Files
Client/GameTools/Zallad3D SceneClass/SectorPlantMap.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

28 lines
719 B
C++

// SectorPlant.h: interface for the CSectorPlant class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SECTORPLANT_H__BE5DD3C8_AD95_4D99_B734_F94B603D4F05__INCLUDED_)
#define AFX_SECTORPLANT_H__BE5DD3C8_AD95_4D99_B734_F94B603D4F05__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "List.h"
#include "3DMath.h"
class CSectorPlantMap
{
public:
int m_IndexX,m_IndexY;
//List<vector3> m_vecPlantPos;
List<unsigned char> m_PlantPosX;
List<unsigned char> m_PlantPosZ;
List<unsigned char> m_PlantKind;
CSectorPlantMap();
virtual ~CSectorPlantMap();
};
#endif // !defined(AFX_SECTORPLANT_H__BE5DD3C8_AD95_4D99_B734_F94B603D4F05__INCLUDED_)