Files
Client/GameTools/WORLDCREATOR/DlgEffect.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

120 lines
2.4 KiB
C++

#if !defined(AFX_DLGEFFECT_H__10AA460E_2E6E_485F_932F_EC7CE1725853__INCLUDED_)
#define AFX_DLGEFFECT_H__10AA460E_2E6E_485F_932F_EC7CE1725853__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgEffect.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CDlgEffect dialog
class CDlgEffect : public CDialog
{
// Construction
public:
long m_Select;
CDlgEffect(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CDlgEffect)
enum { IDD = IDD_DIALOG_EFFECTMAP };
CButton m_CheckEffect;
CListBox m_Effect;
float m_FadeIn;
float m_FadeOut;
float m_FadeInSpeed;
float m_A1;
float m_A2;
float m_A3;
float m_A4;
float m_B1;
float m_B2;
float m_B3;
float m_B4;
float m_G1;
float m_G2;
float m_G3;
float m_G4;
float m_Gx;
float m_Gy;
float m_Gz;
float m_ImX;
float m_ImY;
float m_ImZ;
float m_R1;
float m_R2;
float m_R3;
float m_R4;
float m_Rad;
int m_ParNum;
double m_Size;
double m_Center;
BOOL m_switch;
double m_SwitchRad;
double m_Vot;
BOOL m_Loop;
BOOL m_Fix;
BOOL m_RandAni;
double m_RandMax;
double m_RandMin;
CString m_EffName;
CString m_BoidName;
int m_BoidNum;
float m_BoidSpeed;
float m_BoidRange;
int m_WavePointNum;
int m_WaveLayerUpNum;
int m_WaveLayerDownNum;
float m_WaveSpeed;
float m_WaveHigh;
float m_BoidRange2;
float m_BoidRange3;
float m_BoidVot;
int m_BoidAct;
int m_WaterHeight;
float m_WaterWHeight;
float m_WaterQuadSize;
float m_WaterChop;
int m_WaterWWidth;
float m_BoidLimitHeight;
BOOL m_bObjectCulling;
int m_BoidKind;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDlgEffect)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CDlgEffect)
virtual BOOL OnInitDialog();
afx_msg void OnDblclkListEffectmethod();
afx_msg void OnCheckEffectadd();
afx_msg void OnSelchangeListEffectmethod();
virtual void OnCancel();
afx_msg void OnEffget();
afx_msg void OnWavecreat();
afx_msg void OnWavepointclick();
afx_msg void OnButton1();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DLGEFFECT_H__10AA460E_2E6E_485F_932F_EC7CE1725853__INCLUDED_)