICE8 lpD3DDevice);
};
#endif // !defined(AFX_HUMANQUESTDESC_H__09ACDA45_E357_4FF5_B47C_E1654C896421__INCLUDED_)