Files
Client/GameTools/Zallad3D SceneClass/MeshObjectContainer.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

86 lines
2.0 KiB
C++

// MeshObjectContainer.cpp: implementation of the CMeshObjectContainer class.
//
//////////////////////////////////////////////////////////////////////
#include "MeshObjectContainer.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
//List<CMeshObjectContainer::MeshObjectNode*> CMeshObjectContainer::m_MeshContainer;
CMeshObjectContainer::CMeshObjectContainer()
{
}
CMeshObjectContainer::~CMeshObjectContainer()
{
DeleteAllObject();
}
void CMeshObjectContainer::Load(char *strMeshName)
{
CMeshObject *pMeshObject=new CMeshObject();
char strPathAndFilename[MAX_NAMEBUFFER];
strcpy(strPathAndFilename,m_strObjectPathName);
strcat(strPathAndFilename,strMeshName);
CTexture::SetPath(OBJECTTEXTUREPATH);
pMeshObject->Load(strPathAndFilename);
pMeshObject->TextureLoad();
if(pMeshObject->m_bCompleteMesh==false)
{
pMeshObject->m_dwShader=MultiFVF;
pMeshObject->CalcBox();
}
MeshObjectNode *AddNode=new MeshObjectNode(pMeshObject,strMeshName);
m_MeshContainer.Add(AddNode);
}
CMeshObject* CMeshObjectContainer::GetMeshObject(char *strMeshName)
{
for(int i=0;i<m_MeshContainer.num;i++)
{
if(strcmp(m_MeshContainer[i]->m_strMeshName,strMeshName)==0)
{
m_MeshContainer[i]->m_nUsed++;
return m_MeshContainer[i]->m_MeshObject;
}
}
Load(strMeshName);
return m_MeshContainer[i]->m_MeshObject;
}
void CMeshObjectContainer::DeleteMeshObject(char *strMeshObject)
{
if(strcmp(strMeshObject,"")==0)
return;
for(int i=0;i<m_MeshContainer.num;i++)
{
if(strcmp(m_MeshContainer[i]->m_strMeshName,strMeshObject)==0)
{
if(--m_MeshContainer[i]->m_nUsed==0)
{
//MessageBox(NULL,strMeshObject,0,0);
MeshObjectNode *delNode=m_MeshContainer[i];
m_MeshContainer.DelIndex(i);
delete delNode;
}
return;
}
}
}
void CMeshObjectContainer::DeleteAllObject()
{
for(int i=0;i<m_MeshContainer.num;i++)
{
MeshObjectNode *delNode=m_MeshContainer[i];
delete delNode;
}
m_MeshContainer.num=0;
}