Files
Client/GameTools/Zallad3D SceneClass/InHouseObjectMap.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

41 lines
1.0 KiB
C++

// InHouseObjectMap.h: interface for the CInHouseObjectMap class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_INHOUSEOBJECTMAP_H__EBFE3FAB_0291_4FC1_83C5_403C61804DA4__INCLUDED_)
#define AFX_INHOUSEOBJECTMAP_H__EBFE3FAB_0291_4FC1_83C5_403C61804DA4__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "3DMath.h"
#include "BaseDataDefine.h"
#include "List.h"
class CInHouseObjectMap
{
public:
char m_strInName[MAX_NAMEBUFFER];
char m_strMedName[MAX_NAMEBUFFER];
char m_strOutName[MAX_NAMEBUFFER];
char m_strBspName[MAX_NAMEBUFFER];
List<char*> m_strObjectNameList;
List<matrix> m_matObjectList;
List<bool> m_isAlpha;
List<bool> m_isLight;
List<long> m_ObjectID;
List<char*> m_strLightNameList;
List<matrix> m_matLightList;
List<float> m_fLightRange;
List<color> m_LightColor;
List<long> m_LightID;
CInHouseObjectMap();
virtual ~CInHouseObjectMap();
};
#endif // !defined(AFX_INHOUSEOBJECTMAP_H__EBFE3FAB_0291_4FC1_83C5_403C61804DA4__INCLUDED_)