Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
28 lines
681 B
C++
28 lines
681 B
C++
// HazeScene.h: interface for the CHazeScene class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_HAZESCENE_H__A777792E_43C9_4572_A06A_2A452B741D79__INCLUDED_)
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#define AFX_HAZESCENE_H__A777792E_43C9_4572_A06A_2A452B741D79__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include <d3d8.h>
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#include "3DMath.h"
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#include "vertex.h"
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class CHazeScene
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{
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public:
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DWORD m_dwSampleFilterPixelShader;
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void Create(LPDIRECT3DDEVICE8 pd3dDevice);
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void Render(LPDIRECT3DDEVICE8 pd3dDevice);
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CHazeScene();
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virtual ~CHazeScene();
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};
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#endif // !defined(AFX_HAZESCENE_H__A777792E_43C9_4572_A06A_2A452B741D79__INCLUDED_)
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