Files
Client/GameTools/NeoRylClient/HumanRespawn.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

43 lines
1.1 KiB
C++

// HumanRespawn.h: interface for the CHumanRespawn class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_HUMANRESPAWN_H__D517D148_5F76_478D_84F4_3FCCCBCD1336__INCLUDED_)
#define AFX_HUMANRESPAWN_H__D517D148_5F76_478D_84F4_3FCCCBCD1336__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "GUIWindow.h"
class CHumanRespawn : public CGUIWindow
{
public:
typedef struct RespawnPoint
{
unsigned long m_dwSpawnNumber;
unsigned short m_wPutX[10];
unsigned short m_wPutY[10];
POS m_psPoint[10];
} RespawnPoint;
unsigned char m_cSelectZone;
unsigned long m_dwKind;
vector<CTexture *> m_lstTexture;
RespawnPoint m_aryHumanRespawn[30];
RespawnPoint m_aryAkhanRespawn[30];
void SetRespawn(unsigned char cZoneNum, unsigned long dwKind);
CHumanRespawn();
virtual ~CHumanRespawn();
BOOL Init(unsigned short x, unsigned short y);
void InitValue(void);
BOOL Update(BOOL &bClick, BOOL &bEdge);
void ShowWindow(BOOL bShow);
void Render(LPDIRECT3DDEVICE8 lpD3DDevice);
};
#endif // !defined(AFX_HUMANRESPAWN_H__D517D148_5F76_478D_84F4_3FCCCBCD1336__INCLUDED_)